ash/examples/src/bin/texture.rs

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#![allow(dead_code)]
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#[macro_use]
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extern crate ash;
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extern crate image;
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extern crate glfw;
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use ash::vk;
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use std::default::Default;
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use glfw::*;
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use ash::entry::Entry;
use ash::instance::Instance;
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use ash::device::Device;
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use std::ptr;
use std::ffi::{CStr, CString};
use std::mem;
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use std::path::Path;
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use std::fs::File;
use std::io::Read;
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// Simple offset_of macro akin to C++ offsetof
macro_rules! offset_of{
($base: path, $field: ident) => {
unsafe{
let b: $base = mem::uninitialized();
(&b.$field as *const _ as isize) - (&b as *const _ as isize)
}
}
}
// Cross platform surface creation with GLFW
#[cfg(all(unix, not(target_os = "android")))]
fn create_surface(instance: &Instance, window: &Window) -> Result<vk::SurfaceKHR, vk::Result> {
let x11_display = window.glfw.get_x11_display();
let x11_window = window.get_x11_window();
let x11_create_info = vk::XlibSurfaceCreateInfoKHR {
s_type: vk::StructureType::XlibSurfaceCreateInfoKhr,
p_next: ptr::null(),
flags: Default::default(),
window: x11_window as vk::Window,
dpy: x11_display as *mut vk::Display,
};
instance.create_xlib_surface_khr(&x11_create_info)
}
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#[cfg(all(unix, not(target_os = "android")))]
fn extension_names() -> Vec<CString> {
vec![CString::new("VK_KHR_surface").unwrap(),
CString::new("VK_KHR_xlib_surface").unwrap(),
CString::new("VK_EXT_debug_report").unwrap()]
}
#[cfg(all(windows))]
fn extension_names() -> Vec<CString> {
vec![CString::new("VK_KHR_surface").unwrap(),
CString::new("VK_KHR_win32_surface").unwrap(),
CString::new("VK_EXT_debug_report").unwrap()]
}
unsafe extern "system" fn vulkan_debug_callback(flags: vk::DebugReportFlagsEXT,
obj_type: vk::DebugReportObjectTypeEXT,
obj: u64,
loc: usize,
message: i32,
p_layer_prefix: *const i8,
p_message: *const i8,
data: *mut ())
-> u32 {
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println!("{:?}", CStr::from_ptr(p_message));
1
}
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fn handle_window_event(window: &mut glfw::Window, event: glfw::WindowEvent) {
match event {
glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => window.set_should_close(true),
_ => {}
}
}
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pub fn find_memorytype_index(memory_req: &vk::MemoryRequirements,
memory_prop: &vk::PhysicalDeviceMemoryProperties,
flags: vk::MemoryPropertyFlags)
-> Option<u32> {
let mut memory_type_bits = memory_req.memory_type_bits;
for (index, ref memory_type) in memory_prop.memory_types.iter().enumerate() {
if (memory_type.property_flags & flags) == flags {
return Some(index as u32);
}
memory_type_bits = memory_type_bits >> 1;
}
None
}
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#[derive(Clone, Debug, Copy)]
struct Vertex {
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pos: [f32; 4],
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uv: [f32; 2],
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}
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fn main() {
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let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
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let window_width = 1920;
let window_height = 1080;
let (mut window, events) = glfw.create_window(window_width,
window_height,
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"Hello this is window",
glfw::WindowMode::Windowed)
.expect("Failed to create GLFW window.");
window.set_key_polling(true);
window.make_current();
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glfw.set_swap_interval(0);
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let entry = Entry::load_vulkan().unwrap();
let instance_ext_props = entry.enumerate_instance_extension_properties().unwrap();
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let app_name = CString::new("VulkanTriangle").unwrap();
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let raw_name = app_name.as_ptr();
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let layer_names = [CString::new("VK_LAYER_LUNARG_standard_validation").unwrap()];
let layers_names_raw: Vec<*const i8> = layer_names.iter()
.map(|raw_name| raw_name.as_ptr())
.collect();
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let extension_names = extension_names();
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let extension_names_raw: Vec<*const i8> = extension_names.iter()
.map(|raw_name| raw_name.as_ptr())
.collect();
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let appinfo = vk::ApplicationInfo {
p_application_name: raw_name,
s_type: vk::StructureType::ApplicationInfo,
p_next: ptr::null(),
application_version: 0,
p_engine_name: raw_name,
engine_version: 0,
api_version: vk_make_version!(1, 0, 36),
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};
let create_info = vk::InstanceCreateInfo {
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s_type: vk::StructureType::InstanceCreateInfo,
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p_next: ptr::null(),
flags: Default::default(),
p_application_info: &appinfo,
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pp_enabled_layer_names: layers_names_raw.as_ptr(),
enabled_layer_count: layers_names_raw.len() as u32,
pp_enabled_extension_names: extension_names_raw.as_ptr(),
enabled_extension_count: extension_names_raw.len() as u32,
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};
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let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
let debug_info = vk::DebugReportCallbackCreateInfoEXT {
s_type: vk::StructureType::DebugReportCallbackCreateInfoExt,
p_next: ptr::null(),
flags: vk::DEBUG_REPORT_ERROR_BIT_EXT | vk::DEBUG_REPORT_WARNING_BIT_EXT |
vk::DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
pfn_callback: vulkan_debug_callback,
p_user_data: ptr::null_mut(),
};
let debug_call_back = instance.create_debug_report_callback_ext(&debug_info).unwrap();
let surface = create_surface(&instance, &window).unwrap();
