Implemented compile_deferred

This commit is contained in:
Graham Wihlidal 2019-02-10 03:19:37 +01:00
parent 4297ea9c61
commit 04bb5de31e

View file

@ -78,6 +78,35 @@ impl RayTracing {
}
}
// cmd_build_acceleration_structure_nv
// cmd_copy_acceleration_structure_nv
// cmd_trace_rays_nv
// create_ray_tracing_pipelines_nv
// get_ray_tracing_shader_group_handles_nv
// get_acceleration_structure_handle_nv
// cmd_write_acceleration_structures_properties_nv
pub unsafe fn compile_deferred(
&self,
device: vk::Device,
pipeline: vk::Pipeline,
shader: u32,
) -> VkResult<()> {
let err_code = self
.ray_tracing_fn
.compile_deferred_nv(device, pipeline, shader);
match err_code {
vk::Result::SUCCESS => Ok(()),
_ => Err(err_code),
}
}
pub fn name() -> &'static CStr {
CStr::from_bytes_with_nul(b"VK_NV_ray_tracing\0").expect("Wrong extension string")
}