ash/examples/shader/triangle.frag

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GLSL
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2016-12-09 11:11:26 +11:00
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 o_color;
layout (location = 0) out vec4 uFragColor;
void main() {
uFragColor = o_color;
}