Add util functions for alignment

This commit is contained in:
Maik Klein 2017-06-03 23:36:07 +02:00
parent a9bb2e2b99
commit dc202bb6b6
2 changed files with 108 additions and 0 deletions

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@ -13,6 +13,7 @@ pub mod vk;
mod allocator;
pub mod extensions;
pub mod version;
pub mod util;
pub trait RawPtr<T>{
fn as_raw_ptr(&self) -> *const T;

107
ash/src/util.rs Normal file
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@ -0,0 +1,107 @@
use std::iter::Iterator;
use std::marker::PhantomData;
use std::mem::size_of;
/// AlignByteSlice is the dynamic alternative to `Align`. Sometimes the user wants to
/// align slices at runtime. One example would be to align different images in one buffer.
/// There is usually no indicates of how big an image is at compile time and `AlignByteSlice`
/// will align those image byte slices at runtime.
#[derive(Debug, Clone)]
pub struct AlignByteSlice {
ptr: *mut (),
alignment: usize,
size: usize,
}
impl AlignByteSlice {
pub fn copy_from_slices(&mut self, slices: &[&[u8]]) {
self.ptr as *mut u8;
let mut current = 0;
for slice in slices{
unsafe {
let ptr = (self.ptr as *mut u8).offset(current);
let raw_slice = ::std::slice::from_raw_parts_mut(ptr, slice.len());
raw_slice.copy_from_slice(slice);
current += slice.len() as isize;
let padding = current % self.alignment as isize;
current += padding;
}
}
}
}
impl AlignByteSlice {
pub fn new(ptr: *mut (), alignment: usize, size: usize) -> Self {
AlignByteSlice {
ptr,
size,
alignment
}
}
}
/// `Align` handles dynamic alignment. x86 aligns on 4 byte boundries but GPUs
/// sometimes have different requirements. For example if the user wants to create
/// a Uniform buffer of a Vec3<f32>, `get_buffer_memory_requirements` might return
/// an alignment of 16 bytes. A Vec3<f32> has a size of 12 bytes. The memory layout
/// for a `Vec<Vec3<f32>>` will be contigous, because 4 is a multiple of 12. But Vulkan
/// expects a 4 byte padding in between each Vec3<f32>, if the alignment is 16 bytes.
/// `Vec3<f32>, 4bytes, Vec3<f32>, 4bytes, Vec3<f32>...`. Align is able to take a slice
/// that is allocated on 4 bytes boundries, and insert the correct amount of paddings.
#[derive(Debug, Clone)]
pub struct Align<T> {
ptr: *mut (),
offset: usize,
size: usize,
_m: PhantomData<T>,
}
#[derive(Debug)]
pub struct AlignIter<'a, T: 'a> {
align: &'a mut Align<T>,
current: usize,
}
impl<T: Copy> Align<T> {
pub fn copy_from_slice(&mut self, slice: &[T]) {
for (i, val) in self.iter_mut().enumerate() {
*val = slice[i];
}
}
}
impl<T> Align<T> {
pub fn new(ptr: *mut (), alignment: usize, size: usize) -> Self {
let offset = size_of::<T>() + size_of::<T>() % alignment;
Align {
ptr,
offset,
size,
_m: PhantomData,
}
}
pub fn iter_mut(&mut self) -> AlignIter<T> {
AlignIter {
current: 0,
align: self,
}
}
}
impl<'a, T: Copy + 'a> Iterator for AlignIter<'a, T> {
type Item = &'a mut T;
fn next(&mut self) -> Option<Self::Item> {
if self.current == self.align.size {
return None;
}
unsafe {
// Need to cast to *mut u8 because () has size 0
let ptr = (self.align.ptr as *mut u8).offset(self.current as isize) as *mut T;
self.current += self.align.offset;
Some(&mut *ptr)
}
}
}