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let pdevices = instance.enumerate_physical_devices().expect("Physical device error");
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let (pdevice, queue_family_index) = pdevices.iter()
.map(|pdevice| {
instance.get_physical_device_queue_family_properties(*pdevice)
.iter()
.enumerate()
.filter_map(|(index, ref info)| {
let supports_graphic_and_surface =
info.queue_flags.subset(vk::QUEUE_GRAPHICS_BIT) &&
instance.get_physical_device_surface_support_khr(*pdevice,
index as u32,
surface);
match supports_graphic_and_surface {
true => Some((*pdevice, index)),
_ => None,
}
})
.nth(0)
})
.filter_map(|v| v)
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.nth(0)
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.expect("Couldn't find suitable device.");
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let queue_family_index = queue_family_index as u32;
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let device_extension_names = [CString::new("VK_KHR_swapchain").unwrap()];
let device_extension_names_raw: Vec<*const i8> = device_extension_names.iter()
.map(|raw_name| raw_name.as_ptr())
.collect();
let features = vk::PhysicalDeviceFeatures { shader_clip_distance: 1, ..Default::default() };
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let priorities = [1.0];
let queue_info = vk::DeviceQueueCreateInfo {
s_type: vk::StructureType::DeviceQueueCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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queue_family_index: queue_family_index as u32,
p_queue_priorities: priorities.as_ptr(),
queue_count: priorities.len() as u32,
};
let device_create_info = vk::DeviceCreateInfo {
s_type: vk::StructureType::DeviceCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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queue_create_info_count: 1,
p_queue_create_infos: &queue_info,
enabled_layer_count: 0,
pp_enabled_layer_names: ptr::null(),
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enabled_extension_count: device_extension_names_raw.len() as u32,
pp_enabled_extension_names: device_extension_names_raw.as_ptr(),
p_enabled_features: &features,
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};
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let device: Device = instance.create_device(pdevice, &device_create_info)
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.unwrap();
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let present_queue = device.get_device_queue(queue_family_index as u32, 0);
let surface_formats = instance.get_physical_device_surface_formats_khr(pdevice, surface)
.unwrap();
let surface_format = surface_formats.iter()
.map(|sfmt| {
match sfmt.format {
vk::Format::Undefined => {
vk::SurfaceFormatKHR {
format: vk::Format::B8g8r8Unorm,
color_space: sfmt.color_space,
}
}
_ => sfmt.clone(),
}
})
.nth(0)
.expect("Unable to find suitable surface format.");
let surface_capabilities =
instance.get_physical_device_surface_capabilities_khr(pdevice, surface).unwrap();
let desired_image_count = surface_capabilities.min_image_count + 1;
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assert!(surface_capabilities.min_image_count <= desired_image_count &&
surface_capabilities.max_image_count >= desired_image_count,
"Image count err");
let surface_resoultion = match surface_capabilities.current_extent.width {
std::u32::MAX => {
vk::Extent2D {
width: window_width,
height: window_height,
}
}
_ => surface_capabilities.current_extent,
};
let pre_transform = if surface_capabilities.supported_transforms
.subset(vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR
} else {
surface_capabilities.current_transform
};
let present_modes = instance.get_physical_device_surface_present_modes_khr(pdevice, surface)
.unwrap();
let present_mode = present_modes.iter()
.cloned()
.find(|&mode| mode == vk::PresentModeKHR::Mailbox)
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.unwrap_or(vk::PresentModeKHR::Fifo);
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let swapchain_create_info = vk::SwapchainCreateInfoKHR {
s_type: vk::StructureType::SwapchainCreateInfoKhr,
p_next: ptr::null(),
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flags: Default::default(),
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surface: surface,
min_image_count: desired_image_count,
image_color_space: surface_format.color_space,
image_format: surface_format.format,
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image_extent: surface_resoultion.clone(),
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image_usage: vk::IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
image_sharing_mode: vk::SharingMode::Exclusive,
pre_transform: pre_transform,
composite_alpha: vk::COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
present_mode: present_mode,
clipped: 1,
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old_swapchain: vk::SwapchainKHR::null(),
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image_array_layers: 1,
p_queue_family_indices: ptr::null(),
queue_family_index_count: 0,
};
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let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();
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let pool_create_info = vk::CommandPoolCreateInfo {
s_type: vk::StructureType::CommandPoolCreateInfo,
p_next: ptr::null(),
flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
queue_family_index: queue_family_index,
};
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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let command_buffer_allocate_info = vk::CommandBufferAllocateInfo {
s_type: vk::StructureType::CommandBufferAllocateInfo,
p_next: ptr::null(),
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command_buffer_count: 3,
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command_pool: pool,
level: vk::CommandBufferLevel::Primary,
};
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let command_buffers = device.allocate_command_buffers(&command_buffer_allocate_info).unwrap();
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let setup_command_buffer = command_buffers[0];
let draw_command_buffer = command_buffers[1];
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let texture_command_buffer = command_buffers[2];
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let present_images = device.get_swapchain_images_khr(swapchain).unwrap();
let present_image_views: Vec<vk::ImageView> = present_images.iter()
.map(|&image| {
let create_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::ImageViewCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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view_type: vk::ImageViewType::Type2d,
format: surface_format.format,
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::R,
