169: Issue 142 r=MaikKlein a=coolmedium

Hey here is an attempt to address #142 .  

I have used builders in cases where a builder method accepts a structure that sets more than one struct field (e.g. fields like `x_count` and `p_to_some_x`).  Otherwise I have usually used `.. Default::default()` when doing so would save typing. 

If there is a preferred way to approach this I'm happy to make any changes.

Also, for creating shader modules I have added `examples::bytes_to_u32_vec` to convert the current shader code into a format suitable for passing to the `vk::ShaderModuleCreateInfo::code`.  It  uses `std::mem::transmute` and is based on the code for `u32::from_ne_bytes` in nightly. I have only tested this on Linux. 



Co-authored-by: colin <colin@coolmedium.games>
This commit is contained in:
bors[bot] 2018-12-09 21:02:11 +00:00
commit 25df12f1ce
3 changed files with 385 additions and 716 deletions

View file

@ -5,11 +5,9 @@ extern crate image;
use std::default::Default;
use std::ffi::CString;
use std::fs::File;
use std::io::Read;
use std::mem::{self, align_of};
use std::os::raw::c_void;
use std::path::Path;
use std::ptr;
use ash::util::*;
use ash::vk;
@ -33,91 +31,70 @@ pub struct Vector3 {
fn main() {
unsafe {
let base = ExampleBase::new(1920, 1080);
let renderpass_attachments = [
vk::AttachmentDescription {
format: base.surface_format.format,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
stencil_load_op: vk::AttachmentLoadOp::DONT_CARE,
stencil_store_op: vk::AttachmentStoreOp::DONT_CARE,
initial_layout: vk::ImageLayout::UNDEFINED,
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
..Default::default()
},
vk::AttachmentDescription {
format: vk::Format::D16_UNORM,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::DONT_CARE,
stencil_load_op: vk::AttachmentLoadOp::DONT_CARE,
stencil_store_op: vk::AttachmentStoreOp::DONT_CARE,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
},
];
let color_attachment_ref = vk::AttachmentReference {
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
};
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependency = vk::SubpassDependency {
dependency_flags: Default::default(),
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
dst_subpass: Default::default(),
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
src_access_mask: Default::default(),
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
};
let subpass = vk::SubpassDescription {
color_attachment_count: 1,
p_color_attachments: &color_attachment_ref,
p_depth_stencil_attachment: &depth_attachment_ref,
flags: Default::default(),
pipeline_bind_point: vk::PipelineBindPoint::GRAPHICS,
input_attachment_count: 0,
p_input_attachments: ptr::null(),
p_resolve_attachments: ptr::null(),
preserve_attachment_count: 0,
p_preserve_attachments: ptr::null(),
};
let renderpass_create_info = vk::RenderPassCreateInfo {
s_type: vk::StructureType::RENDER_PASS_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
attachment_count: renderpass_attachments.len() as u32,
p_attachments: renderpass_attachments.as_ptr(),
subpass_count: 1,
p_subpasses: &subpass,
dependency_count: 1,
p_dependencies: &dependency,
};
..Default::default()
}];
let subpasses = [vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&subpasses)
.dependencies(&dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let framebuffers: Vec<vk::Framebuffer> = base
.present_image_views
.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo {
s_type: vk::StructureType::FRAMEBUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
render_pass: renderpass,
attachment_count: framebuffer_attachments.len() as u32,
p_attachments: framebuffer_attachments.as_ptr(),
width: base.surface_resolution.width,
height: base.surface_resolution.height,
layers: 1,
};
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
.unwrap()
@ -125,14 +102,10 @@ fn main() {
.collect();
let index_buffer_data = [0u32, 1, 2, 2, 3, 0];
let index_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BufferUsageFlags::INDEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
..Default::default()
};
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
@ -143,10 +116,9 @@ fn main() {
)
.expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
};
let index_buffer_memory = base
.device
@ -191,14 +163,10 @@ fn main() {
},
];
let vertex_input_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: std::mem::size_of_val(&vertices) as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
..Default::default()
};
let vertex_input_buffer = base
.device
@ -215,15 +183,15 @@ fn main() {
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vert_ptr = base
.device
.map_memory(
@ -251,14 +219,10 @@ fn main() {
_pad: 0.0,
};
let uniform_color_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: std::mem::size_of_val(&uniform_color_buffer_data) as u64,
usage: vk::BufferUsageFlags::UNIFORM_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
..Default::default()
};
let uniform_color_buffer = base
.device
@ -275,10 +239,9 @@ fn main() {
.expect("Unable to find suitable memorytype for the vertex buffer.");
let uniform_color_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: uniform_color_buffer_memory_req.size,
memory_type_index: uniform_color_buffer_memory_index,
..Default::default()
};
let uniform_color_buffer_memory = base
.device
@ -308,14 +271,10 @@ fn main() {
let image_dimensions = image.dimensions();
let image_data = image.into_raw();
let image_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: (std::mem::size_of::<u8>() * image_data.len()) as u64,
usage: vk::BufferUsageFlags::TRANSFER_SRC,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
..Default::default()
};
let image_buffer = base.device.create_buffer(&image_buffer_info, None).unwrap();
let image_buffer_memory_req = base.device.get_buffer_memory_requirements(image_buffer);
