#![feature(conservative_impl_trait)] #![allow(dead_code)] extern crate owning_ref; extern crate ash; extern crate vk_loader2 as vk; extern crate glfw; use glfw::*; use ash::instance::{Entry, Instance}; use std::ptr; use std::ffi::{CStr, CString}; use std::mem; use std::path::Path; use std::fs::File; use std::io::Read; use std::os::raw::c_void; macro_rules! printlndb{ ($arg: tt) => { println!("{:?}", $arg); } } fn handle_window_event(window: &mut glfw::Window, event: glfw::WindowEvent) { match event { glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => window.set_should_close(true), _ => {} } } pub fn find_memorytype_index(memory_req: &vk::MemoryRequirements, memory_prop: &vk::PhysicalDeviceMemoryProperties, flags: vk::MemoryPropertyFlags) -> Option { let mut memory_type_bits = memory_req.memory_type_bits; for (index, ref memory_type) in memory_prop.memory_types.iter().enumerate() { if (memory_type.property_flags & flags) == flags { return Some(index as u32); } memory_type_bits = memory_type_bits >> 1; } None } #[derive(Clone, Debug, Copy)] struct Vertex { x: f32, y: f32, z: f32, w: f32, } fn main() { let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap(); let window_width = 1920; let window_height = 1080; let (mut window, events) = glfw.create_window(window_width, window_height, "Hello this is window", glfw::WindowMode::Windowed) .expect("Failed to create GLFW window."); window.set_key_polling(true); window.make_current(); let entry = Entry::load_vulkan().unwrap(); let instance_ext_props = entry.enumerate_instance_extension_properties().unwrap(); let app_name = CString::new("TEST").unwrap(); let raw_name = app_name.as_ptr(); let layer_names = [CString::new("VK_LAYER_LUNARG_standard_validation").unwrap()]; let layers_names_raw: Vec<*const i8> = layer_names.iter() .map(|raw_name| raw_name.as_ptr()) .collect(); let extension_names = [CString::new("VK_KHR_surface").unwrap(), CString::new("VK_KHR_xlib_surface").unwrap()]; let extension_names_raw: Vec<*const i8> = extension_names.iter() .map(|raw_name| raw_name.as_ptr()) .collect(); let appinfo = vk::ApplicationInfo { p_application_name: raw_name, s_type: vk::StructureType::ApplicationInfo, p_next: ptr::null(), application_version: 0, p_engine_name: raw_name, engine_version: 0, api_version: 0, }; let create_info = vk::InstanceCreateInfo { s_type: vk::StructureType::InstanceCreateInfo, p_application_info: &appinfo, p_next: ptr::null(), pp_enabled_layer_names: layers_names_raw.as_ptr(), enabled_layer_count: layers_names_raw.len() as u32, pp_enabled_extension_names: extension_names_raw.as_ptr(), enabled_extension_count: extension_names_raw.len() as u32, flags: 0, }; let instance = entry.create_instance(create_info).expect("Instance creation error"); let x11_display = window.glfw.get_x11_display(); let x11_window = window.get_x11_window(); let x11_create_info = vk::XlibSurfaceCreateInfoKHR { s_type: vk::StructureType::XlibSurfaceCreateInfoKhr, p_next: ptr::null(), flags: 0, window: x11_window as vk::Window, dpy: x11_display as *mut vk::Display, }; let surface = instance.create_xlib_surface_khr(x11_create_info).unwrap(); let pdevices = instance.enumerate_physical_devices().expect("Physical device error"); let (pdevice, queue_family_index) = pdevices.iter() .map(|pdevice| { instance.get_physical_device_queue_family_properties(*pdevice) .iter() .enumerate() .filter_map(|(index, ref info)| { let supports_graphic_and_surface = info.queue_flags.subset(vk::QUEUE_GRAPHICS_BIT) && instance.get_physical_device_surface_support_khr(*pdevice, index as u32, surface); match supports_graphic_and_surface { true => Some((*pdevice, index)), _ => None, } }) .nth(0) }) .filter_map(|v| v) .nth(0) .expect("Couldn't find suitable device."); let queue_family_index = queue_family_index as u32; let