g: vk::ComponentSwizzle::G,
b: vk::ComponentSwizzle::B,
a: vk::ComponentSwizzle::A,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
image: image,
};
device.create_image_view(&create_view_info).unwrap()
})
.collect();
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let device_memory_properties = instance.get_physical_device_memory_properties(pdevice);
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let depth_image_create_info = vk::ImageCreateInfo {
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s_type: vk::StructureType::ImageCreateInfo,
p_next: ptr::null(),
flags: vk::IMAGE_CREATE_SPARSE_BINDING_BIT,
image_type: vk::ImageType::Type2d,
format: vk::Format::D16Unorm,
extent: vk::Extent3D {
width: surface_resoultion.width,
height: surface_resoultion.height,
depth: 1,
},
mip_levels: 1,
array_layers: 1,
samples: vk::SAMPLE_COUNT_1_BIT,
tiling: vk::ImageTiling::Optimal,
usage: vk::IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
initial_layout: vk::ImageLayout::Undefined,
};
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let depth_image = device.create_image(&depth_image_create_info).unwrap();
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let depth_image_memory_req = device.get_image_memory_requirements(depth_image);
let depth_image_memory_index = find_memorytype_index(&depth_image_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.expect("Unable to find suitable memory index for depth image.");
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let depth_image_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: depth_image_memory_req.size,
memory_type_index: depth_image_memory_index,
};
let depth_image_memory = device.allocate_memory(&depth_image_allocate_info).unwrap();
device.bind_image_memory(depth_image, depth_image_memory, 0)
.expect("Unable to bind depth image memory");
let command_buffer_begin_info = vk::CommandBufferBeginInfo {
s_type: vk::StructureType::CommandBufferBeginInfo,
p_next: ptr::null(),
p_inheritance_info: ptr::null(),
flags: vk::COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
device.begin_command_buffer(setup_command_buffer, &command_buffer_begin_info).unwrap();
let layout_transition_barrier = vk::ImageMemoryBarrier {
s_type: vk::StructureType::ImageMemoryBarrier,
p_next: ptr::null(),
src_access_mask: Default::default(),
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dst_access_mask: vk::ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
vk::ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
old_layout: vk::ImageLayout::Undefined,
new_layout: vk::ImageLayout::DepthStencilAttachmentOptimal,
src_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
image: depth_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_DEPTH_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
};
device.cmd_pipeline_barrier(setup_command_buffer,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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vk::DependencyFlags::empty(),
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&[],
&[],
&[layout_transition_barrier]);
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let wait_stage_mask = [vk::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT];
let fence_create_info = vk::FenceCreateInfo {
s_type: vk::StructureType::FenceCreateInfo,
p_next: ptr::null(),
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flags: vk::FenceCreateFlags::empty(),
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};
let submit_fence = device.create_fence(&fence_create_info).unwrap();
let submit_info = vk::SubmitInfo {
s_type: vk::StructureType::SubmitInfo,
p_next: ptr::null(),
wait_semaphore_count: 0,
p_wait_semaphores: ptr::null(),
signal_semaphore_count: 0,
p_signal_semaphores: ptr::null(),
p_wait_dst_stage_mask: wait_stage_mask.as_ptr(),
command_buffer_count: 1,
p_command_buffers: &setup_command_buffer,
};
device.end_command_buffer(setup_command_buffer).unwrap();
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device.queue_submit(present_queue, &[submit_info], submit_fence).unwrap();
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device.wait_for_fences(&[submit_fence], true, std::u64::MAX).unwrap();
let depth_image_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::ImageViewCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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view_type: vk::ImageViewType::Type2d,
format: depth_image_create_info.format,
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::Identity,
g: vk::ComponentSwizzle::Identity,
b: vk::ComponentSwizzle::Identity,
a: vk::ComponentSwizzle::Identity,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_DEPTH_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
image: depth_image,
};
let depth_image_view = device.create_image_view(&depth_image_view_info).unwrap();
let renderpass_attachments = [vk::AttachmentDescription {
format: surface_format.format,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SAMPLE_COUNT_1_BIT,
load_op: vk::AttachmentLoadOp::Clear,
store_op: vk::AttachmentStoreOp::Store,
stencil_load_op: vk::AttachmentLoadOp::DontCare,
stencil_store_op: vk::AttachmentStoreOp::DontCare,
initial_layout: vk::ImageLayout::Undefined,
final_layout: vk::ImageLayout::PresentSrcKhr,
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},
vk::AttachmentDescription {
format: depth_image_create_info.format,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SAMPLE_COUNT_1_BIT,
load_op: vk::AttachmentLoadOp::Clear,
store_op: vk::AttachmentStoreOp::DontCare,
stencil_load_op: vk::AttachmentLoadOp::DontCare,
stencil_store_op: vk::AttachmentStoreOp::DontCare,
initial_layout:
vk::ImageLayout::DepthStencilAttachmentOptimal,
final_layout: vk::ImageLayout::DepthStencilAttachmentOptimal,
}];
let color_attachment_ref = vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::ColorAttachmentOptimal,
};
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DepthStencilAttachmentOptimal,
};
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let dependency = vk::SubpassDependency {
dependency_flags: Default::default(),
src_subpass: vk::VK_SUBPASS_EXTERNAL,
dst_subpass: Default::default(),
src_stage_mask: vk::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
src_access_mask: Default::default(),
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dst_access_mask: vk::ACCESS_COLOR_ATTACHMENT_READ_BIT |
vk::ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
dst_stage_mask: vk::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
};
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let subpass = vk::SubpassDescription {
color_attachment_count: 1,
p_color_attachments: &color_attachment_ref,
p_depth_stencil_attachment: &depth_attachment_ref,
// TODO: Why is there no wrapper?