@ -327,10 +286,9 @@ fn main() {
.expect("Unable to find suitable memorytype for the vertex buffer.");
let image_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: image_buffer_memory_req.size,
memory_type_index: image_buffer_memory_index,
..Default::default()
};
let image_buffer_memory = base
.device
@ -357,9 +315,6 @@ fn main() {
.unwrap();
let texture_create_info = vk::ImageCreateInfo {
s_type: vk::StructureType::IMAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
image_type: vk::ImageType::TYPE_2D,
format: vk::Format::R8G8B8A8_UNORM,
extent: vk::Extent3D {
@ -373,9 +328,7 @@ fn main() {
tiling: vk::ImageTiling::OPTIMAL,
usage: vk::ImageUsageFlags::TRANSFER_DST | vk::ImageUsageFlags::SAMPLED,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
initial_layout: vk::ImageLayout::UNDEFINED,
..Default::default()
};
let texture_image = base
.device
@ -390,10 +343,9 @@ fn main() {
.expect("Unable to find suitable memory index for depth image.");
let texture_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: texture_memory_req.size,
memory_type_index: texture_memory_index,
..Default::default()
};
let texture_memory = base
.device
@ -407,27 +359,21 @@ fn main() {
&base.device,
base.setup_command_buffer,
base.present_queue,
&[vk::PipelineStageFlags::TOP_OF_PIPE],
&[],
&[],
&[],
|device, texture_command_buffer| {
let texture_barrier = vk::ImageMemoryBarrier {
s_type: vk::StructureType::IMAGE_MEMORY_BARRIER,
p_next: ptr::null(),
src_access_mask: Default::default(),
dst_access_mask: vk::AccessFlags::TRANSFER_WRITE,
old_layout: vk::ImageLayout::UNDEFINED,
new_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
src_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
..Default::default()
},
..Default::default()
};
device.cmd_pipeline_barrier(
texture_command_buffer,
@ -438,48 +384,39 @@ fn main() {
&[],
&[texture_barrier],
);
let buffer_copy_regions = [vk::BufferImageCopy {
image_subresource: vk::ImageSubresourceLayers {
aspect_mask: vk::ImageAspectFlags::COLOR,
mip_level: 0,
base_array_layer: 0,
layer_count: 1,
},
image_extent: vk::Extent3D {
let buffer_copy_regions = vk::BufferImageCopy::builder()
.image_subresource(
vk::ImageSubresourceLayers::builder()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.layer_count(1)
.build(),
)
.image_extent(vk::Extent3D {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
},
buffer_offset: 0,
// FIX ME
buffer_image_height: 0,
buffer_row_length: 0,
image_offset: vk::Offset3D { x: 0, y: 0, z: 0 },
}];
});
device.cmd_copy_buffer_to_image(
texture_command_buffer,
image_buffer,
texture_image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
&buffer_copy_regions,
&[buffer_copy_regions.build()],
);
let texture_barrier_end = vk::ImageMemoryBarrier {
s_type: vk::StructureType::IMAGE_MEMORY_BARRIER,
p_next: ptr::null(),
src_access_mask: vk::AccessFlags::TRANSFER_WRITE,
dst_access_mask: vk::AccessFlags::SHADER_READ,
old_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
new_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
src_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
..Default::default()
},
..Default::default()
};
device.cmd_pipeline_barrier(
texture_command_buffer,
@ -494,32 +431,21 @@ fn main() {
);
let sampler_info = vk::SamplerCreateInfo {
s_type: vk::StructureType::SAMPLER_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
mag_filter: vk::Filter::LINEAR,
min_filter: vk::Filter::LINEAR,
mipmap_mode: vk::SamplerMipmapMode::LINEAR,
address_mode_u: vk::SamplerAddressMode::MIRRORED_REPEAT,
address_mode_v: vk::SamplerAddressMode::MIRRORED_REPEAT,
address_mode_w: vk::SamplerAddressMode::MIRRORED_REPEAT,
mip_lod_bias: 0.0,
min_lod: 0.0,
max_lod: 0.0,
anisotropy_enable: 0,
max_anisotropy: 1.0,
border_color: vk::BorderColor::FLOAT_OPAQUE_WHITE,
compare_enable: 0,
compare_op: vk::CompareOp::NEVER,
unnormalized_coordinates: 0,
..Default::default()
};
let sampler = base.device.create_sampler(&sampler_info, None).unwrap();
let tex_image_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::IMAGE_VIEW_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
view_type: vk::ImageViewType::TYPE_2D,
format: texture_create_info.format,
components: vk::ComponentMapping {
@ -530,12 +456,12 @@ fn main() {
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
..Default::default()
},
image: texture_image,
..Default::default()
};
let tex_image_view = base
.device
@ -551,53 +477,40 @@ fn main() {
descriptor_count: 1,
},
];
let descriptor_pool_info = vk::DescriptorPoolCreateInfo {
s_type: vk::StructureType::DESCRIPTOR_POOL_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
pool_size_count: descriptor_sizes.len() as u32,
p_pool_sizes: descriptor_sizes.as_ptr(),
max_sets: 1,
};
let descriptor_pool_info = vk::DescriptorPoolCreateInfo::builder()
.pool_sizes(&descriptor_sizes)
.max_sets(1);
let descriptor_pool = base
.device
.create_descriptor_pool(&descriptor_pool_info, None)
.unwrap();
let desc_layout_bindings = [
vk::DescriptorSetLayoutBinding {
binding: 0,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
p_immutable_samplers: ptr::null(),
..Default::default()
},
vk::DescriptorSetLayoutBinding {
binding: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
p_immutable_samplers: ptr::null(),
..Default::default()
},
];
let descriptor_info = vk::DescriptorSetLayoutCreateInfo {
s_type: vk::StructureType::DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
binding_count: desc_layout_bindings.len() as u32,
p_bindings: desc_layout_bindings.as_ptr(),
};
let descriptor_info =
vk::DescriptorSetLayoutCreateInfo::builder().bindings(&desc_layout_bindings);
let desc_set_layouts = [base
.device
.create_descriptor_set_layout(&descriptor_info, None)
.unwrap()];
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
