rustfmt
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bb54ae4c5a
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@ -390,11 +390,13 @@ fn main() {
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.aspect_mask(vk::ImageAspectFlags::COLOR)
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.aspect_mask(vk::ImageAspectFlags::COLOR)
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.layer_count(1)
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.layer_count(1)
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.build(),
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.build(),
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).image_extent(vk::Extent3D {
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)
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.image_extent(vk::Extent3D {
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width: image_dimensions.0,
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width: image_dimensions.0,
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height: image_dimensions.1,
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height: image_dimensions.1,
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depth: 1,
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depth: 1,
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}).build()];
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})
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.build()];
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device.cmd_copy_buffer_to_image(
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device.cmd_copy_buffer_to_image(
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texture_command_buffer,
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texture_command_buffer,
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@ -551,10 +553,12 @@ fn main() {
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let mut frag_spv_file =
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let mut frag_spv_file =
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File::open(Path::new("shader/texture/frag.spv")).expect("Could not find frag.spv.");
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File::open(Path::new("shader/texture/frag.spv")).expect("Could not find frag.spv.");
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let vertex_code = read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
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let vertex_code =
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read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
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let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
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let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
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let frag_code = read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
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let frag_code =
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read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
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let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
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let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
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let vertex_shader_module = base
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let vertex_shader_module = base
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@ -207,10 +207,12 @@ fn main() {
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let mut frag_spv_file =
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let mut frag_spv_file =
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File::open(Path::new("shader/triangle/frag.spv")).expect("Could not find frag.spv.");
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File::open(Path::new("shader/triangle/frag.spv")).expect("Could not find frag.spv.");
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let vertex_code = read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
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let vertex_code =
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read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
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let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
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let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
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let frag_code = read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
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let frag_code =
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read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
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let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
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let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
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let vertex_shader_module = base
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let vertex_shader_module = base
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@ -579,7 +579,8 @@ impl ExampleBase {
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.dst_access_mask(
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.dst_access_mask(
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vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_READ
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vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_READ
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| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
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| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
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).new_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
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)
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.new_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
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.old_layout(vk::ImageLayout::UNDEFINED)
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.old_layout(vk::ImageLayout::UNDEFINED)
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.subresource_range(
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.subresource_range(
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vk::ImageSubresourceRange::builder()
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vk::ImageSubresourceRange::builder()
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@ -587,7 +588,8 @@ impl ExampleBase {
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.layer_count(1)
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.layer_count(1)
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.level_count(1)
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.level_count(1)
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.build(),
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.build(),
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).build();
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)
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.build();
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device.cmd_pipeline_barrier(
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device.cmd_pipeline_barrier(
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setup_command_buffer,
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setup_command_buffer,
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@ -608,7 +610,8 @@ impl ExampleBase {
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.level_count(1)
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.level_count(1)
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.layer_count(1)
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.layer_count(1)
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.build(),
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.build(),
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).image(depth_image)
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)
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.image(depth_image)
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.format(depth_image_create_info.format)
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.format(depth_image_create_info.format)
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.view_type(vk::ImageViewType::TYPE_2D)
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.view_type(vk::ImageViewType::TYPE_2D)
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.build();
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.build();
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