Deleted ray tracing example (keep this branch clean)

This commit is contained in:
Graham Wihlidal 2019-02-10 23:58:14 +01:00
parent 0ed0a06634
commit a348bec1ff

View file

@ -1,567 +0,0 @@
extern crate ash;
extern crate examples;
use ash::extensions::nv::RayTracing;
use ash::util::*;
use ash::vk;
use examples::*;
use std::default::Default;
use std::ffi::CString;
use std::fs::File;
use std::mem;
use std::mem::align_of;
use std::path::Path;
#[derive(Clone, Debug, Copy)]
struct Vertex {
pos: [f32; 4],
color: [f32; 4],
}
struct AccelerationStructure {
memory: vk::DeviceMemory,
accel_struct_info: vk::AccelerationStructureInfoNV,
accel_struct: vk::AccelerationStructureNV,
handle: u64,
}
fn create_acceleration_structure(
base: &ExampleBase,
ray_tracing: &RayTracing,
device: &ash::Device,
accel_type: vk::AccelerationStructureTypeNV,
geometry: &[vk::GeometryNV],
instance_count: u32,
) -> AccelerationStructure {
unsafe {
let accel_struct_info = vk::AccelerationStructureInfoNV::builder()
.ty(accel_type)
.flags(vk::BuildAccelerationStructureFlagsNV::PREFER_FAST_TRACE)
.geometries(geometry)
.instance_count(instance_count)
.build();
let create_info = vk::AccelerationStructureCreateInfoNV::builder()
.info(accel_struct_info)
.compacted_size(0)
.build();
let accel_struct = ray_tracing
.create_acceleration_structure(&create_info, None)
.unwrap();
let requirements_info = vk::AccelerationStructureMemoryRequirementsInfoNV::builder()
.acceleration_structure(accel_struct)
.ty(vk::AccelerationStructureMemoryRequirementsTypeNV::OBJECT)
.build();
let requirements =
ray_tracing.get_acceleration_structure_memory_requirements(&requirements_info);
let memory_type_index = find_memorytype_index(
&requirements.memory_requirements,
&base.device_memory_properties,
vk::MemoryPropertyFlags::DEVICE_LOCAL,
)
.unwrap();
let allocate_info = vk::MemoryAllocateInfo {
allocation_size: requirements.memory_requirements.size,
memory_type_index,
..Default::default()
};
let memory = device.allocate_memory(&allocate_info, None).unwrap();
ray_tracing
.bind_acceleration_structure_memory(&[
vk::BindAccelerationStructureMemoryInfoNV::builder()
.acceleration_structure(accel_struct)
.memory(memory)
.memory_offset(0)
.build(),
])
.unwrap();
let handle = ray_tracing
.get_acceleration_structure_handle(accel_struct)
.unwrap();
AccelerationStructure {
memory,
accel_struct_info,
accel_struct,
handle,
}
}
}
/*
error = vkGetAccelerationStructureHandleNV(mDevice, _as.accelerationStructure, sizeof(uint64_t), &_as.handle);
if (VK_SUCCESS != error) {
CHECK_VK_ERROR(error, "vkGetAccelerationStructureHandleNVX");
return false;
}
return true;
}
*/
fn main() {
unsafe {
let base = ExampleBase::new(1920, 1080);
let ray_tracing = RayTracing::new(&base.instance, &base.device);
let renderpass_attachments = [
vk::AttachmentDescription {
format: base.surface_format.format,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
..Default::default()
},
vk::AttachmentDescription {
format: vk::Format::D16_UNORM,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
},
];
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
..Default::default()
}];
let subpasses = [vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&subpasses)
.dependencies(&dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let framebuffers: Vec<vk::Framebuffer> = base
.present_image_views
.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
.unwrap()
})
.collect();
let index_buffer_data = [0u32, 1, 2];
let index_buffer_info = vk::BufferCreateInfo::builder()
.size(std::mem::size_of_val(&index_buffer_data) as u64)
.usage(vk::BufferUsageFlags::INDEX_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(
&index_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE,
)
.expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
};
let index_buffer_memory = base
.device
.allocate_memory(&index_allocate_info, None)
.unwrap();
let index_ptr = base
.device
.map_memory(
index_buffer_memory,
0,
index_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut index_slice = Align::new(
index_ptr,
align_of::<u32>() as u64,
index_buffer_memory_req.size,
);
index_slice.copy_from_slice(&index_buffer_data);
base.device.unmap_memory(index_buffer_memory);
base.device
.bind_buffer_memory(index_buffer, index_buffer_memory, 0)
.unwrap();
let vertex_input_buffer_info = vk::BufferCreateInfo {
size: 3 * std::mem::size_of::<Vertex>() as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let vertex_input_buffer = base
.device
.create_buffer(&vertex_input_buffer_info, None)
.unwrap();
let vertex_input_buffer_memory_req = base
.device
.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index = find_memorytype_index(
&vertex_input_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE,
)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vertices = [
Vertex {
pos: [-1.0, 1.0, 0.0, 1.0],
color: [0.0, 1.0, 0.0, 1.0],
},
Vertex {
pos: [1.0, 1.0, 0.0, 1.0],
color: [0.0, 0.0, 1.0, 1.0],
},
Vertex {
pos: [0.0, -1.0, 0.0, 1.0],
color: [1.0, 0.0, 0.0, 1.0],
},
];
let vert_ptr = base
.device
.map_memory(
vertex_input_buffer_memory,
0,
vertex_input_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut vert_align = Align::new(
vert_ptr,
align_of::<Vertex>() as u64,
vertex_input_buffer_memory_req.size,
);
vert_align.copy_from_slice(&vertices);
base.device.unmap_memory(vertex_input_buffer_memory);
base.device
.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
.unwrap();
let mut vertex_spv_file = File::open(Path::new("shader/nv_ray_tracing/vert.spv"))
.expect("Could not find vert.spv.");
let mut frag_spv_file = File::open(Path::new("shader/nv_ray_tracing/frag.spv"))