s_type: vk::StructureType::DESCRIPTOR_SET_ALLOCATE_INFO,
p_next: ptr::null(),
descriptor_pool: descriptor_pool,
descriptor_set_count: desc_set_layouts.len() as u32,
p_set_layouts: desc_set_layouts.as_ptr(),
};
let desc_alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(descriptor_pool)
.set_layouts(&desc_set_layouts);
let descriptor_sets = base
.device
.allocate_descriptor_sets(&desc_alloc_info)
@ -617,56 +530,36 @@ fn main() {
let write_desc_sets = [
vk::WriteDescriptorSet {
s_type: vk::StructureType::WRITE_DESCRIPTOR_SET,
p_next: ptr::null(),
dst_set: descriptor_sets[0],
dst_binding: 0,
dst_array_element: 0,
descriptor_count: 1,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
p_image_info: ptr::null(),
p_buffer_info: &uniform_color_buffer_descriptor,
p_texel_buffer_view: ptr::null(),
..Default::default()
},
vk::WriteDescriptorSet {
s_type: vk::StructureType::WRITE_DESCRIPTOR_SET,
p_next: ptr::null(),
dst_set: descriptor_sets[0],
dst_binding: 1,
dst_array_element: 0,
descriptor_count: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
p_image_info: &tex_descriptor,
p_buffer_info: ptr::null(),
p_texel_buffer_view: ptr::null(),
..Default::default()
},
];
base.device.update_descriptor_sets(&write_desc_sets, &[]);
let vertex_spv_file =
let mut vertex_spv_file =
File::open(Path::new("shader/texture/vert.spv")).expect("Could not find vert.spv.");
let frag_spv_file =
let mut frag_spv_file =
File::open(Path::new("shader/texture/frag.spv")).expect("Could not find frag.spv.");
let vertex_bytes: Vec<u8> = vertex_spv_file
.bytes()
.filter_map(|byte| byte.ok())
.collect();
let vertex_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::SHADER_MODULE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
code_size: vertex_bytes.len(),
p_code: vertex_bytes.as_ptr() as *const u32,
};
let frag_bytes: Vec<u8> = frag_spv_file.bytes().filter_map(|byte| byte.ok()).collect();
let frag_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::SHADER_MODULE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
code_size: frag_bytes.len(),
p_code: frag_bytes.as_ptr() as *const u32,
};
let vertex_code =
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
let frag_code =
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
let vertex_shader_module = base
.device
.create_shader_module(&vertex_shader_info, None)
@ -677,15 +570,8 @@ fn main() {
.create_shader_module(&frag_shader_info, None)
.expect("Fragment shader module error");
let layout_create_info = vk::PipelineLayoutCreateInfo {
s_type: vk::StructureType::PIPELINE_LAYOUT_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
set_layout_count: desc_set_layouts.len() as u32,
p_set_layouts: desc_set_layouts.as_ptr(),
push_constant_range_count: 0,
p_push_constant_ranges: ptr::null(),
};
let layout_create_info =
vk::PipelineLayoutCreateInfo::builder().set_layouts(&desc_set_layouts);
let pipeline_layout = base
.device
@ -695,22 +581,16 @@ fn main() {
let shader_entry_name = CString::new("main").unwrap();
let shader_stage_create_infos = [
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
},
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
@ -732,21 +612,13 @@ fn main() {
offset: offset_of!(Vertex, uv) as u32,
},
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32,
p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(),
vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32,
p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(),
};
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_attribute_descriptions(&vertex_input_attribute_descriptions)
.vertex_binding_descriptions(&vertex_input_binding_descriptions);
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
s_type: vk::StructureType::PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
primitive_restart_enable: 0,
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
..Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
@ -757,67 +629,40 @@ fn main() {
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
..Default::default()
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VIEWPORT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
scissor_count: scissors.len() as u32,
p_scissors: scissors.as_ptr(),
viewport_count: viewports.len() as u32,
p_viewports: viewports.as_ptr(),
};
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
s_type: vk::StructureType::PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
cull_mode: vk::CullModeFlags::NONE,
depth_bias_clamp: 0.0,
depth_bias_constant_factor: 0.0,
depth_bias_enable: 0,
depth_bias_slope_factor: 0.0,
depth_clamp_enable: 0,
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
rasterizer_discard_enable: 0,
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
s_type: vk::StructureType::PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
rasterization_samples: vk::SampleCountFlags::TYPE_1,
sample_shading_enable: 0,
min_sample_shading: 0.0,
p_sample_mask: ptr::null(),
alpha_to_one_enable: 0,
alpha_to_coverage_enable: 0,
..Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::builder()
.rasterization_samples(vk::SampleCountFlags::TYPE_1);
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::KEEP,
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
compare_mask: 0,
write_mask: 0,
reference: 0,
..Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
s_type: vk::StructureType::PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
depth_test_enable: 1,
depth_write_enable: 1,
depth_compare_op: vk::CompareOp::LESS_OR_EQUAL,
depth_bounds_test_enable: 0,
stencil_test_enable: 0,
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
max_depth_bounds: 1.0,
min_depth_bounds: 0.0,
..Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
@ -828,48 +673,34 @@ fn main() {
alpha_blend_op: vk::BlendOp::ADD,
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo {
s_type: vk::StructureType::PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
logic_op_enable: 0,
logic_op: vk::LogicOp::CLEAR,
attachment_count: color_blend_attachment_states.len() as u32,
p_attachments: color_blend_attachment_states.as_ptr(),
blend_constants: [0.0, 0.0, 0.0, 0.0],
};
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info = vk::PipelineDynamicStateCreateInfo {
s_type: vk::StructureType::PIPELINE_DYNAMIC_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
dynamic_state_count: dynamic_state.len() as u32,
p_dynamic_states: dynamic_state.as_ptr(),
};
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo {
s_type: vk::StructureType::GRAPHICS_PIPELINE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineCreateFlags::empty(),
stage_count: shader_stage_create_infos.len() as u32,
p_stages: shader_stage_create_infos.as_ptr(),
p_vertex_input_state: &vertex_input_state_info,
p_input_assembly_state: &vertex_input_assembly_state_info,
p_tessellation_state: ptr::null(),
p_viewport_state: &viewport_state_info,
p_rasterization_state: &rasterization_info,
p_multisample_state: &multisample_state_info,
p_depth_stencil_state: &depth_state_info,
p_color_blend_state: &color_blend_state,
p_dynamic_state: &dynamic_state_info,
layout: pipeline_layout,
render_pass: renderpass,
subpass: 0,
base_pipeline_handle: vk::Pipeline::null(),
base_pipeline_index: 0,
};
let dynamic_state_info =
vk::PipelineDynamicStateCreateInfo::builder().dynamic_states(&dynamic_state);
let graphic_pipeline_infos = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.render_pass(renderpass);
let graphics_pipelines = base
.device
.create_graphics_pipelines(vk::PipelineCache::null(), &[graphic_pipeline_info], None)
.create_graphics_pipelines(
vk::PipelineCache::null(),
&[graphic_pipeline_infos.build()],
None,
)
.unwrap();
let graphic_pipeline = graphics_pipelines[0];
@ -898,18 +729,15 @@ fn main() {
},
];
let render_pass_begin_info = vk::RenderPassBeginInfo {
s_type: vk::StructureType::RENDER_PASS_BEGIN_INFO,
p_next: ptr::null(),
render_pass: renderpass,
framebuffer: framebuffers[present_index as usize],
render_area: vk::Rect2D {
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer(framebuffers[present_index as usize])
.render_area(vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
},
clear_value_count: clear_values.len() as u32,
p_clear_values: clear_values.as_ptr(),
};
})
.clear_values(&clear_values);
record_submit_commandbuffer(
&base.device,
base.draw_command_buffer,
@ -965,14 +793,12 @@ fn main() {
);
//let mut present_info_err = mem::uninitialized();
let present_info = vk::PresentInfoKHR {
s_type: vk::StructureType::PRESENT_INFO_KHR,
p_next: ptr::null(),
wait_semaphore_count: 1,
p_wait_semaphores: &base.rendering_complete_semaphore,
swapchain_count: 1,
p_swapchains: &base.swapchain,
p_image_indices: &present_index,
p_results: ptr::null_mut(),
..Default::default()
};
base.swapchain_loader
.queue_present(base.present_queue, &present_info)

View file

@ -7,11 +7,9 @@ use examples::*;
use std::default::Default;
use std::ffi::CString;
use std::fs::File;
use std::io::Read;
use std::mem;
use std::mem::align_of;
use std::path::Path;
use std::ptr;
#[derive(Clone, Debug, Copy)]
struct Vertex {
@ -25,104 +23,78 @@ fn main() {
let renderpass_attachments = [
vk::AttachmentDescription {
format: base.surface_format.format,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
stencil_load_op: vk::AttachmentLoadOp::DONT_CARE,
stencil_store_op: vk::AttachmentStoreOp::DONT_CARE,
initial_layout: vk::ImageLayout::UNDEFINED,
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
..Default::default()
},
vk::AttachmentDescription {
format: vk::Format::D16_UNORM,
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::DONT_CARE,
stencil_load_op: vk::AttachmentLoadOp::DONT_CARE,
stencil_store_op: vk::AttachmentStoreOp::DONT_CARE,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
},
];
let color_attachment_ref = vk::AttachmentReference {
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
};
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependency = vk::SubpassDependency {
dependency_flags: Default::default(),
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
dst_subpass: Default::default(),
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
src_access_mask: Default::default(),
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
};
let subpass = vk::SubpassDescription {
color_attachment_count: 1,
p_color_attachments: &color_attachment_ref,
p_depth_stencil_attachment: &depth_attachment_ref,
flags: Default::default(),
pipeline_bind_point: vk::PipelineBindPoint::GRAPHICS,
input_attachment_count: 0,
p_input_attachments: ptr::null(),
p_resolve_attachments: ptr::null(),
preserve_attachment_count: 0,
p_preserve_attachments: ptr::null(),
};
let renderpass_create_info = vk::RenderPassCreateInfo {
s_type: vk::StructureType::RENDER_PASS_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
attachment_count: renderpass_attachments.len() as u32,
p_attachments: renderpass_attachments.as_ptr(),
subpass_count: 1,
p_subpasses: &subpass,
dependency_count: 1,
p_dependencies: &dependency,
};
..Default::default()
}];
let subpasses = [vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&subpasses)
.dependencies(&dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let framebuffers: Vec<vk::Framebuffer> = base
.present_image_views
.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo {
s_type: vk::StructureType::FRAMEBUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
render_pass: renderpass,
attachment_count: framebuffer_attachments.len() as u32,
p_attachments: framebuffer_attachments.as_ptr(),
width: base.surface_resolution.width,
height: base.surface_resolution.height,
layers: 1,
};
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
.unwrap()
})
.collect();