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flags: Default::default(),
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pipeline_bind_point: vk::PipelineBindPoint::Graphics,
input_attachment_count: 0,
p_input_attachments: ptr::null(),
p_resolve_attachments: ptr::null(),
preserve_attachment_count: 0,
p_preserve_attachments: ptr::null(),
};
let renderpass_create_info = vk::RenderPassCreateInfo {
s_type: vk::StructureType::RenderPassCreateInfo,
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flags: Default::default(),
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p_next: ptr::null(),
attachment_count: renderpass_attachments.len() as u32,
p_attachments: renderpass_attachments.as_ptr(),
subpass_count: 1,
p_subpasses: &subpass,
dependency_count: 1,
p_dependencies: &dependency,
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};
let renderpass = device.create_render_pass(&renderpass_create_info).unwrap();
let framebuffers: Vec<vk::Framebuffer> = present_image_views.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo {
s_type: vk::StructureType::FramebufferCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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render_pass: renderpass,
attachment_count: framebuffer_attachments.len() as u32,
p_attachments: framebuffer_attachments.as_ptr(),
width: surface_resoultion.width,
height: surface_resoultion.height,
layers: 1,
};
device.create_framebuffer(&frame_buffer_create_info).unwrap()
})
.collect();
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let index_buffer_data = [0u32, 1, 2, 2, 3, 0];
let index_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BufferCreateInfo,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BUFFER_USAGE_INDEX_BUFFER_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
let index_buffer = device.create_buffer(&index_buffer_info).unwrap();
let index_buffer_memory_req = device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(&index_buffer_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_HOST_VISIBLE_BIT)
.expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
};
let index_buffer_memory = device.allocate_memory(&index_allocate_info).unwrap();
let index_slice = device.map_memory::<u32>(index_buffer_memory,
0,
index_buffer_info.size,
vk::MemoryMapFlags::empty())
.unwrap();
index_slice.copy_from_slice(&index_buffer_data);
device.unmap_memory(index_buffer_memory);
device.bind_buffer_memory(index_buffer, index_buffer_memory, 0).unwrap();
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let uniform_color_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BufferCreateInfo,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: 3 * std::mem::size_of::<f32>() as u64,
usage: vk::BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
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let uniform_color_buffer_data = [0.0f32, 0.0, 1.0];
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let uniform_color_buffer = device.create_buffer(&uniform_color_buffer_info).unwrap();
let uniform_color_buffer_memory_req =
device.get_buffer_memory_requirements(uniform_color_buffer);
let uniform_color_buffer_memory_index =
find_memorytype_index(&uniform_color_buffer_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_HOST_VISIBLE_BIT)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let uniform_color_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: uniform_color_buffer_memory_req.size,
memory_type_index: uniform_color_buffer_memory_index,
};
let uniform_color_buffer_memory = device.allocate_memory(&uniform_color_buffer_allocate_info)
.unwrap();
let uniform_slice = device.map_memory::<f32>(uniform_color_buffer_memory,
0,
uniform_color_buffer_info.size,
vk::MemoryMapFlags::empty())
.unwrap();
uniform_slice.copy_from_slice(&uniform_color_buffer_data[..]);
device.unmap_memory(uniform_color_buffer_memory);
device.bind_buffer_memory(uniform_color_buffer, uniform_color_buffer_memory, 0).unwrap();
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let vertices = [Vertex {
pos: [-1.0, -1.0, 0.0, 1.0],
uv: [0.0, 0.0],
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},
Vertex {
pos: [-1.0, 1.0, 0.0, 1.0],
uv: [0.0, 1.0],
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},
Vertex {
pos: [1.0, 1.0, 0.0, 1.0],
uv: [1.0, 1.0],
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},
Vertex {
pos: [1.0, -1.0, 0.0, 1.0],
uv: [1.0, 0.0],
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}];
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let vertex_input_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BufferCreateInfo,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
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size: std::mem::size_of_val(&vertices) as u64,
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usage: vk::BUFFER_USAGE_VERTEX_BUFFER_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
let vertex_input_buffer = device.create_buffer(&vertex_input_buffer_info).unwrap();
let vertex_input_buffer_memory_req = device.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index =
find_memorytype_index(&vertex_input_buffer_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_HOST_VISIBLE_BIT)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
};
let vertex_input_buffer_memory = device.allocate_memory(&vertex_buffer_allocate_info).unwrap();
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let slice = device.map_memory::<Vertex>(vertex_input_buffer_memory,
0,
vertex_input_buffer_info.size,
vk::MemoryMapFlags::empty())
.unwrap();
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slice.copy_from_slice(&vertices);
device.unmap_memory(vertex_input_buffer_memory);
device.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0).unwrap();
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let image = image::open("rust.png").unwrap().to_rgba();
let image_dimensions = image.dimensions();
let image_data = image.into_raw();
let image_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BufferCreateInfo,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: (std::mem::size_of::<u8>() * image_data.len()) as u64,
