Ash still uses raw Vulkan structs. The only difference is type safety. Everything that can be an enum is an enum like `vk::StructureType`, flags are implemented similar to the `Bitflags` crate. Ash also follows the Rust style guide. The reason that Ash uses raw Vulkan structs is to be extensible, just like the Vulkan spec.
```Rust
let pool_create_info = vk::CommandPoolCreateInfo {
let pool = device.create_command_pool(&pool_create_info).unwrap();
```
Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device must load its own function pointers.
```Rust
// Looks for the vulkan lib in your path, alternatively you can supply the path explicitly.
let entry = Entry::load_vulkan().unwrap();
let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
let device: Device = instance.create_device(pdevice, &device_create_info)
.unwrap();
```
You don't have to pass an Instance or Device handle anymore, this is done implicitly for you.
```Rust
// C
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
// Rust
pub fn create_command_pool(&self,
create_info: &vk::CommandPoolCreateInfo)
-> VkResult<vk::CommandPool>;
let pool = device.create_command_pool(&pool_create_info).unwrap();