.expect("Could not find frag.spv.");
let vertex_code =
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
let frag_code =
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
let vertex_shader_module = base
.device
.create_shader_module(&vertex_shader_info, None)
.expect("Vertex shader module error");
let fragment_shader_module = base
.device
.create_shader_module(&frag_shader_info, None)
.expect("Fragment shader module error");
let layout_create_info = vk::PipelineLayoutCreateInfo::default();
let pipeline_layout = base
.device
.create_pipeline_layout(&layout_create_info, None)
.unwrap();
let shader_entry_name = CString::new("main").unwrap();
let shader_stage_create_infos = [
vk::PipelineShaderStageCreateInfo {
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
},
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
binding: 0,
stride: mem::size_of::<Vertex>() as u32,
input_rate: vk::VertexInputRate::VERTEX,
}];
let vertex_input_attribute_descriptions = [
vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32B32A32_SFLOAT,
offset: offset_of!(Vertex, pos) as u32,
},
vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32G32B32A32_SFLOAT,
offset: offset_of!(Vertex, color) as u32,
},
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo {
vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32,
p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(),
vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32,
p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(),
..Default::default()
};
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
..Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
width: base.surface_resolution.width as f32,
height: base.surface_resolution.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
..Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
rasterization_samples: vk::SampleCountFlags::TYPE_1,
..Default::default()
};
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::KEEP,
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
..Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
depth_test_enable: 1,
depth_write_enable: 1,
depth_compare_op: vk::CompareOp::LESS_OR_EQUAL,
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
max_depth_bounds: 1.0,
..Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_DST_COLOR,
color_blend_op: vk::BlendOp::ADD,
src_alpha_blend_factor: vk::BlendFactor::ZERO,
dst_alpha_blend_factor: vk::BlendFactor::ZERO,
alpha_blend_op: vk::BlendOp::ADD,
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info =
vk::PipelineDynamicStateCreateInfo::builder().dynamic_states(&dynamic_state);
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.render_pass(renderpass);
let graphics_pipelines = base
.device
.create_graphics_pipelines(
vk::PipelineCache::null(),
&[graphic_pipeline_info.build()],
None,
)
.expect("Unable to create graphics pipeline");
let graphic_pipeline = graphics_pipelines[0];
base.render_loop(|| {
let (present_index, _) = base
.swapchain_loader
.acquire_next_image(
base.swapchain,
std::u64::MAX,
base.present_complete_semaphore,
vk::Fence::null(),
)
.unwrap();
let clear_values = [
vk::ClearValue {
color: vk::ClearColorValue {
float32: [0.0, 0.0, 0.0, 0.0],
},
},
vk::ClearValue {
depth_stencil: vk::ClearDepthStencilValue {
depth: 1.0,
stencil: 0,
},
},
];
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer(framebuffers[present_index as usize])
.render_area(vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
})
.clear_values(&clear_values);
record_submit_commandbuffer(
&base.device,
base.draw_command_buffer,
base.present_queue,
&[vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT],
&[base.present_complete_semaphore],
&[base.rendering_complete_semaphore],
|device, draw_command_buffer| {
device.cmd_begin_render_pass(
draw_command_buffer,
&render_pass_begin_info,
vk::SubpassContents::INLINE,
);
device.cmd_bind_pipeline(
draw_command_buffer,
vk::PipelineBindPoint::GRAPHICS,
graphic_pipeline,
);
device.cmd_set_viewport(draw_command_buffer, 0, &viewports);
device.cmd_set_scissor(draw_command_buffer, 0, &scissors);
device.cmd_bind_vertex_buffers(
draw_command_buffer,
0,
&[vertex_input_buffer],
&[0],
);
device.cmd_bind_index_buffer(
draw_command_buffer,
index_buffer,
0,
vk::IndexType::UINT32,
);
device.cmd_draw_indexed(
draw_command_buffer,
index_buffer_data.len() as u32,
1,
0,
0,
1,
);
// Or draw without the index buffer
// device.cmd_draw(draw_command_buffer, 3, 1, 0, 0);
device.cmd_end_render_pass(draw_command_buffer);
},
);
//let mut present_info_err = mem::uninitialized();
let wait_semaphors = [base.rendering_complete_semaphore];
let swapchains = [base.swapchain];
let image_indices = [present_index];
let present_info = vk::PresentInfoKHR::builder()
.wait_semaphores(&wait_semaphors) // &base.rendering_complete_semaphore)
.swapchains(&swapchains)
.image_indices(&image_indices);
base.swapchain_loader
.queue_present(base.present_queue, &present_info)
.unwrap();
});
base.device.device_wait_idle().unwrap();
for pipeline in graphics_pipelines {
base.device.destroy_pipeline(pipeline, None);
}
base.device.destroy_pipeline_layout(pipeline_layout, None);
base.device
.destroy_shader_module(vertex_shader_module, None);
base.device
.destroy_shader_module(fragment_shader_module, None);
base.device.free_memory(index_buffer_memory, None);
base.device.destroy_buffer(index_buffer, None);
base.device.free_memory(vertex_input_buffer_memory, None);
base.device.destroy_buffer(vertex_input_buffer, None);
for framebuffer in framebuffers {
base.device.destroy_framebuffer(framebuffer, None);
}
base.device.destroy_render_pass(renderpass, None);
}
}