Reorder example shader

This commit is contained in:
maik klein 2016-12-26 00:50:08 +01:00
parent 4fd228fcb3
commit b25338a991
12 changed files with 184 additions and 24 deletions

131
examples/Cargo.lock generated
View file

@ -4,6 +4,7 @@ version = "0.1.0"
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"checksum num-bigint 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)" = "88b14378471f7c2adc5262f05b4701ef53e8da376453a8d8fee48e51db745e49" "checksum num-bigint 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)" = "88b14378471f7c2adc5262f05b4701ef53e8da376453a8d8fee48e51db745e49"
@ -606,15 +733,19 @@ dependencies = [
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"checksum num-traits 0.1.36 (registry+https://github.com/rust-lang/crates.io-index)" = "a16a42856a256b39c6d3484f097f6713e14feacd9bfb02290917904fae46c81c" "checksum num-traits 0.1.36 (registry+https://github.com/rust-lang/crates.io-index)" = "a16a42856a256b39c6d3484f097f6713e14feacd9bfb02290917904fae46c81c"
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View file

@ -6,4 +6,5 @@ authors = ["maik klein <maikklein@googlemail.com>"]
[dependencies] [dependencies]
glfw = "0.9.1" glfw = "0.9.1"
winit = "0.5.6" winit = "0.5.6"
image = "0.10.4"
ash = { version = "*", path = "../"} ash = { version = "*", path = "../"}

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@ -0,0 +1,18 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 0) uniform UBO{
vec3 color;
} ubo;
layout (location = 0) in vec2 o_uv;
layout (location = 0) out vec4 uFragColor;
void main() {
vec4 color = texture(samplerColor, o_uv);
uFragColor = color;
}

View file

@ -0,0 +1,13 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 pos;
layout (location = 1) in vec2 uv;
layout (location = 0) out vec2 o_uv;
void main() {
o_uv = uv;
gl_Position = pos;
}

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@ -188,9 +188,9 @@ fn main() {
slice.copy_from_slice(&vertices); slice.copy_from_slice(&vertices);
base.device.unmap_memory(vertex_input_buffer_memory); base.device.unmap_memory(vertex_input_buffer_memory);
base.device.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0).unwrap(); base.device.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0).unwrap();
let vertex_spv_file = File::open(Path::new("shader/vert.spv")) let vertex_spv_file = File::open(Path::new("shader/triangle/vert.spv"))
.expect("Could not find vert.spv."); .expect("Could not find vert.spv.");
let frag_spv_file = File::open(Path::new("shader/frag.spv")) let frag_spv_file = File::open(Path::new("shader/triangle/frag.spv"))
.expect("Could not find frag.spv."); .expect("Could not find frag.spv.");
let vertex_bytes: Vec<u8> = vertex_spv_file.bytes().filter_map(|byte| byte.ok()).collect(); let vertex_bytes: Vec<u8> = vertex_spv_file.bytes().filter_map(|byte| byte.ok()).collect();
@ -416,16 +416,8 @@ fn main() {
base.present_complete_semaphore, base.present_complete_semaphore,
vk::Fence::null()) vk::Fence::null())
.unwrap(); .unwrap();
record_submit_commandbuffer(&base.device,
base.draw_command_buffer,
base.present_queue,
&[vk::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT],
&[base.present_complete_semaphore],
&[base.rendering_complete_semaphore],
|device, draw_command_buffer| {
let clear_values = let clear_values =
[vk::ClearValue::new_color(vk::ClearColorValue::new_float32([0.0, 0.0, 0.0, [vk::ClearValue::new_color(vk::ClearColorValue::new_float32([0.0, 0.0, 0.0, 0.0])),
0.0])),
vk::ClearValue::new_depth_stencil(vk::ClearDepthStencilValue { vk::ClearValue::new_depth_stencil(vk::ClearDepthStencilValue {
depth: 1.0, depth: 1.0,
stencil: 0, stencil: 0,
@ -443,6 +435,13 @@ fn main() {
clear_value_count: clear_values.len() as u32, clear_value_count: clear_values.len() as u32,
p_clear_values: clear_values.as_ptr(), p_clear_values: clear_values.as_ptr(),
}; };
record_submit_commandbuffer(&base.device,
base.draw_command_buffer,
base.present_queue,
&[vk::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT],
&[base.present_complete_semaphore],
&[base.rendering_complete_semaphore],
|device, draw_command_buffer| {
device.cmd_begin_render_pass(draw_command_buffer, device.cmd_begin_render_pass(draw_command_buffer,
&render_pass_begin_info, &render_pass_begin_info,
vk::SubpassContents::Inline); vk::SubpassContents::Inline);

View file

@ -1,12 +1,10 @@
extern crate shared_library; extern crate shared_library;
#[macro_use] #[macro_use]
extern crate lazy_static; extern crate lazy_static;
pub mod instance; pub mod instance;
pub mod device; pub mod device;
pub mod entry; pub mod entry;
pub mod prelude; pub mod prelude;
pub mod vk; pub mod vk;
pub mod allocator; pub mod allocator;
pub mod extensions; pub mod extensions;