# Ash A very lightweight wrapper around Vulkan [![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT) [![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE) [![Documentation](https://docs.rs/ash/badge.svg)](https://docs.rs/ash) [![Build Status](https://travis-ci.org/MaikKlein/ash.svg?branch=master)](https://travis-ci.org/MaikKlein/ash) [![Build status](https://ci.appveyor.com/api/projects/status/ed7757as3a4ebexn/branch/master?svg=true)](https://ci.appveyor.com/project/MaikKlein/ash/branch/master) [![Join the chat at https://gitter.im/MaikKlein/ash](https://badges.gitter.im/MaikKlein/ash.svg)](https://gitter.im/MaikKlein/ash?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Crates.io Version](https://img.shields.io/crates/v/ash.svg)](https://crates.io/crates/ash) [![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash) ## Overview - [x] A true Vulkan API without compromises - [x] Convenience features without limiting functionality - [x] Additional type safety - [x] Device local function pointer loading - [x] No validation, everything is **unsafe** - [x] Generated from `vk.xml` - [x] Support for Vulkan 1.1 ## Features ### Explicit returns with `Result` ```Rust // function signature pub fn create_instance(&self, create_info: &vk::InstanceCreateInfo, allocation_callbacks: Option<&vk::AllocationCallbacks>) -> Result { .. } let instance = entry.create_instance(&create_info, None) .expect("Instance creation error"); ``` ### `Vec` instead of mutable slices ```Rust pub fn get_swapchain_images_khr(&self, swapchain: vk::SwapchainKHR) -> VkResult>; let present_images = swapchain_loader.get_swapchain_images_khr(swapchain).unwrap(); ``` *Note*: Functions don't return `Vec` if this would limit the functionality. See `p_next`. ### Slices ```Rust pub fn cmd_pipeline_barrier(&self, command_buffer: vk::CommandBuffer, src_stage_mask: vk::PipelineStageFlags, dst_stage_mask: vk::PipelineStageFlags, dependency_flags: vk::DependencyFlags, memory_barriers: &[vk::MemoryBarrier], buffer_memory_barriers: &[vk::BufferMemoryBarrier], image_memory_barriers: &[vk::ImageMemoryBarrier]); ``` ### Default implementation for all types ```Rust // No need to manually set the structure type let desc_alloc_info = vk::DescriptorSetAllocateInfo { descriptor_pool: self.pool, descriptor_set_count: self.layouts.len() as u32, p_set_layouts: self.layouts.as_ptr(), ..Default::default() }; ``` ### Builder pattern ```Rust let pipeline_vertex_input_state_create_info = vk::PipelineVertexInputStateCreateInfo::builder() .vertex_binding_descriptions(&Vertex::binding_descriptions()) .vertex_attribute_descriptions(&Vertex::attribute_descriptions()).build(); ``` *Note*: No validation is done, the lifetimes only have to live as long as the builder object. It is the responsibility of the user to make sure that the pointers are valid. ### Flags and constants as associated constants ```Rust // Bitflag vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE ``` ```Rust // Constant vk::PipelineBindPoint::GRAPHICS, ``` ### Debug/Display for Flags ```Rust let flag = vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE; println!("Debug: {:?}", flag); println!("Display: {}", flag); // Prints: // Debug: AccessFlags(110000000) // Display: COLOR_ATTACHMENT_READ | COLOR_ATTACHMENT_WRITE ``` ### Interop Vulkan objects inside Ash can be constructed from raw values with `Object::from:raw`. Useful if you need to interact with a C library. ```Rust PipelineBindPoint::from_raw(bindpoint); ``` ### Function pointer loading Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. * Entry: Loads the Vulkan library. Needs to outlive `Instance` and `Device`. * Instance: Loads instance level functions. Needs to outlive the `Device`s it has created. * Device: Loads device **local** functions. The loader is just one possible implementation: * Device level functions are retrieved on a per device basis. * Everything is loaded by default, functions that failed to load are initialized to a function that always panics. * Do not call Vulkan 1.1 functions if you have created a 1.0 instance. Doing so will result in a panic. Custom loaders can be implemented. ### Extension loading Additionally, every Vulkan extension has to be loaded explicitly. You can find all extensions under [ash::extensions](https://github.com/MaikKlein/ash/tree/master/ash/src/extensions). ```Rust use ash::extensions::Swapchain; let swapchain_loader = Swapchain::new(&instance, &device); let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap(); ``` ### Raw function pointers Raw function pointers are available, if something hasn't been exposed yet in the higher level API. Please open an issue if anything is missing. ```Rust device.fp_v1_0().destroy_device(...); ``` ### Support for extension names ```Rust use ash::extensions::{Swapchain, XlibSurface, Surface, DebugReport}; #[cfg(all(unix, not(target_os = "android")))] fn extension_names() -> Vec<*const i8> { vec![ Surface::name().as_ptr(), XlibSurface::name().as_ptr(), DebugReport::name().as_ptr() ] } ``` ### Implicit handles Handles from Instance or Device are passed implicitly. ```Rust pub fn create_command_pool(&self, create_info: &vk::CommandPoolCreateInfo) -> VkResult; let pool = device.create_command_pool(&pool_create_info).unwrap(); ``` ## Example You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples). All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH`. An easy way to get started is to use the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/) #### Windows Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). #### Linux Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). You also have to add the library and layers to your path. Have a look at my [post](http://askubuntu.com/a/803110/77183) if you are unsure how to do that. ### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs) Displays a triangle with vertex colors. ``` cd examples cargo run --bin triangle ``` #### macOS Install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). This basically entails extracting the downloaded tarball to any location you choose and then setting a few environment variables. Specifically, if `SDK_PATH` is set to the root extracted SDK directory, * `DYLD_LIBRARY_PATH = $SDK_PATH/macOS/lib` * `VK_ICD_FILENAMES = $SDK_PATH/macOS/etc/vulkan/icd.d/MoltenVK_icd.json` * `VK_LAYER_PATH = $SDK_PATH/macOS/etc/vulkan/explicit_layer.d` ![screenshot](http://i.imgur.com/PQZcL6w.jpg) ### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs) Displays a texture on a quad. ``` cd examples cargo run --bin texture ``` ![texture](http://i.imgur.com/trow00H.png) ## A thanks to * [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1) * [Vulkan tutorial](http://av.dfki.de/~jhenriques/development.html) * [Vulkan examples](https://github.com/SaschaWillems/Vulkan) * [Vulkan tutorial](https://vulkan-tutorial.com/) * [Vulkano](https://github.com/tomaka/vulkano/) * [vk-rs](https://github.com/Osspial/vk-rs)