use libvulkan instead of moltenvk and make examples work on macos
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d4f4a43e73
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@ -20,7 +20,7 @@ const LIB_PATH: &'static str = "libvulkan.so.1";
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const LIB_PATH: &'static str = "libvulkan.so";
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#[cfg(any(target_os = "macos", target_os = "ios"))]
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const LIB_PATH: &'static str = "libMoltenVK.dylib";
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const LIB_PATH: &'static str = "libvulkan.1.dylib";
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lazy_static!{
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static ref VK_LIB: Result<DynamicLibrary, String> = DynamicLibrary::open(Some(&Path::new(LIB_PATH)));
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@ -10,3 +10,8 @@ ash = { path = "../ash" }
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[target.'cfg(windows)'.dependencies]
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winapi = { version = "0.3.4", features = ["windef", "winuser"] }
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[target.'cfg(target_os = "macos")'.dependencies]
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metal-rs = "0.6"
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cocoa = "0.13"
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objc = "0.2.2"
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@ -1,16 +1,39 @@
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#[macro_use]
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extern crate ash;
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#[cfg(windows)]
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#[cfg(target_os = "windows")]
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extern crate winapi;
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extern crate winit;
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#[cfg(target_os = "macos")]
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extern crate objc;
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#[cfg(target_os = "macos")]
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extern crate cocoa;
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#[cfg(target_os = "macos")]
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extern crate metal_rs as metal;
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#[cfg(target_os = "macos")]
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use cocoa::appkit::{NSView, NSWindow};
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#[cfg(target_os = "macos")]
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use cocoa::base::id as cocoa_id;
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#[cfg(target_os = "macos")]
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use metal::CoreAnimationLayer;
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#[cfg(target_os = "macos")]
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use objc::runtime::YES;
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#[cfg(target_os = "macos")]
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use std::mem;
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use ash::vk;
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use std::default::Default;
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use ash::Entry;
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use ash::Instance;
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use ash::Device;
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pub use ash::version::{DeviceV1_0, EntryV1_0, InstanceV1_0, V1_0};
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use ash::extensions::{DebugReport, Surface, Swapchain, Win32Surface, XlibSurface};
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use ash::extensions::{DebugReport, Surface, Swapchain};
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#[cfg(target_os = "windows")]
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use ash::extensions::Win32Surface;
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#[cfg(all(unix, not(target_os = "android"), not(target_os = "macos")))]
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use ash::extensions::XlibSurface;
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#[cfg(target_os = "macos")]
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use ash::extensions::MacOSSurface;
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use std::cell::RefCell;
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use std::ptr;
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use std::ffi::{CStr, CString};
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@ -88,7 +111,7 @@ pub fn record_submit_commandbuffer<D: DeviceV1_0, F: FnOnce(&D, vk::CommandBuffe
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}
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}
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#[cfg(all(unix, not(target_os = "android")))]
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#[cfg(all(unix, not(target_os = "android"), not(target_os = "macos")))]
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unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
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entry: &E,
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instance: &I,
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@ -109,7 +132,41 @@ unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
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xlib_surface_loader.create_xlib_surface_khr(&x11_create_info, None)
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}
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#[cfg(windows)]
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#[cfg(target_os = "macos")]
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unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
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entry: &E,
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instance: &I,
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window: &winit::Window,
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) -> Result<vk::SurfaceKHR, vk::Result> {
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use winit::os::macos::WindowExt;
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let wnd: cocoa_id = mem::transmute(window.get_nswindow());
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let layer = CoreAnimationLayer::new();
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layer.set_edge_antialiasing_mask(0);
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layer.set_presents_with_transaction(false);
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layer.remove_all_animations();
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let view = wnd.contentView();
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layer.set_contents_scale(view.backingScaleFactor());
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view.setLayer(mem::transmute(layer.as_ref()));
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view.setWantsLayer(YES);
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let create_info = vk::MacOSSurfaceCreateInfoMVK {
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s_type: vk::StructureType::MacOSSurfaceCreateInfoMvk,
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p_next: ptr::null(),
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flags: Default::default(),
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p_view: window.get_nsview() as *const vk::types::c_void
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};
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let macos_surface_loader =
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MacOSSurface::new(entry, instance).expect("Unable to load macOS surface");
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macos_surface_loader.create_macos_surface_mvk(&create_info, None)
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}
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#[cfg(target_os = "windows")]
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unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
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entry: &E,
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instance: &I,
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@ -133,7 +190,7 @@ unsafe fn create_surface<E: EntryV1_0, I: InstanceV1_0>(
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win32_surface_loader.create_win32_surface_khr(&win32_create_info, None)
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}
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#[cfg(all(unix, not(target_os = "android")))]
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#[cfg(all(unix, not(target_os = "android"), not(target_os = "macos")))]
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fn extension_names() -> Vec<*const i8> {
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vec![
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Surface::name().as_ptr(),
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@ -142,6 +199,15 @@ fn extension_names() -> Vec<*const i8> {
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]
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}
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#[cfg(target_os = "macos")]
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fn extension_names() -> Vec<*const i8> {
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vec![
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Surface::name().as_ptr(),
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MacOSSurface::name().as_ptr(),
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DebugReport::name().as_ptr(),
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]
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}
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#[cfg(all(windows))]
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fn extension_names() -> Vec<*const i8> {
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vec![
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@ -272,11 +338,17 @@ impl ExampleBase {
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let app_name = CString::new("VulkanTriangle").unwrap();
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let raw_name = app_name.as_ptr();
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// MoltenVK does not support LunarG validation layer
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// #[cfg(not(target_os = "macos"))]
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let layer_names = [CString::new("VK_LAYER_LUNARG_standard_validation").unwrap()];
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// #[cfg(not(target_os = "macos"))]
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let layers_names_raw: Vec<*const i8> = layer_names
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.iter()
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.map(|raw_name| raw_name.as_ptr())
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.collect();
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// #[cfg(target_os = "macos")]
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// let layers_names_raw: Vec<*const i8> = Vec::new();
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let extension_names_raw = extension_names();
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let appinfo = vk::ApplicationInfo {
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p_application_name: raw_name,
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