Add Copy derives for a few more structs

This commit is contained in:
msiglreith 2017-09-29 20:41:09 +02:00
parent 6afe7ed1b1
commit 6a34e8d55b

View file

@ -433,7 +433,7 @@ pub mod types {
pub inherited_queries: Bool32,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct FormatProperties {
pub linear_tiling_features: FormatFeatureFlags,
@ -441,7 +441,7 @@ pub mod types {
pub buffer_features: FormatFeatureFlags,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ImageFormatProperties {
pub max_extent: Extent3D,
@ -451,7 +451,7 @@ pub mod types {
pub max_resource_size: DeviceSize,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(C)]
pub struct Extent3D {
pub width: uint32_t,
@ -1341,7 +1341,7 @@ pub mod types {
pub size: DeviceSize,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct MemoryRequirements {
pub size: DeviceSize,
@ -1429,7 +1429,7 @@ pub mod types {
pub flags: SparseMemoryBindFlags,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ImageSubresource {
pub aspect_mask: ImageAspectFlags,
@ -1437,7 +1437,7 @@ pub mod types {
pub array_layer: uint32_t,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct Offset3D {
pub x: int32_t,
@ -1525,7 +1525,7 @@ pub mod types {
pub initial_layout: ImageLayout,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct SubresourceLayout {
pub offset: DeviceSize,
@ -1548,7 +1548,7 @@ pub mod types {
pub subresource_range: ImageSubresourceRange,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ComponentMapping {
pub r: ComponentSwizzle,
@ -1700,7 +1700,7 @@ pub mod types {
pub p_scissors: *const Rect2D,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Viewport {
pub x: c_float,
@ -1711,21 +1711,21 @@ pub mod types {
pub max_depth: c_float,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct Rect2D {
pub offset: Offset2D,
pub extent: Extent2D,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct Offset2D {
pub x: int32_t,
pub y: int32_t,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct Extent2D {
pub width: uint32_t,
@ -1781,7 +1781,7 @@ pub mod types {
pub max_depth_bounds: c_float,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct StencilOpState {
pub fail_op: StencilOp,
@ -1890,7 +1890,7 @@ pub mod types {
pub p_push_constant_ranges: *const PushConstantRange,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct PushConstantRange {
pub stage_flags: ShaderStageFlags,
@ -1952,7 +1952,7 @@ pub mod types {
pub p_pool_sizes: *const DescriptorPoolSize,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct DescriptorPoolSize {
pub typ: DescriptorType,
@ -2131,7 +2131,7 @@ pub mod types {
pub pipeline_statistics: QueryPipelineStatisticFlags,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct BufferCopy {
pub src_offset: DeviceSize,
@ -2139,7 +2139,7 @@ pub mod types {
pub size: DeviceSize,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ImageCopy {
pub src_subresource: ImageSubresourceLayers,
@ -2149,7 +2149,7 @@ pub mod types {
pub extent: Extent3D,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ImageSubresourceLayers {
pub aspect_mask: ImageAspectFlags,
@ -2204,7 +2204,7 @@ pub mod types {
}
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct BufferImageCopy {
pub buffer_offset: DeviceSize,
@ -2215,14 +2215,14 @@ pub mod types {
pub image_extent: Extent3D,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct ClearDepthStencilValue {
pub depth: c_float,
pub stencil: uint32_t,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ClearAttachment {
pub aspect_mask: ImageAspectFlags,
@ -2230,7 +2230,7 @@ pub mod types {
pub clear_value: ClearValue,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ClearRect {
pub rect: Rect2D,
@ -2238,7 +2238,7 @@ pub mod types {
pub layer_count: uint32_t,
}
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
#[repr(C)]
pub struct ImageResolve {
pub src_subresource: ImageSubresourceLayers,
@ -2298,7 +2298,7 @@ pub mod types {
pub p_clear_values: *const ClearValue,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct DispatchIndirectCommand {
pub x: uint32_t,
@ -2306,7 +2306,7 @@ pub mod types {
pub z: uint32_t,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct DrawIndexedIndirectCommand {
pub index_count: uint32_t,
@ -2316,7 +2316,7 @@ pub mod types {
pub first_instance: uint32_t,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct DrawIndirectCommand {
pub vertex_count: uint32_t,
@ -2625,7 +2625,7 @@ pub mod types {
/// Temporary Hard-Coded union hack; will be automatically generated when actual unions become stable
#[repr(C)]
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone, Copy, Hash)]
pub struct ClearValue {
data: [u8; 16],
}