let index_buffer_data = [0u32, 1, 2];
let index_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BufferUsageFlags::INDEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
let index_buffer_info = vk::BufferCreateInfo::builder()
.size(std::mem::size_of_val(&index_buffer_data) as u64)
.usage(vk::BufferUsageFlags::INDEX_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(
@ -131,11 +103,11 @@ fn main() {
vk::MemoryPropertyFlags::HOST_VISIBLE,
)
.expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
};
let index_buffer_memory = base
.device
@ -162,22 +134,21 @@ fn main() {
.unwrap();
let vertex_input_buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size: 3 * std::mem::size_of::<Vertex>() as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
..Default::default()
};
let vertex_input_buffer = base
.device
.create_buffer(&vertex_input_buffer_info, None)
.unwrap();
let vertex_input_buffer_memory_req = base
.device
.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index = find_memorytype_index(
&vertex_input_buffer_memory_req,
&base.device_memory_properties,
@ -186,15 +157,16 @@ fn main() {
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vertices = [
Vertex {
pos: [-1.0, 1.0, 0.0, 1.0],
@ -209,6 +181,7 @@ fn main() {
color: [1.0, 0.0, 0.0, 1.0],
},
];
let vert_ptr = base
.device
.map_memory(
@ -218,6 +191,7 @@ fn main() {
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut vert_align = Align::new(
vert_ptr,
align_of::<Vertex>() as u64,
@ -228,30 +202,19 @@ fn main() {
base.device
.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
.unwrap();
let vertex_spv_file =
let mut vertex_spv_file =
File::open(Path::new("shader/triangle/vert.spv")).expect("Could not find vert.spv.");
let frag_spv_file =
let mut frag_spv_file =
File::open(Path::new("shader/triangle/frag.spv")).expect("Could not find frag.spv.");
let vertex_bytes: Vec<u8> = vertex_spv_file
.bytes()
.filter_map(|byte| byte.ok())
.collect();
let vertex_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::SHADER_MODULE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
code_size: vertex_bytes.len(),
p_code: vertex_bytes.as_ptr() as *const u32,
};
let frag_bytes: Vec<u8> = frag_spv_file.bytes().filter_map(|byte| byte.ok()).collect();
let frag_shader_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::SHADER_MODULE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
code_size: frag_bytes.len(),
p_code: frag_bytes.as_ptr() as *const u32,
};
let vertex_code =
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
let frag_code =
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
let vertex_shader_module = base
.device
.create_shader_module(&vertex_shader_info, None)
@ -262,15 +225,7 @@ fn main() {
.create_shader_module(&frag_shader_info, None)
.expect("Fragment shader module error");
let layout_create_info = vk::PipelineLayoutCreateInfo {
s_type: vk::StructureType::PIPELINE_LAYOUT_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
set_layout_count: 0,
p_set_layouts: ptr::null(),
push_constant_range_count: 0,
p_push_constant_ranges: ptr::null(),
};
let layout_create_info = vk::PipelineLayoutCreateInfo::default();
let pipeline_layout = base
.device
@ -280,22 +235,17 @@ fn main() {
let shader_entry_name = CString::new("main").unwrap();
let shader_stage_create_infos = [
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
},
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
p_specialization_info: ptr::null(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
@ -317,21 +267,17 @@ fn main() {
offset: offset_of!(Vertex, color) as u32,
},
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32,
p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(),
vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32,
p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(),
..Default::default()
};
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
s_type: vk::StructureType::PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
primitive_restart_enable: 0,
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
..Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
@ -345,63 +291,35 @@ fn main() {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VIEWPORT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
scissor_count: scissors.len() as u32,
p_scissors: scissors.as_ptr(),
viewport_count: viewports.len() as u32,
p_viewports: viewports.as_ptr(),
};
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
s_type: vk::StructureType::PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
cull_mode: vk::CullModeFlags::NONE,
depth_bias_clamp: 0.0,
depth_bias_constant_factor: 0.0,
depth_bias_enable: 0,
depth_bias_slope_factor: 0.0,
depth_clamp_enable: 0,
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
rasterizer_discard_enable: 0,
..Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
s_type: vk::StructureType::PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
flags: Default::default(),
p_next: ptr::null(),
rasterization_samples: vk::SampleCountFlags::TYPE_1,
sample_shading_enable: 0,
min_sample_shading: 0.0,
p_sample_mask: ptr::null(),
alpha_to_one_enable: 0,
alpha_to_coverage_enable: 0,
..Default::default()
};
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::KEEP,
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
compare_mask: 0,
write_mask: 0,
reference: 0,
..Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
s_type: vk::StructureType::PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
depth_test_enable: 1,
depth_write_enable: 1,
depth_compare_op: vk::CompareOp::LESS_OR_EQUAL,
depth_bounds_test_enable: 0,
stencil_test_enable: 0,
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
max_depth_bounds: 1.0,
min_depth_bounds: 0.0,
..Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
@ -413,48 +331,34 @@ fn main() {