usage: vk::BUFFER_USAGE_TRANSFER_SRC_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
let image_buffer = device.create_buffer(&image_buffer_info).unwrap();
let image_buffer_memory_req = device.get_buffer_memory_requirements(image_buffer);
let image_buffer_memory_index = find_memorytype_index(&image_buffer_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_HOST_VISIBLE_BIT)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: image_buffer_memory_req.size,
memory_type_index: image_buffer_memory_index,
};
let image_buffer_memory = device.allocate_memory(&vertex_buffer_allocate_info).unwrap();
let image_buffer_slice = device.map_memory::<u8>(image_buffer_memory,
0,
image_buffer_info.size,
vk::MemoryMapFlags::empty())
.unwrap();
image_buffer_slice.copy_from_slice(&image_data);
device.unmap_memory(image_buffer_memory);
device.bind_buffer_memory(image_buffer, image_buffer_memory, 0).unwrap();
let texture_create_info = vk::ImageCreateInfo {
s_type: vk::StructureType::ImageCreateInfo,
p_next: ptr::null(),
flags: Default::default(),
image_type: vk::ImageType::Type2d,
format: vk::Format::R8g8b8a8Unorm,
extent: vk::Extent3D {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
},
mip_levels: 1,
array_layers: 1,
samples: vk::SAMPLE_COUNT_1_BIT,
tiling: vk::ImageTiling::Optimal,
usage: vk::IMAGE_USAGE_TRANSFER_DST_BIT | vk::IMAGE_USAGE_SAMPLED_BIT,
sharing_mode: vk::SharingMode::Exclusive,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
initial_layout: vk::ImageLayout::Undefined,
};
let texture_image = device.create_image(&texture_create_info).unwrap();
let texture_memory_req = device.get_image_memory_requirements(texture_image);
let texture_memory_index = find_memorytype_index(&texture_memory_req,
&device_memory_properties,
vk::MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.expect("Unable to find suitable memory index for depth image.");
let texture_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MemoryAllocateInfo,
p_next: ptr::null(),
allocation_size: texture_memory_req.size,
memory_type_index: texture_memory_index,
};
let texture_memory = device.allocate_memory(&texture_allocate_info).unwrap();
device.bind_image_memory(texture_image, texture_memory, 0)
.expect("Unable to bind depth image memory");
device.begin_command_buffer(texture_command_buffer, &command_buffer_begin_info).unwrap();
let texture_barrier = vk::ImageMemoryBarrier {
s_type: vk::StructureType::ImageMemoryBarrier,
p_next: ptr::null(),
src_access_mask: Default::default(),
dst_access_mask: vk::ACCESS_TRANSFER_WRITE_BIT,
old_layout: vk::ImageLayout::Undefined,
new_layout: vk::ImageLayout::TransferDstOptimal,
src_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
};
device.cmd_pipeline_barrier(texture_command_buffer,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::DependencyFlags::empty(),
&[],
&[],
&[texture_barrier]);
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let buffer_copy_regions = [vk::BufferImageCopy {
image_subresource: vk::ImageSubresourceLayers {
aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT,
mip_level: 0,
base_array_layer: 0,
layer_count: 1,
},
image_extent: vk::Extent3D {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
},
buffer_offset: 0,
// FIX ME
buffer_image_height: 0,
buffer_row_length: 0,
image_offset: vk::Offset3D { x: 0, y: 0, z: 0 },
}];
device.cmd_copy_buffer_to_image(texture_command_buffer,
image_buffer,
texture_image,
vk::ImageLayout::TransferDstOptimal,
&buffer_copy_regions);
let texture_barrier_end = vk::ImageMemoryBarrier {
s_type: vk::StructureType::ImageMemoryBarrier,
p_next: ptr::null(),
src_access_mask: vk::ACCESS_TRANSFER_WRITE_BIT,
dst_access_mask: vk::ACCESS_SHADER_READ_BIT,
old_layout: vk::ImageLayout::TransferDstOptimal,
new_layout: vk::ImageLayout::ShaderReadOnlyOptimal,
src_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
};
device.cmd_pipeline_barrier(texture_command_buffer,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::DependencyFlags::empty(),
&[],
&[],
&[texture_barrier_end]);
let wait_stage_mask = [vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT];
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let texture_cb_fence = device.create_fence(&fence_create_info).unwrap();
let tex_submit_info = vk::SubmitInfo {
s_type: vk::StructureType::SubmitInfo,
p_next: ptr::null(),
wait_semaphore_count: 0,
p_wait_semaphores: ptr::null(),
signal_semaphore_count: 0,
p_signal_semaphores: ptr::null(),
p_wait_dst_stage_mask: wait_stage_mask.as_ptr(),
command_buffer_count: 1,
p_command_buffers: &texture_command_buffer,
};
device.end_command_buffer(texture_command_buffer).unwrap();
device.queue_submit(present_queue, &[tex_submit_info], texture_cb_fence).unwrap();
device.wait_for_fences(&[texture_cb_fence], true, std::u64::MAX).unwrap();
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let sampler_info = vk::SamplerCreateInfo{
s_type: vk::StructureType::SamplerCreateInfo,
p_next: ptr::null(),
flags: Default::default(),
mag_filter: vk::Filter::Linear,
min_filter: vk::Filter::Linear,
mipmap_mode: vk::SamplerMipmapMode::Linear,
address_mode_u: vk::SamplerAddressMode::MirroredRepeat,
address_mode_v: vk::SamplerAddressMode::MirroredRepeat,
address_mode_w: vk::SamplerAddressMode::MirroredRepeat,
mip_lod_bias: 0.0,
min_lod: 0.0,
max_lod: 0.0,
anisotropy_enable: 0,
max_anisotropy: 1.0,
border_color: vk::BorderColor::FloatOpaqueWhite,
compare_enable: 0,
compare_op: vk::CompareOp::Never,
unnormalized_coordinates: 0
};
let sampler = device.create_sampler(&sampler_info).unwrap();
let tex_image_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::ImageViewCreateInfo,
p_next: ptr::null(),
flags: Default::default(),
view_type: vk::ImageViewType::Type2d,
format: texture_create_info.format,
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::R,
g: vk::ComponentSwizzle::G,
b: vk::ComponentSwizzle::B,
a: vk::ComponentSwizzle::A,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
image: texture_image,
};
let tex_image_view = device.create_image_view(&tex_image_view_info).unwrap();
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let descriptor_sizes = [vk::DescriptorPoolSize {
typ: vk::DescriptorType::UniformBuffer,
