refactored triangle to use builders and defaults

This commit is contained in:
colin 2018-12-07 11:01:26 -06:00
parent cc21817445
commit 0a16b5bd9b

View file

@ -35,64 +35,67 @@ fn main() {
format: vk::Format::D16_UNORM,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
.. Default::default()
},
];
let color_attachment_ref = vk::AttachmentReference {
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
};
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependency = vk::SubpassDependency {
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
..Default::default()
};
let subpass = vk::SubpassDescription::builder()
.color_attachments(&[color_attachment_ref])
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build();
.. Default::default()
}];
let subpasses = [vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.depth_stencil_attachment( &depth_attachment_ref)
.pipeline_bind_point( vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&[subpass])
.dependencies(&[dependency])
.build();
.attachments( &renderpass_attachments)
.subpasses( &subpasses)
.dependencies( &dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let framebuffers: Vec<vk::Framebuffer> = base
.present_image_views
.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1)
.build();
.render_pass( renderpass)
.attachments( &framebuffer_attachments)
.width( base.surface_resolution.width)
.height( base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
.unwrap()
}).collect();
let index_buffer_data = [0u32, 1, 2];
let index_buffer_info = vk::BufferCreateInfo {
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BufferUsageFlags::INDEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let index_buffer_info = vk::BufferCreateInfo::builder()
.size( std::mem::size_of_val(&index_buffer_data) as u64)
.usage( vk::BufferUsageFlags::INDEX_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(
@ -100,10 +103,11 @@ fn main() {
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE,
).expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
.. Default::default()
};
let index_buffer_memory = base
.device
@ -132,15 +136,18 @@ fn main() {
size: 3 * std::mem::size_of::<Vertex>() as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
.. Default::default()
};
let vertex_input_buffer = base
.device
.create_buffer(&vertex_input_buffer_info, None)
.unwrap();
let vertex_input_buffer_memory_req = base
.device
.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index = find_memorytype_index(
&vertex_input_buffer_memory_req,
&base.device_memory_properties,
@ -150,12 +157,14 @@ fn main() {
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
.. Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vertices = [
Vertex {
pos: [-1.0, 1.0, 0.0, 1.0],
@ -170,6 +179,7 @@ fn main() {
color: [1.0, 0.0, 0.0, 1.0],
},
];
let vert_ptr = base
.device
.map_memory(
@ -178,6 +188,7 @@ fn main() {
vertex_input_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
).unwrap();
let mut vert_align = Align::new(
vert_ptr,
align_of::<Vertex>() as u64,
@ -228,13 +239,14 @@ fn main() {
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
.. Default::default()
},
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
.. Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
@ -256,14 +268,18 @@ fn main() {
offset: offset_of!(Vertex, color) as u32,
},
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_attribute_descriptions(&vertex_input_attribute_descriptions)
.vertex_binding_descriptions(&vertex_input_binding_descriptions)
.build();
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo {
vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32,
p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(),
vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32,
p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(),
.. Default::default()
};
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
..Default::default()
.. Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
@ -279,24 +295,24 @@ fn main() {
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports)
.build();
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
..Default::default()
.. Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
rasterization_samples: vk::SampleCountFlags::TYPE_1,
..Default::default()
.. Default::default()
};
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::KEEP,
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
..Default::default()
.. Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
depth_test_enable: 1,
@ -305,7 +321,7 @@ fn main() {
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
max_depth_bounds: 1.0,
..Default::default()
.. Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
@ -318,28 +334,29 @@ fn main() {
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states)
.build();
.logic_op( vk::LogicOp::CLEAR)
.attachments( &color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info = vk::PipelineDynamicStateCreateInfo::builder()
.dynamic_states(&dynamic_state)
.build();
.dynamic_states(&dynamic_state);
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.vertex_input_state( &vertex_input_state_info)
.input_assembly_state( &vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.rasterization_state( &rasterization_info)
.multisample_state( &multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.color_blend_state( &color_blend_state)
.dynamic_state( &dynamic_state_info)
.layout( pipeline_layout)
.render_pass(renderpass)
.build();
let graphics_pipelines = base
.device
.create_graphics_pipelines(vk::PipelineCache::null(), &[graphic_pipeline_info], None)
@ -370,18 +387,15 @@ fn main() {
},
];
let render_pass_begin_info = vk::RenderPassBeginInfo {
s_type: vk::StructureType::RENDER_PASS_BEGIN_INFO,
p_next: ptr::null(),
render_pass: renderpass,
framebuffer: framebuffers[present_index as usize],
render_area: vk::Rect2D {
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer( framebuffers[present_index as usize])
.render_area( vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
},
clear_value_count: clear_values.len() as u32,
p_clear_values: clear_values.as_ptr(),
};
})
.clear_values( &clear_values);
record_submit_commandbuffer(
&base.device,
base.draw_command_buffer,
@ -428,11 +442,14 @@ fn main() {
},
);
//let mut present_info_err = mem::uninitialized();
let wait_semaphors = [base.rendering_complete_semaphore];
let swapchains = [base.swapchain];
let image_indices = [present_index];
let present_info = vk::PresentInfoKHR::builder()
.wait_semaphores(&[base.rendering_complete_semaphore])
.swapchains(&[base.swapchain])
.image_indices(&[present_index])
.build();
.wait_semaphores( &wait_semaphors) // &base.rendering_complete_semaphore)
.swapchains( &swapchains)
.image_indices( &image_indices);
base.swapchain_loader
.queue_present(base.present_queue, &present_info)
.unwrap();