alpha_blend_op: vk::BlendOp::ADD,
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo {
s_type: vk::StructureType::PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
logic_op_enable: 0,
logic_op: vk::LogicOp::CLEAR,
attachment_count: color_blend_attachment_states.len() as u32,
p_attachments: color_blend_attachment_states.as_ptr(),
blend_constants: [0.0, 0.0, 0.0, 0.0],
};
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info = vk::PipelineDynamicStateCreateInfo {
s_type: vk::StructureType::PIPELINE_DYNAMIC_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
dynamic_state_count: dynamic_state.len() as u32,
p_dynamic_states: dynamic_state.as_ptr(),
};
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo {
s_type: vk::StructureType::GRAPHICS_PIPELINE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineCreateFlags::empty(),
stage_count: shader_stage_create_infos.len() as u32,
p_stages: shader_stage_create_infos.as_ptr(),
p_vertex_input_state: &vertex_input_state_info,
p_input_assembly_state: &vertex_input_assembly_state_info,
p_tessellation_state: ptr::null(),
p_viewport_state: &viewport_state_info,
p_rasterization_state: &rasterization_info,
p_multisample_state: &multisample_state_info,
p_depth_stencil_state: &depth_state_info,
p_color_blend_state: &color_blend_state,
p_dynamic_state: &dynamic_state_info,
layout: pipeline_layout,
render_pass: renderpass,
subpass: 0,
base_pipeline_handle: vk::Pipeline::null(),
base_pipeline_index: 0,
};
let dynamic_state_info =
vk::PipelineDynamicStateCreateInfo::builder().dynamic_states(&dynamic_state);
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.render_pass(renderpass);
let graphics_pipelines = base
.device
.create_graphics_pipelines(vk::PipelineCache::null(), &[graphic_pipeline_info], None)
.create_graphics_pipelines(
vk::PipelineCache::null(),
&[graphic_pipeline_info.build()],
None,
)
.expect("Unable to create graphics pipeline");
let graphic_pipeline = graphics_pipelines[0];
@ -483,18 +387,15 @@ fn main() {
},
];
let render_pass_begin_info = vk::RenderPassBeginInfo {
s_type: vk::StructureType::RENDER_PASS_BEGIN_INFO,
p_next: ptr::null(),
render_pass: renderpass,
framebuffer: framebuffers[present_index as usize],
render_area: vk::Rect2D {
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer(framebuffers[present_index as usize])
.render_area(vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
},
clear_value_count: clear_values.len() as u32,
p_clear_values: clear_values.as_ptr(),
};
})
.clear_values(&clear_values);
record_submit_commandbuffer(
&base.device,
base.draw_command_buffer,
@ -541,16 +442,14 @@ fn main() {
},
);
//let mut present_info_err = mem::uninitialized();
let present_info = vk::PresentInfoKHR {
s_type: vk::StructureType::PRESENT_INFO_KHR,
p_next: ptr::null(),
wait_semaphore_count: 1,
p_wait_semaphores: &base.rendering_complete_semaphore,
swapchain_count: 1,
p_swapchains: &base.swapchain,
p_image_indices: &present_index,
p_results: ptr::null_mut(),
};
let wait_semaphors = [base.rendering_complete_semaphore];
let swapchains = [base.swapchain];
let image_indices = [present_index];
let present_info = vk::PresentInfoKHR::builder()
.wait_semaphores(&wait_semaphors) // &base.rendering_complete_semaphore)
.swapchains(&swapchains)
.image_indices(&image_indices);
base.swapchain_loader
.queue_present(base.present_queue, &present_info)
.unwrap();

View file

@ -2,6 +2,7 @@
extern crate ash;
#[cfg(target_os = "windows")]
extern crate winapi;
extern crate winit;
#[cfg(target_os = "macos")]
@ -69,12 +70,10 @@ pub fn record_submit_commandbuffer<D: DeviceV1_0, F: FnOnce(&D, vk::CommandBuffe
vk::CommandBufferResetFlags::RELEASE_RESOURCES,
)
.expect("Reset command buffer failed.");
let command_buffer_begin_info = vk::CommandBufferBeginInfo {
s_type: vk::StructureType::COMMAND_BUFFER_BEGIN_INFO,
p_next: ptr::null(),
p_inheritance_info: ptr::null(),
flags: vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT,
};
let command_buffer_begin_info = vk::CommandBufferBeginInfo::builder()
.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
device
.begin_command_buffer(command_buffer, &command_buffer_begin_info)
.expect("Begin commandbuffer");
@ -82,27 +81,21 @@ pub fn record_submit_commandbuffer<D: DeviceV1_0, F: FnOnce(&D, vk::CommandBuffe
device
.end_command_buffer(command_buffer)
.expect("End commandbuffer");
let fence_create_info = vk::FenceCreateInfo {
s_type: vk::StructureType::FENCE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::FenceCreateFlags::empty(),
};
let submit_fence = device
.create_fence(&fence_create_info, None)
.create_fence(&vk::FenceCreateInfo::default(), None)
.expect("Create fence failed.");
let submit_info = vk::SubmitInfo {
s_type: vk::StructureType::SUBMIT_INFO,
p_next: ptr::null(),
wait_semaphore_count: wait_semaphores.len() as u32,
p_wait_semaphores: wait_semaphores.as_ptr(),
p_wait_dst_stage_mask: wait_mask.as_ptr(),
command_buffer_count: 1,
p_command_buffers: &command_buffer,
signal_semaphore_count: signal_semaphores.len() as u32,
p_signal_semaphores: signal_semaphores.as_ptr(),
};
let command_buffers = vec![command_buffer];
let submit_info = vk::SubmitInfo::builder()
.wait_semaphores(wait_semaphores)
.wait_dst_stage_mask(wait_mask)
.command_buffers(&command_buffers)
.signal_semaphores(signal_semaphores);
device
.queue_submit(submit_queue, &[submit_info], submit_fence)
.queue_submit(submit_queue, &[submit_info.build()], submit_fence)
.expect("queue submit failed.");
device
.wait_for_fences(&[submit_fence], true, std::u64::MAX)
@ -120,13 +113,10 @@ unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
use winit::os::unix::WindowExt;
let x11_display = window.get_xlib_display().unwrap();
let x11_window = window.get_xlib_window().unwrap();
let x11_create_info = vk::XlibSurfaceCreateInfoKHR {