descriptor_count: 1,
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},
vk::DescriptorPoolSize {
typ: vk::DescriptorType::CombinedImageSampler,
descriptor_count: 1,
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}];
let descriptor_pool_info = vk::DescriptorPoolCreateInfo {
s_type: vk::StructureType::DescriptorPoolCreateInfo,
p_next: ptr::null(),
flags: Default::default(),
pool_size_count: descriptor_sizes.len() as u32,
p_pool_sizes: descriptor_sizes.as_ptr(),
max_sets: 1,
};
let descriptor_pool = device.create_descriptor_pool(&descriptor_pool_info).unwrap();
let desc_layout_bindings = [vk::DescriptorSetLayoutBinding {
binding: 0,
descriptor_type: vk::DescriptorType::UniformBuffer,
descriptor_count: 1,
stage_flags: vk::SHADER_STAGE_FRAGMENT_BIT,
p_immutable_samplers: ptr::null(),
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},
vk::DescriptorSetLayoutBinding {
binding: 1,
descriptor_type: vk::DescriptorType::CombinedImageSampler,
descriptor_count: 1,
stage_flags: vk::SHADER_STAGE_FRAGMENT_BIT,
p_immutable_samplers: ptr::null(),
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}];
let descriptor_info = vk::DescriptorSetLayoutCreateInfo {
s_type: vk::StructureType::DescriptorSetLayoutCreateInfo,
p_next: ptr::null(),
flags: Default::default(),
binding_count: desc_layout_bindings.len() as u32,
p_bindings: desc_layout_bindings.as_ptr(),
};
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let desc_set_layouts = [device.create_descriptor_set_layout(&descriptor_info).unwrap()];
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
s_type: vk::StructureType::DescriptorSetAllocateInfo,
p_next: ptr::null(),
descriptor_pool: descriptor_pool,
descriptor_set_count: desc_set_layouts.len() as u32,
p_set_layouts: desc_set_layouts.as_ptr(),
};
let descriptor_sets = device.allocate_descriptor_sets(&desc_alloc_info).unwrap();
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let uniform_color_buffer_descriptor = vk::DescriptorBufferInfo {
buffer: uniform_color_buffer,
offset: 0,
range: mem::size_of_val(&uniform_color_buffer_data) as u64,
};
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let tex_descriptor = vk::DescriptorImageInfo{
image_layout: vk::ImageLayout::General,
image_view: tex_image_view,
sampler: sampler
};
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let write_desc_sets = [vk::WriteDescriptorSet {
s_type: vk::StructureType::WriteDescriptorSet,
p_next: ptr::null(),
dst_set: descriptor_sets[0],
dst_binding: 0,
dst_array_element: 0,
descriptor_count: 1,
descriptor_type: vk::DescriptorType::UniformBuffer,
p_image_info: ptr::null(),
p_buffer_info: &uniform_color_buffer_descriptor,
p_texel_buffer_view: ptr::null(),
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},vk::WriteDescriptorSet {
s_type: vk::StructureType::WriteDescriptorSet,
p_next: ptr::null(),
dst_set: descriptor_sets[0],
dst_binding: 1,
dst_array_element: 0,
descriptor_count: 1,
descriptor_type: vk::DescriptorType::CombinedImageSampler,
p_image_info: &tex_descriptor,
p_buffer_info: ptr::null(),
p_texel_buffer_view: ptr::null(),
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}];
device.update_descriptor_sets(&write_desc_sets, &[]);
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let vertex_spv_file = File::open(Path::new("shader/vert.spv"))
.expect("Could not find vert.spv.");
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let frag_spv_file = File::open(Path::new("shader/frag.spv")).expect("Could not find frag.spv.");
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let vertex_bytes: Vec<u8> = vertex_spv_file.bytes().filter_map(|byte| byte.ok()).collect();
let vertex_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::ShaderModuleCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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code_size: vertex_bytes.len(),
p_code: vertex_bytes.as_ptr() as *const u32,
};
let frag_bytes: Vec<u8> = frag_spv_file.bytes().filter_map(|byte| byte.ok()).collect();
let frag_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::ShaderModuleCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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code_size: frag_bytes.len(),
p_code: frag_bytes.as_ptr() as *const u32,
};
let vertex_shader_module = device.create_shader_module(&vertex_shader_info)
.expect("Vertex shader module error");
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let fragment_shader_module = device.create_shader_module(&frag_shader_info)
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.expect("Fragment shader module error");
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let layout_create_info = vk::PipelineLayoutCreateInfo {
s_type: vk::StructureType::PipelineLayoutCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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set_layout_count: desc_set_layouts.len() as u32,
p_set_layouts: desc_set_layouts.as_ptr(),
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push_constant_range_count: 0,
p_push_constant_ranges: ptr::null(),
};
let pipeline_layout = device.create_pipeline_layout(&layout_create_info).unwrap();
let shader_entry_name = CString::new("main").unwrap();
let shader_stage_create_infos = [vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PipelineShaderStageCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::SHADER_STAGE_VERTEX_BIT,
},
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PipelineShaderStageCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::SHADER_STAGE_FRAGMENT_BIT,
}];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
binding: 0,
stride: mem::size_of::<Vertex>() as u32,
input_rate: vk::VertexInputRate::Vertex,
}];
let vertex_input_attribute_descriptions = [vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32g32b32a32Sfloat,
offset: offset_of!(Vertex, pos) as u32,
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},
vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
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format: vk::Format::R32g32Sfloat,
offset: offset_of!(Vertex, uv) as u32,
