Better handling for vsync image count
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4565b1f3b3
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@ -358,12 +358,10 @@ impl ExampleBase {
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let surface_capabilities =
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surface_loader.get_physical_device_surface_capabilities_khr(pdevice, surface)
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.unwrap();
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// Stick with the min image count for now
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let desired_image_count = surface_capabilities.min_image_count;
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assert!(surface_capabilities.min_image_count <= desired_image_count &&
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(surface_capabilities.max_image_count >= desired_image_count ||
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surface_capabilities.max_image_count == 0),
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"Image count err");
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let mut desired_image_count = surface_capabilities.min_image_count + 1;
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if surface_capabilities.max_image_count > 0 && desired_image_count > surface_capabilities.max_image_count{
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desired_image_count = surface_capabilities.max_image_count;
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}
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let surface_resolution = match surface_capabilities.current_extent.width {
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std::u32::MAX => {
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vk::Extent2D {
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@ -373,7 +371,6 @@ impl ExampleBase {
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}
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_ => surface_capabilities.current_extent,
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};
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let pre_transform = if surface_capabilities.supported_transforms
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.subset(vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
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vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR
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