s_type: vk::StructureType::XLIB_SURFACE_CREATE_INFO_KHR,
p_next: ptr::null(),
flags: Default::default(),
window: x11_window as vk::Window,
dpy: x11_display as *mut vk::Display,
};
let x11_create_info = vk::XlibSurfaceCreateInfoKHR::builder()
.window(x11_window)
.dpy(x11_display as *mut vk::Display);
let xlib_surface_loader = XlibSurface::new(entry, instance);
xlib_surface_loader.create_xlib_surface(&x11_create_info, None)
}
@ -336,7 +326,6 @@ impl ExampleBase {
.unwrap();
let entry = Entry::new().unwrap();
let app_name = CString::new("VulkanTriangle").unwrap();
let raw_name = app_name.as_ptr();
let layer_names = [CString::new("VK_LAYER_LUNARG_standard_validation").unwrap()];
let layers_names_raw: Vec<*const i8> = layer_names
@ -345,37 +334,31 @@ impl ExampleBase {
.collect();
let extension_names_raw = extension_names();
let appinfo = vk::ApplicationInfo {
p_application_name: raw_name,
s_type: vk::StructureType::APPLICATION_INFO,
p_next: ptr::null(),
application_version: 0,
p_engine_name: raw_name,
engine_version: 0,
api_version: vk_make_version!(1, 0, 36),
};
let create_info = vk::InstanceCreateInfo {
s_type: vk::StructureType::INSTANCE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
p_application_info: &appinfo,
pp_enabled_layer_names: layers_names_raw.as_ptr(),
enabled_layer_count: layers_names_raw.len() as u32,
pp_enabled_extension_names: extension_names_raw.as_ptr(),
enabled_extension_count: extension_names_raw.len() as u32,
};
let appinfo = vk::ApplicationInfo::builder()
.application_name(&app_name)
.application_version(0)
.engine_name(&app_name)
.engine_version(0)
.api_version(vk_make_version!(1, 0, 36));
let create_info = vk::InstanceCreateInfo::builder()
.application_info(&appinfo)
.enabled_layer_names(&layers_names_raw)
.enabled_extension_names(&extension_names_raw);
let instance: Instance = entry
.create_instance(&create_info, None)
.expect("Instance creation error");
let debug_info = vk::DebugReportCallbackCreateInfoEXT {
s_type: vk::StructureType::DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
p_next: ptr::null(),
flags: vk::DebugReportFlagsEXT::ERROR
let debug_info = vk::DebugReportCallbackCreateInfoEXT::builder()
.flags(
vk::DebugReportFlagsEXT::ERROR
| vk::DebugReportFlagsEXT::WARNING
| vk::DebugReportFlagsEXT::PERFORMANCE_WARNING,
pfn_callback: Some(vulkan_debug_callback),
p_user_data: ptr::null_mut(),
};
)
.pfn_callback(Some(vulkan_debug_callback));
let debug_report_loader = DebugReport::new(&entry, &instance);
let debug_call_back = debug_report_loader
.create_debug_report_callback(&debug_info, None)
@ -417,26 +400,17 @@ impl ExampleBase {
..Default::default()
};
let priorities = [1.0];
let queue_info = vk::DeviceQueueCreateInfo {
s_type: vk::StructureType::DEVICE_QUEUE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
queue_family_index: queue_family_index as u32,
p_queue_priorities: priorities.as_ptr(),
queue_count: priorities.len() as u32,
};
let device_create_info = vk::DeviceCreateInfo {
s_type: vk::StructureType::DEVICE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
queue_create_info_count: 1,
p_queue_create_infos: &queue_info,
enabled_layer_count: 0,
pp_enabled_layer_names: ptr::null(),
enabled_extension_count: device_extension_names_raw.len() as u32,
pp_enabled_extension_names: device_extension_names_raw.as_ptr(),
p_enabled_features: &features,
};
let queue_info = [vk::DeviceQueueCreateInfo::builder()
.queue_family_index(queue_family_index)
.queue_priorities(&priorities)
.build()];
let device_create_info = vk::DeviceCreateInfo::builder()
.queue_create_infos(&queue_info)
.enabled_extension_names(&device_extension_names_raw)
.enabled_features(&features);
let device: Device = instance
.create_device(pdevice, &device_create_info, None)
.unwrap();
@ -489,43 +463,36 @@ impl ExampleBase {
.find(|&mode| mode == vk::PresentModeKHR::MAILBOX)
.unwrap_or(vk::PresentModeKHR::FIFO);
let swapchain_loader = Swapchain::new(&instance, &device);
let swapchain_create_info = vk::SwapchainCreateInfoKHR {
s_type: vk::StructureType::SWAPCHAIN_CREATE_INFO_KHR,
p_next: ptr::null(),
flags: Default::default(),
surface: surface,
min_image_count: desired_image_count,
image_color_space: surface_format.color_space,
image_format: surface_format.format,
image_extent: surface_resolution.clone(),
image_usage: vk::ImageUsageFlags::COLOR_ATTACHMENT,
image_sharing_mode: vk::SharingMode::EXCLUSIVE,
pre_transform: pre_transform,
composite_alpha: vk::CompositeAlphaFlagsKHR::OPAQUE,
present_mode: present_mode,
clipped: 1,
old_swapchain: vk::SwapchainKHR::null(),
image_array_layers: 1,
p_queue_family_indices: ptr::null(),
queue_family_index_count: 0,
};
let swapchain_create_info = vk::SwapchainCreateInfoKHR::builder()
.surface(surface)
.min_image_count(desired_image_count)
.image_color_space(surface_format.color_space)
.image_format(surface_format.format)
.image_extent(surface_resolution.clone())
.image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
.image_sharing_mode(vk::SharingMode::EXCLUSIVE)
.pre_transform(pre_transform)
.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
.present_mode(present_mode)
.clipped(true)
.image_array_layers(1);
let swapchain = swapchain_loader
.create_swapchain(&swapchain_create_info, None)
.unwrap();
let pool_create_info = vk::CommandPoolCreateInfo {
s_type: vk::StructureType::COMMAND_POOL_CREATE_INFO,
p_next: ptr::null(),
flags: vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER,
queue_family_index: queue_family_index,
};
let pool_create_info = vk::CommandPoolCreateInfo::builder()
.flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER)
.queue_family_index(queue_family_index);
let pool = device.create_command_pool(&pool_create_info, None).unwrap();
let command_buffer_allocate_info = vk::CommandBufferAllocateInfo {
s_type: vk::StructureType::COMMAND_BUFFER_ALLOCATE_INFO,
