ash/examples/texture/shader/triangle.vert

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#version 450
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#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 pos;
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layout (location = 1) in vec2 uv;
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layout (location = 0) out vec2 o_uv;
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void main() {
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o_uv = uv;
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gl_Position = pos;
}