device_extension_names = [CString::new("VK_KHR_swapchain").unwrap()]; let device_extension_names_raw: Vec<*const i8> = device_extension_names.iter() .map(|raw_name| raw_name.as_ptr()) .collect(); let features = vk::PhysicalDeviceFeatures { shader_clip_distance: 1, ..Default::default() }; let priorities = [1.0]; let queue_info = vk::DeviceQueueCreateInfo { s_type: vk::StructureType::DeviceQueueCreateInfo, p_next: ptr::null(), flags: 0, queue_family_index: queue_family_index as u32, p_queue_priorities: priorities.as_ptr(), queue_count: priorities.len() as u32, }; let device_create_info = vk::DeviceCreateInfo { s_type: vk::StructureType::DeviceCreateInfo, p_next: ptr::null(), flags: 0, queue_create_info_count: 1, p_queue_create_infos: &queue_info, enabled_layer_count: 0, pp_enabled_layer_names: ptr::null(), enabled_extension_count: device_extension_names_raw.len() as u32, pp_enabled_extension_names: device_extension_names_raw.as_ptr(), p_enabled_features: &features, }; let device: ash::instance::Device = instance.create_device(pdevice, device_create_info) .unwrap(); let present_queue = device.get_device_queue(queue_family_index as u32, 0); let surface_formats = instance.get_physical_device_surface_formats_khr(pdevice, surface) .unwrap(); let surface_format = surface_formats.iter() .map(|sfmt| { match sfmt.format { vk::Format::Undefined => { vk::SurfaceFormatKHR { format: vk::Format::B8g8r8Unorm, color_space: sfmt.color_space, } } _ => sfmt.clone(), } }) .nth(0) .expect("Unable to find suitable surface format."); let surface_capabilities = instance.get_physical_device_surface_capabilities_khr(pdevice, surface).unwrap(); let desired_image_count = 2; assert!(surface_capabilities.min_image_count <= desired_image_count && surface_capabilities.max_image_count >= desired_image_count, "Image count err"); let surface_resoultion = match surface_capabilities.current_extent.width { std::u32::MAX => { vk::Extent2D { width: window_width, height: window_height, } } _ => surface_capabilities.current_extent, }; let pre_transform = if surface_capabilities.supported_transforms .subset(vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { vk::SURFACE_TRANSFORM_IDENTITY_BIT_KHR } else { surface_capabilities.current_transform }; let present_modes = instance.get_physical_device_surface_present_modes_khr(pdevice, surface) .unwrap(); let present_mode = present_modes.iter() .cloned() .find(|&mode| mode == vk::PresentModeKHR::Mailbox) .unwrap_or(vk::PresentModeKHR::Fifo); let swapchain_create_info = vk::SwapchainCreateInfoKHR { s_type: vk::StructureType::SwapchainCreateInfoKhr, p_next: ptr::null(), flags: 0, surface: surface, min_image_count: desired_image_count, image_color_space: surface_format.color_space, image_format: surface_format.format, image_extent: surface_resoultion.clone(), image_usage: vk::IMAGE_USAGE_COLOR_ATTACHMENT_BIT, image_sharing_mode: vk::SharingMode::Exclusive, pre_transform: pre_transform, composite_alpha: vk::COMPOSITE_ALPHA_OPAQUE_BIT_KHR, present_mode: present_mode, clipped: 1, old_swapchain: vk::SwapchainKHR::null(), // FIX ME: What is this? image_array_layers: 1, p_queue_family_indices: ptr::null(), queue_family_index_count: 0, }; let swapchain = device.create_swapchain_khr(swapchain_create_info).unwrap(); let pool_create_info = vk::CommandPoolCreateInfo { s_type: vk::StructureType::CommandPoolCreateInfo, p_next: ptr::null(), flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queue_family_index: queue_family_index, }; let pool = device.create_command_pool(pool_create_info).unwrap(); let command_buffer_allocate_info = vk::CommandBufferAllocateInfo { s_type: vk::StructureType::CommandBufferAllocateInfo, p_next: ptr::null(), command_buffer_count: 2, command_pool: pool, level: vk::CommandBufferLevel::Primary, }; let