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}];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo {
s_type: vk::StructureType::PipelineVertexInputStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32,
p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(),
vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32,
p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(),
};
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
s_type: vk::StructureType::PipelineInputAssemblyStateCreateInfo,
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flags: Default::default(),
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p_next: ptr::null(),
primitive_restart_enable: 0,
topology: vk::PrimitiveTopology::TriangleList,
};
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
width: surface_resoultion.width as f32,
height: surface_resoultion.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: surface_resoultion.clone(),
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo {
s_type: vk::StructureType::PipelineViewportStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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scissor_count: scissors.len() as u32,
p_scissors: scissors.as_ptr(),
viewport_count: viewports.len() as u32,
p_viewports: viewports.as_ptr(),
};
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
s_type: vk::StructureType::PipelineRasterizationStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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cull_mode: vk::CULL_MODE_NONE,
depth_bias_clamp: 0.0,
depth_bias_constant_factor: 0.0,
depth_bias_enable: 0,
depth_bias_slope_factor: 0.0,
depth_clamp_enable: 0,
front_face: vk::FrontFace::CounterClockwise,
line_width: 1.0,
polygon_mode: vk::PolygonMode::Fill,
rasterizer_discard_enable: 0,
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
s_type: vk::StructureType::PipelineMultisampleStateCreateInfo,
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flags: Default::default(),
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p_next: ptr::null(),
rasterization_samples: vk::SAMPLE_COUNT_1_BIT,
sample_shading_enable: 0,
min_sample_shading: 0.0,
p_sample_mask: ptr::null(),
alpha_to_one_enable: 0,
alpha_to_coverage_enable: 0,
};
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::Keep,
pass_op: vk::StencilOp::Keep,
depth_fail_op: vk::StencilOp::Keep,
compare_op: vk::CompareOp::Always,
compare_mask: 0,
write_mask: 0,
reference: 0,
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
s_type: vk::StructureType::PipelineDepthStencilStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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depth_test_enable: 1,
depth_write_enable: 1,
depth_compare_op: vk::CompareOp::LessOrEqual,
depth_bounds_test_enable: 0,
stencil_test_enable: 0,
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
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max_depth_bounds: 1.0,
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min_depth_bounds: 0.0,
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
src_color_blend_factor: vk::BlendFactor::SrcColor,
dst_color_blend_factor:
vk::BlendFactor::OneMinusDstColor,
color_blend_op: vk::BlendOp::Add,
src_alpha_blend_factor: vk::BlendFactor::Zero,
dst_alpha_blend_factor: vk::BlendFactor::Zero,
alpha_blend_op: vk::BlendOp::Add,
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo {
s_type: vk::StructureType::PipelineColorBlendStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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logic_op_enable: 0,
logic_op: vk::LogicOp::Clear,
attachment_count: color_blend_attachment_states.len() as u32,
p_attachments: color_blend_attachment_states.as_ptr(),
blend_constants: [0.0, 0.0, 0.0, 0.0],
};
let dynamic_state = [vk::DynamicState::Viewport, vk::DynamicState::Scissor];
let dynamic_state_info = vk::PipelineDynamicStateCreateInfo {
s_type: vk::StructureType::PipelineDynamicStateCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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dynamic_state_count: dynamic_state.len() as u32,
p_dynamic_states: dynamic_state.as_ptr(),
};
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo {
s_type: vk::StructureType::GraphicsPipelineCreateInfo,
p_next: ptr::null(),
flags: vk::PipelineCreateFlags::empty(),
stage_count: shader_stage_create_infos.len() as u32,
p_stages: shader_stage_create_infos.as_ptr(),
p_vertex_input_state: &vertex_input_state_info,
p_input_assembly_state: &vertex_input_assembly_state_info,
p_tessellation_state: ptr::null(),
p_viewport_state: &viewport_state_info,
p_rasterization_state: &rasterization_info,
p_multisample_state: &multisample_state_info,
p_depth_stencil_state: &depth_state_info,
p_color_blend_state: &color_blend_state,
p_dynamic_state: &dynamic_state_info,
layout: pipeline_layout,
render_pass: renderpass,
subpass: 0,
base_pipeline_handle: vk::Pipeline::null(),
base_pipeline_index: 0,
};
let graphics_pipelines =
device.create_graphics_pipelines(vk::PipelineCache::null(), &[graphic_pipeline_info])
.unwrap();
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let graphic_pipeline = graphics_pipelines[0];
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let semaphore_create_info = vk::SemaphoreCreateInfo {
s_type: vk::StructureType::SemaphoreCreateInfo,
p_next: ptr::null(),
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flags: Default::default(),
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};
let present_complete_semaphore = device.create_semaphore(&semaphore_create_info).unwrap();
let rendering_complete_semaphore = device.create_semaphore(&semaphore_create_info).unwrap();
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let draw_fence = device.create_fence(&fence_create_info).unwrap();
while !window.should_close() {
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glfw.poll_events();
for (_, event) in glfw::flush_messages(&events) {
handle_window_event(&mut window, event);
}
let present_index = device.acquire_next_image_khr(swapchain,
std::u64::MAX,
present_complete_semaphore,
vk::Fence::null())
.unwrap();
device.reset_command_buffer(draw_command_buffer, Default::default()).unwrap();