p_next: ptr::null(),
command_buffer_count: 2,
command_pool: pool,
level: vk::CommandBufferLevel::PRIMARY,
};
let command_buffer_allocate_info = vk::CommandBufferAllocateInfo::builder()
.command_buffer_count(2)
.command_pool(pool)
.level(vk::CommandBufferLevel::PRIMARY);
let command_buffers = device
.allocate_command_buffers(&command_buffer_allocate_info)
.unwrap();
@ -536,52 +503,42 @@ impl ExampleBase {
let present_image_views: Vec<vk::ImageView> = present_images
.iter()
.map(|&image| {
let create_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::IMAGE_VIEW_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
view_type: vk::ImageViewType::TYPE_2D,
format: surface_format.format,
components: vk::ComponentMapping {
let create_view_info = vk::ImageViewCreateInfo::builder()
.view_type(vk::ImageViewType::TYPE_2D)
.format(surface_format.format)
.components(vk::ComponentMapping {
r: vk::ComponentSwizzle::R,
g: vk::ComponentSwizzle::G,
b: vk::ComponentSwizzle::B,
a: vk::ComponentSwizzle::A,
},
subresource_range: vk::ImageSubresourceRange {
})
.subresource_range(vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
image: image,
};
})
.image(image);
device.create_image_view(&create_view_info, None).unwrap()
})
.collect();
let device_memory_properties = instance.get_physical_device_memory_properties(pdevice);
let depth_image_create_info = vk::ImageCreateInfo {
s_type: vk::StructureType::IMAGE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
image_type: vk::ImageType::TYPE_2D,
format: vk::Format::D16_UNORM,
extent: vk::Extent3D {
let depth_image_create_info = vk::ImageCreateInfo::builder()
.image_type(vk::ImageType::TYPE_2D)
.format(vk::Format::D16_UNORM)
.extent(vk::Extent3D {
width: surface_resolution.width,
height: surface_resolution.height,
depth: 1,
},
mip_levels: 1,
array_layers: 1,
samples: vk::SampleCountFlags::TYPE_1,
tiling: vk::ImageTiling::OPTIMAL,
usage: vk::ImageUsageFlags::DEPTH_STENCIL_ATTACHMENT,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
initial_layout: vk::ImageLayout::UNDEFINED,
};
})
.mip_levels(1)
.array_layers(1)
.samples(vk::SampleCountFlags::TYPE_1)
.tiling(vk::ImageTiling::OPTIMAL)
.usage(vk::ImageUsageFlags::DEPTH_STENCIL_ATTACHMENT)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let depth_image = device.create_image(&depth_image_create_info, None).unwrap();
let depth_image_memory_req = device.get_image_memory_requirements(depth_image);
let depth_image_memory_index = find_memorytype_index(
@ -591,45 +548,42 @@ impl ExampleBase {
)
.expect("Unable to find suitable memory index for depth image.");
let depth_image_allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: depth_image_memory_req.size,
memory_type_index: depth_image_memory_index,
};
let depth_image_allocate_info = vk::MemoryAllocateInfo::builder()
.allocation_size(depth_image_memory_req.size)
.memory_type_index(depth_image_memory_index);
let depth_image_memory = device
.allocate_memory(&depth_image_allocate_info, None)
.unwrap();
device
.bind_image_memory(depth_image, depth_image_memory, 0)
.expect("Unable to bind depth image memory");
record_submit_commandbuffer(
&device,
setup_command_buffer,
present_queue,
&[vk::PipelineStageFlags::BOTTOM_OF_PIPE],
&[],
&[],
&[],
|device, setup_command_buffer| {
let layout_transition_barrier = vk::ImageMemoryBarrier {
s_type: vk::StructureType::IMAGE_MEMORY_BARRIER,
p_next: ptr::null(),
src_access_mask: Default::default(),
dst_access_mask: vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_READ
let layout_transition_barriers = vk::ImageMemoryBarrier::builder()
.image(depth_image)
.dst_access_mask(
vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_READ
| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
old_layout: vk::ImageLayout::UNDEFINED,
new_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
src_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
dst_queue_family_index: vk::QUEUE_FAMILY_IGNORED,
image: depth_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::DEPTH,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
};
)
.new_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
.old_layout(vk::ImageLayout::UNDEFINED)
.subresource_range(
vk::ImageSubresourceRange::builder()
.aspect_mask(vk::ImageAspectFlags::DEPTH)
.layer_count(1)
.level_count(1)
.build(),
);
device.cmd_pipeline_barrier(
setup_command_buffer,
vk::PipelineStageFlags::BOTTOM_OF_PIPE,
@ -637,39 +591,29 @@ impl ExampleBase {
vk::DependencyFlags::empty(),
&[],
&[],
&[layout_transition_barrier],
&[layout_transition_barriers.build()],
);
},
);
let depth_image_view_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::IMAGE_VIEW_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
view_type: vk::ImageViewType::TYPE_2D,
format: depth_image_create_info.format,
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::IDENTITY,
g: vk::ComponentSwizzle::IDENTITY,
b: vk::ComponentSwizzle::IDENTITY,
a: vk::ComponentSwizzle::IDENTITY,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::DEPTH,
base_mip_level: 0,
level_count: 1,
base_array_layer: 0,
layer_count: 1,
},
image: depth_image,
};
let depth_image_view_info = vk::ImageViewCreateInfo::builder()
.subresource_range(
vk::ImageSubresourceRange::builder()
.aspect_mask(vk::ImageAspectFlags::DEPTH)
.level_count(1)
.layer_count(1)
.build(),
)
.image(depth_image)
.format(depth_image_create_info.format)
.view_type(vk::ImageViewType::TYPE_2D);
let depth_image_view = device
.create_image_view(&depth_image_view_info, None)
.unwrap();
let semaphore_create_info = vk::SemaphoreCreateInfo {
s_type: vk::StructureType::SEMAPHORE_CREATE_INFO,
p_next: ptr::null(),
flags: Default::default(),
};
let semaphore_create_info = vk::SemaphoreCreateInfo::default();
let present_complete_semaphore = device
.create_semaphore(&semaphore_create_info, None)
.unwrap();