//! Demonstrate interop with beryllium/SDL windows. //! //! Sample creates a surface from a window through the //! platform agnostic window handle trait. //! //! On instance extensions platform specific extensions need to be enabled. use ash::vk; use std::error::Error; fn main() -> Result<(), Box> { let mut events_loop = winit::EventsLoop::new(); let window = winit::WindowBuilder::new() .with_dimensions((800, 600).into()) .build(&events_loop)?; unsafe { let entry = ash::Entry::linked(); let surface_extensions = ash_window::enumerate_required_extensions(&window)?; let app_desc = vk::ApplicationInfo::builder().api_version(vk::make_api_version(0, 1, 0, 0)); let instance_desc = vk::InstanceCreateInfo::builder() .application_info(&app_desc) .enabled_extension_names(surface_extensions); let instance = entry.create_instance(&instance_desc, None)?; // Create a surface from winit window. let surface = ash_window::create_surface(&entry, &instance, &window, None)?; let surface_fn = ash::extensions::khr::Surface::new(&entry, &instance); println!("surface: {:?}", surface); let mut running = true; while running { events_loop.poll_events(|event| { if let winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } = event { running = false; } }); } surface_fn.destroy_surface(surface, None); } Ok(()) }