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device.begin_command_buffer(draw_command_buffer, &command_buffer_begin_info).unwrap();
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let clear_values =
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[vk::ClearValue::new_color(vk::ClearColorValue::new_float32([0.0, 0.0, 0.0, 0.0])),
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vk::ClearValue::new_depth_stencil(vk::ClearDepthStencilValue {
depth: 1.0,
stencil: 0,
})];
let render_pass_begin_info = vk::RenderPassBeginInfo {
s_type: vk::StructureType::RenderPassBeginInfo,
p_next: ptr::null(),
render_pass: renderpass,
framebuffer: framebuffers[present_index as usize],
render_area: vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: surface_resoultion.clone(),
},
clear_value_count: clear_values.len() as u32,
p_clear_values: clear_values.as_ptr(),
};
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device.cmd_begin_render_pass(draw_command_buffer,
&render_pass_begin_info,
vk::SubpassContents::Inline);
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device.cmd_bind_pipeline(draw_command_buffer,
vk::PipelineBindPoint::Graphics,
graphic_pipeline);
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device.cmd_bind_descriptor_sets(draw_command_buffer,
vk::PipelineBindPoint::Graphics,
pipeline_layout,
0,
&descriptor_sets[..],
&[]);
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device.cmd_set_viewport(draw_command_buffer, &viewports);
device.cmd_set_scissor(draw_command_buffer, &scissors);
device.cmd_bind_vertex_buffers(draw_command_buffer, &[vertex_input_buffer], &0);
device.cmd_bind_index_buffer(draw_command_buffer, index_buffer, 0, vk::IndexType::Uint32);
device.cmd_draw_indexed(draw_command_buffer,
index_buffer_data.len() as u32,
1,
0,
0,
1);
// Or draw without the index buffer
// device.cmd_draw(draw_command_buffer, 3, 1, 0, 0);
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device.cmd_end_render_pass(draw_command_buffer);
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device.end_command_buffer(draw_command_buffer).unwrap();
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let wait_render_mask = [vk::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT];
let submit_info = vk::SubmitInfo {
s_type: vk::StructureType::SubmitInfo,
p_next: ptr::null(),
wait_semaphore_count: 1,
p_wait_semaphores: &present_complete_semaphore,
p_wait_dst_stage_mask: wait_render_mask.as_ptr(),
command_buffer_count: 1,
p_command_buffers: &draw_command_buffer,
signal_semaphore_count: 1,
p_signal_semaphores: &rendering_complete_semaphore,
};
device.queue_submit(present_queue, &[submit_info], draw_fence)
.unwrap();
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let mut present_info_err = unsafe { mem::uninitialized() };
let present_info = vk::PresentInfoKHR {
s_type: vk::StructureType::PresentInfoKhr,
p_next: ptr::null(),
wait_semaphore_count: 1,
p_wait_semaphores: &rendering_complete_semaphore,
swapchain_count: 1,
p_swapchains: &swapchain,
p_image_indices: &present_index,
p_results: &mut present_info_err,
};
device.queue_present_khr(present_queue, &present_info).unwrap();
device.wait_for_fences(&[draw_fence], true, std::u64::MAX)
.unwrap();
device.reset_fences(&[draw_fence]).unwrap();
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}
device.device_wait_idle().unwrap();
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device.destroy_semaphore(present_complete_semaphore);
device.destroy_semaphore(rendering_complete_semaphore);
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for pipeline in graphics_pipelines {
device.destroy_pipeline(pipeline);
}
device.destroy_pipeline_layout(pipeline_layout);
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device.destroy_shader_module(vertex_shader_module);
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device.destroy_shader_module(fragment_shader_module);
device.free_memory(index_buffer_memory);
device.destroy_buffer(index_buffer);
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device.free_memory(vertex_input_buffer_memory);
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device.destroy_buffer(uniform_color_buffer);
device.free_memory(uniform_color_buffer_memory);
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device.destroy_buffer(vertex_input_buffer);
for framebuffer in framebuffers {
device.destroy_framebuffer(framebuffer);
}
device.destroy_render_pass(renderpass);
device.destroy_sampler(sampler);
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device.destroy_image_view(depth_image_view);
device.destroy_image_view(tex_image_view);
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device.destroy_fence(submit_fence);
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device.destroy_fence(draw_fence);
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device.destroy_fence(texture_cb_fence);
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device.free_memory(depth_image_memory);
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device.free_memory(texture_memory);
device.free_memory(image_buffer_memory);
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device.destroy_image(depth_image);
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device.destroy_image(texture_image);
device.destroy_buffer(image_buffer);
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for image_view in present_image_views {
device.destroy_image_view(image_view);
}
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for &layout in desc_set_layouts.iter() {
device.destroy_descriptor_set_layout(layout);
}
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device.destroy_descriptor_pool(descriptor_pool);
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device.destroy_command_pool(pool);
device.destroy_swapchain_khr(swapchain);
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device.destroy_device();
instance.destroy_surface_khr(surface);
instance.destroy_debug_report_callback_ext(debug_call_back);
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instance.destroy_instance();
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}