Fix triangle link
This commit is contained in:
parent
e2aec2d8ca
commit
d4678da2e6
|
@ -108,7 +108,7 @@ You don't have to pass an Instance or Device handle anymore, this is done implic
|
||||||
```
|
```
|
||||||
## Example
|
## Example
|
||||||
You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
|
You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
|
||||||
### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/main.rs)
|
### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/triangle/src/main.rs)
|
||||||
Currently only runs under Linux (x11) and requires GLFW, the LunarG Validation layers, a Vulkan library. Ports for other operating systems are in progress. (Currently the GLFW wrapper only wraps the low level x11 bindings)
|
Currently only runs under Linux (x11) and requires GLFW, the LunarG Validation layers, a Vulkan library. Ports for other operating systems are in progress. (Currently the GLFW wrapper only wraps the low level x11 bindings)
|
||||||
|
|
||||||
The triangle example is written from top to bottom without many helper functions or external dependencies. It renders a colored triangle. The shaders a written in GLSL and compiled into SPIR-V with [glslang](https://github.com/KhronosGroup/glslang)
|
The triangle example is written from top to bottom without many helper functions or external dependencies. It renders a colored triangle. The shaders a written in GLSL and compiled into SPIR-V with [glslang](https://github.com/KhronosGroup/glslang)
|
||||||
|
|
Loading…
Reference in a new issue