command_buffers = device.allocate_command_buffers(command_buffer_allocate_info).unwrap(); let setup_command_buffer = command_buffers[0]; let draw_command_buffer = command_buffers[1]; let present_images = device.get_swapchain_images_khr(swapchain).unwrap(); let present_image_views: Vec = present_images.iter() .map(|&image| { let create_view_info = vk::ImageViewCreateInfo { s_type: vk::StructureType::ImageViewCreateInfo, p_next: ptr::null(), flags: 0, view_type: vk::ImageViewType::Type2d, format: surface_format.format, components: vk::ComponentMapping { r: vk::ComponentSwizzle::R, g: vk::ComponentSwizzle::G, b: vk::ComponentSwizzle::B, a: vk::ComponentSwizzle::A, }, subresource_range: vk::ImageSubresourceRange { aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT, base_mip_level: 0, level_count: 1, base_array_layer: 0, layer_count: 1, }, image: image, }; device.create_image_view(&create_view_info).unwrap() }) .collect(); let device_memory_properties = instance.get_physical_device_memory_properties(pdevice); let depth_image_create_info = vk::ImageCreateInfo { s_type: vk::StructureType::ImageCreateInfo, p_next: ptr::null(), flags: vk::IMAGE_CREATE_SPARSE_BINDING_BIT, image_type: vk::ImageType::Type2d, format: vk::Format::D16Unorm, extent: vk::Extent3D { width: surface_resoultion.width, height: surface_resoultion.height, depth: 1, }, mip_levels: 1, array_layers: 1, samples: vk::SAMPLE_COUNT_1_BIT, tiling: vk::ImageTiling::Optimal, usage: vk::IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, sharing_mode: vk::SharingMode::Exclusive, queue_family_index_count: 0, p_queue_family_indices: ptr::null(), initial_layout: vk::ImageLayout::Undefined, }; let depth_image = device.create_image(&depth_image_create_info).unwrap(); let depth_image_memory_req = device.get_image_memory_requirements(depth_image); let depth_image_memory_index = find_memorytype_index(&depth_image_memory_req, &device_memory_properties, vk::MEMORY_PROPERTY_DEVICE_LOCAL_BIT) .expect("Unable to find suitable memory index for depth image."); let depth_image_allocate_info = vk::MemoryAllocateInfo { s_type: vk::StructureType::MemoryAllocateInfo, p_next: ptr::null(), allocation_size: depth_image_memory_req.size, memory_type_index: depth_image_memory_index, }; let depth_image_memory = device.allocate_memory(&depth_image_allocate_info).unwrap(); device.bind_image_memory(depth_image, depth_image_memory, 0) .expect("Unable to bind depth image memory"); let command_buffer_begin_info = vk::CommandBufferBeginInfo { s_type: vk::StructureType::CommandBufferBeginInfo, p_next: ptr::null(), p_inheritance_info: ptr::null(), flags: vk::COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, }; device.begin_command_buffer(setup_command_buffer, &command_buffer_begin_info).unwrap(); let layout_transition_barrier = vk::ImageMemoryBarrier { s_type: vk::StructureType::ImageMemoryBarrier, p_next: ptr::null(), // TODO Is this correct? src_access_mask: vk::AccessFlags::empty(), dst_access_mask: vk::ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, old_layout: vk::ImageLayout::Undefined, new_layout: vk::ImageLayout::DepthStencilAttachmentOptimal, src_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED, dst_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED, image: depth_image, subresource_range: vk::ImageSubresourceRange { aspect_mask: vk::IMAGE_ASPECT_DEPTH_BIT, base_mip_level: 0, level_count: 1, base_array_layer: 0, layer_count: 1, }, }; device.cmd_pipeline_barrier(setup_command_buffer, vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::DependencyFlags::empty(), &[], &[], &[layout_transition_barrier]); let wait_stage_mask = [vk::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT]; let fence_create_info = vk::FenceCreateInfo { s_type: vk::StructureType::FenceCreateInfo, p_next: ptr::null(), flags: vk::FenceCreateFlags::empty(), }; let submit_fence = device.create_fence(&fence_create_info).unwrap(); let submit_info = vk::SubmitInfo { s_type: vk::StructureType::SubmitInfo, p_next: ptr::null(), wait_semaphore_count: 0, p_wait_semaphores: ptr::null(), signal_semaphore_count: 0, p_signal_semaphores: ptr::null(), p_wait_dst_stage_mask: wait_stage_mask.as_ptr(), command_buffer_count: 1, p_command_buffers: &setup_command_buffer, }; device.end_command_buffer(setup_command_buffer).unwrap(); device.queue_submit(present_queue, 1, &submit_info, submit_fence).unwrap(); device.wait_for_fences(&[submit_fence], true, std::u64::MAX).unwrap(); let depth_image_view_info = vk::ImageViewCreateInfo { s_type: vk::StructureType::ImageViewCreateInfo, p_next: ptr::null(), flags: 0, view_type: vk::ImageViewType::Type2d, format: depth_image_create_info.format, components: vk::ComponentMapping { r: vk::ComponentSwizzle::Identity, g: vk::ComponentSwizzle::Identity, b: vk::ComponentSwizzle::Identity, a: vk::ComponentSwizzle::Identity, }, subresource_range: vk::ImageSubresourceRange { aspect_mask: vk::IMAGE_ASPECT_DEPTH_BIT, base_mip_level: 0, level_count: 1, base_array_layer: 0, layer_count: 1, }, image: depth_image, }; let depth_image_view = device.create_image_view(&depth_image_view_info).unwrap(); let renderpass_attachments = [vk::AttachmentDescription { format: surface_format.format, flags: vk::AttachmentDescriptionFlags::empty(), samples: vk::SAMPLE_COUNT_1_BIT, load_op: vk::AttachmentLoadOp::Clear, store_op: vk::AttachmentStoreOp::Store, stencil_load_op: vk::AttachmentLoadOp::DontCare, stencil_store_op: vk::AttachmentStoreOp::DontCare, initial_layout: vk::ImageLayout::ColorAttachmentOptimal, final_layout: vk::ImageLayout::ColorAttachmentOptimal, }, vk::AttachmentDescription { format: depth_image_create_info.format, flags: vk::AttachmentDescriptionFlags::empty(), samples: vk::SAMPLE_COUNT_1_BIT, load_op: vk::AttachmentLoadOp::Clear, store_op: vk::AttachmentStoreOp::DontCare, stencil_load_op: vk::AttachmentLoadOp::DontCare, stencil_store_op: vk::AttachmentStoreOp::DontCare, initial_layout: vk::ImageLayout::DepthStencilAttachmentOptimal, final_layout: vk::ImageLayout::DepthStencilAttachmentOptimal, }]; let color_attachment_ref = vk::AttachmentReference { attachment: 0, layout: vk::ImageLayout::ColorAttachmentOptimal, }; let depth_attachment_ref = vk::AttachmentReference { attachment: 1, layout: vk::ImageLayout::DepthStencilAttachmentOptimal, }; let subpass = vk::SubpassDescription { color_attachment_count: 1, p_color_attachments: &color_attachment_ref, p_depth_stencil_attachment: &depth_attachment_ref, // TODO: Why is there no wrapper? flags: 0, pipeline_bind_point: vk::PipelineBindPoint::Graphics, input_attachment_count: 0, p_input_attachments: ptr::null(), p_resolve_attachments: ptr::null(), preserve_attachment_count: 0, p_preserve_attachments: ptr::null(), }; let renderpass_create_info = vk::RenderPassCreateInfo { s_type: vk::StructureType::RenderPassCreateInfo, flags: 0, p_next: ptr::null(), attachment_count: renderpass_attachments.len() as u32, p_attachments: renderpass_attachments.as_ptr(), subpass_count: 1, p_subpasses: &subpass, dependency_count: 0, p_dependencies: ptr::null(), }; let renderpass = device.create_render_pass(&renderpass_create_info).unwrap(); let framebuffers: Vec = present_image_views.iter() .map(|&present_image_view| { let framebuffer_attachments = [present_image_view, depth_image_view]; let frame_buffer_create_info = vk::FramebufferCreateInfo { s_type: vk::StructureType::FramebufferCreateInfo, p_next: ptr::null(), flags: 0, render_pass: renderpass, attachment_count: framebuffer_attachments.len() as u32, p_attachments: framebuffer_attachments.as_ptr(), width: surface_resoultion.width, height: surface_resoultion.height, layers: 1, }; device.create_framebuffer(&frame_buffer_create_info).unwrap() }) .collect(); let vertex_input_buffer_info = vk::BufferCreateInfo { s_type: vk::StructureType::BufferCreateInfo, p_next: ptr::null(), flags: vk::BufferCreateFlags::empty(), size: 3 * std::mem::size_of::() as u64, usage: vk::BUFFER_USAGE_VERTEX_BUFFER_BIT, sharing_mode: vk::SharingMode::Exclusive, queue_family_index_count: 0, p_queue_family_indices: ptr::null(), }; let vertex_input_buffer = device.create_buffer(&vertex_input_buffer_info).unwrap(); let vertex_input_buffer_memory_req = device.get_buffer_memory_requirements(vertex_input_buffer); let vertex_input_buffer_memory_index = find_memorytype_index(&vertex_input_buffer_memory_req, &device_memory_properties, vk::MEMORY_PROPERTY_HOST_VISIBLE_BIT) .expect("Unable to find suitable memorytype for the vertex buffer."); let vertex_buffer_allocate_info = vk::MemoryAllocateInfo { s_type: vk::StructureType::MemoryAllocateInfo, p_next: ptr::null(), allocation_size: vertex_input_buffer_memory_req.size, memory_type_index: vertex_input_buffer_memory_index, }; let vertex_input_buffer_memory = device.allocate_memory(&vertex_buffer_allocate_info).unwrap(); let slice = device.map_memory::(vertex_input_buffer_memory, 0, vertex_input_buffer_info.size, 0) .unwrap(); let vertices = [Vertex { x: -1.0, y: 1.0, z: 0.0, w: 1.0, }, Vertex { x: 1.0, y: 1.0, z: 0.0, w: 1.0, }, Vertex { x: 0.0, y: -1.0, z: 0.0, w: 1.0, }]; slice.copy_from_slice(&vertices); device.unmap_memory(vertex_input_buffer_memory); device.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0).unwrap(); let vertex_spv_file = File::open(Path::new("vert.spv")).expect("Could not find vert.spv."); let frag_spv_file = File::open(Path::new("frag.spv")).expect("Could not find frag.spv."); let vertex_bytes: Vec = vertex_spv_file.bytes().filter_map(|byte| byte.ok()).collect(); let vertex_shader_info = vk::ShaderModuleCreateInfo { s_type: vk::StructureType::ShaderModuleCreateInfo, p_next: ptr::null(), flags: 0, code_size: vertex_bytes.len(), p_code: vertex_bytes.as_ptr() as *const u32, }; let frag_bytes: Vec = frag_spv_file.bytes().filter_map(|byte| byte.ok()).collect(); let frag_shader_info = vk::ShaderModuleCreateInfo { s_type: vk::StructureType::ShaderModuleCreateInfo, p_next: ptr::null(), flags: 0, code_size: frag_bytes.len(), p_code: frag_bytes.as_ptr() as *const u32, }; let vertex_shader_module = device.create_shader_module(&vertex_shader_info) .expect("Vertex shader module error"); let fragment_shader_module = device.create_shader_module(&frag_shader_info) .expect("Fragment shader module error"); let layout_create_info = vk::PipelineLayoutCreateInfo { s_type: vk::StructureType::PipelineLayoutCreateInfo, p_next: ptr::null(), flags: 0, set_layout_count: 0, p_set_layouts: ptr::null(), push_constant_range_count: 0, p_push_constant_ranges: ptr::null(), }; let pipeline_layout = device.create_pipeline_layout(&layout_create_info).unwrap(); let shader_entry_name = CString::new("main").unwrap(); let shader_stage_create_infos = [vk::PipelineShaderStageCreateInfo { s_type: vk::StructureType::PipelineShaderStageCreateInfo, p_next: ptr::null(), flags: 0, module: vertex_shader_module, p_name: shader_entry_name.as_ptr(), p_specialization_info: ptr::null(), stage: vk::SHADER_STAGE_VERTEX_BIT, }, vk::PipelineShaderStageCreateInfo { s_type: vk::StructureType::PipelineShaderStageCreateInfo, p_next: ptr::null(), flags: 0, module: fragment_shader_module, p_name: shader_entry_name.as_ptr(), p_specialization_info: ptr::null(), stage: vk::SHADER_STAGE_FRAGMENT_BIT, }]; let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription { binding: 0, stride: mem::size_of::() as u32, input_rate: vk::VertexInputRate::Vertex, }]; let vertex_input_attribute_descriptions = [vk::VertexInputAttributeDescription { location: 0, binding: 0, format: vk::Format::R32g32b32a32Sfloat, offset: 0, }]; let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo { s_type: vk::StructureType::PipelineVertexInputStateCreateInfo, p_next: ptr::null(), flags: 0, vertex_attribute_description_count: vertex_input_attribute_descriptions.len() as u32, p_vertex_attribute_descriptions: vertex_input_attribute_descriptions.as_ptr(), vertex_binding_description_count: vertex_input_binding_descriptions.len() as u32, p_vertex_binding_descriptions: vertex_input_binding_descriptions.as_ptr(), }; let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo { s_type: vk::StructureType::PipelineInputAssemblyStateCreateInfo, flags: 0, p_next: ptr::null(), primitive_restart_enable: 0, topology: vk::PrimitiveTopology::TriangleList, }; let viewports = [vk::Viewport { x: 0.0, y: 0.0, width: surface_resoultion.width as f32, height: surface_resoultion.height as f32, min_depth: 0.0, max_depth: 1.0, }]; let scissors = [vk::Rect2D { offset: vk::Offset2D { x: 0, y: 0 }, extent: surface_resoultion.clone(), }]; let viewport_state_info = vk::PipelineViewportStateCreateInfo { s_type: vk::StructureType::PipelineViewportStateCreateInfo, p_next: ptr::null(), flags: 0, scissor_count: scissors.len() as u32, p_scissors: scissors.as_ptr(), viewport_count: viewports.len() as u32, p_viewports: viewports.as_ptr(), }; let rasterization_info = vk::PipelineRasterizationStateCreateInfo { s_type: vk::StructureType::PipelineRasterizationStateCreateInfo, p_next: ptr::null(), flags: 0, cull_mode: vk::CULL_MODE_NONE, depth_bias_clamp: 0.0, depth_bias_constant_factor: 0.0, depth_bias_enable: 0, depth_bias_slope_factor: 0.0, depth_clamp_enable: 0, front_face: vk::FrontFace::CounterClockwise, line_width: 1.0, polygon_mode: vk::PolygonMode::Fill, rasterizer_discard_enable: 0, }; let multisample_state_info = vk::PipelineMultisampleStateCreateInfo { s_type: vk::StructureType::PipelineMultisampleStateCreateInfo, flags: 0, p_next: ptr::null(), rasterization_samples: vk::SAMPLE_COUNT_1_BIT, sample_shading_enable: 0, min_sample_shading: 0.0, p_sample_mask: ptr::null(), alpha_to_one_enable: 0, alpha_to_coverage_enable: 0, }; let noop_stencil_state = vk::StencilOpState { fail_op: vk::StencilOp::Keep, pass_op: vk::StencilOp::Keep, depth_fail_op: vk::StencilOp::Keep, compare_op: vk::CompareOp::Always, compare_mask: 0, write_mask: 0, reference: 0, }; let depth_state_info = vk::PipelineDepthStencilStateCreateInfo { s_type: vk::StructureType::PipelineDepthStencilStateCreateInfo, p_next: ptr::null(), flags: 0, depth_test_enable: 1, depth_write_enable: 1, depth_compare_op: vk::CompareOp::LessOrEqual, depth_bounds_test_enable: 0, stencil_test_enable: 0, front: noop_stencil_state.clone(), back: noop_stencil_state.clone(), // TODO: correct? max_depth_bounds: 0.0, min_depth_bounds: 0.0, }; let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState { blend_enable: 0, src_color_blend_factor: vk::BlendFactor::SrcColor, dst_color_blend_factor: vk::BlendFactor::OneMinusDstColor, color_blend_op: vk::BlendOp::Add, src_alpha_blend_factor: vk::BlendFactor::Zero, dst_alpha_blend_factor: vk::BlendFactor::Zero, alpha_blend_op: vk::BlendOp::Add, color_write_mask: vk::ColorComponentFlags::all(), }]; let color_blend_state = vk::PipelineColorBlendStateCreateInfo { s_type: vk::StructureType::PipelineColorBlendStateCreateInfo, p_next: ptr::null(), flags: 0, logic_op_enable: 0, logic_op: vk::LogicOp::Clear, attachment_count: color_blend_attachment_states.len() as u32, p_attachments: color_blend_attachment_states.as_ptr(), blend_constants: [0.0, 0.0, 0.0, 0.0], }; let dynamic_state = [vk::DynamicState::Viewport, vk::DynamicState::Scissor]; let dynamic_state_info = vk::PipelineDynamicStateCreateInfo { s_type: vk::StructureType::PipelineDynamicStateCreateInfo, p_next: ptr::null(), flags: 0, dynamic_state_count: dynamic_state.len() as u32, p_dynamic_states: dynamic_state.as_ptr(), }; let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo { s_type: vk::StructureType::GraphicsPipelineCreateInfo, p_next: ptr::null(), flags: vk::PipelineCreateFlags::empty(), stage_count: shader_stage_create_infos.len() as u32, p_stages: shader_stage_create_infos.as_ptr(), p_vertex_input_state: &vertex_input_state_info, p_input_assembly_state: &vertex_input_assembly_state_info, p_tessellation_state: ptr::null(), p_viewport_state: &viewport_state_info, p_rasterization_state: &rasterization_info, p_multisample_state: &multisample_state_info, p_depth_stencil_state: &depth_state_info, p_color_blend_state: &color_blend_state, p_dynamic_state: &dynamic_state_info, layout: pipeline_layout, render_pass: renderpass, subpass: 0, base_pipeline_handle: vk::Pipeline::null(), base_pipeline_index: 0, }; let graphics_pipelines = device.create_graphics_pipelines(vk::PipelineCache::null(), &[graphic_pipeline_info]) .unwrap(); let graphic_pipeline = graphics_pipelines[0]; let semaphore_create_info = vk::SemaphoreCreateInfo { s_type: vk::StructureType::SemaphoreCreateInfo, p_next: ptr::null(), flags: 0, }; let present_complete_semaphore = device.create_semaphore(&semaphore_create_info).unwrap(); let rendering_complete_semaphore = device.create_semaphore(&semaphore_create_info).unwrap(); while !window.should_close() { glfw.poll_events(); for (_, event) in glfw::flush_messages(&events) { handle_window_event(&mut window, event); } let present_index = device.acquire_next_image_khr(swapchain, std::u64::MAX, present_complete_semaphore, vk::Fence::null()) .unwrap(); printlndb!(present_index); device.begin_command_buffer(draw_command_buffer, &command_buffer_begin_info); let layout_to_color = vk::ImageMemoryBarrier { s_type: vk::StructureType::ImageMemoryBarrier, p_next: ptr::null(), src_access_mask: vk::AccessFlags::empty(), dst_access_mask: vk::ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::ACCESS_COLOR_ATTACHMENT_WRITE_BIT, old_layout: vk::ImageLayout::Undefined, new_layout: vk::ImageLayout::ColorAttachmentOptimal, src_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED, dst_queue_family_index: vk::VK_QUEUE_FAMILY_IGNORED, image: present_images[present_index as usize], subresource_range: vk::ImageSubresourceRange { aspect_mask: vk::IMAGE_ASPECT_COLOR_BIT, base_mip_level: 0, level_count: 1, base_array_layer: 0, layer_count: 1, }, }; device.cmd_pipeline_barrier(draw_command_buffer, vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::DependencyFlags::empty(), &[], &[], &[layout_to_color]); let clear_values = [vk::ClearValue::new_color(vk::ClearColorValue::new_float32([1.0, 1.0, 1.0, 1.0])), vk::ClearValue::new_depth_stencil(vk::ClearDepthStencilValue { depth: 1.0, stencil: 0, })]; let render_pass_begin_info = vk::RenderPassBeginInfo { s_type: vk::StructureType::RenderPassBeginInfo, p_next: ptr::null(), render_pass: renderpass, framebuffer: framebuffers[present_index as usize], render_area: vk::Rect2D { offset: vk::Offset2D { x: 0, y: 0 }, extent: surface_resoultion.clone(), }, clear_value_count: clear_values.len() as u32, p_clear_values: clear_values.as_ptr(), }; // vkCmdBeginRenderPass( // vkcontext.drawCmdBuffer, &renderPassBeginInfo, // VK_SUBPASS_CONTENTS_INLINE // ); // // vkCmdBindPipeline(vkcontext.drawCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkcontext.pipeline); // vkCmdSetViewport(vkcontext.drawCmdBuffer, 0, 1, &viewport); // vkCmdSetScissor(vkcontext.drawCmdBuffer, 0 ,1, &scissors); // // VkDeviceSize offsets; // vkCmdBindVertexBuffers( vkcontext.drawCmdBuffer, 0, 1, &vkcontext.vertexInputBuffer, &offsets ); // vkCmdDraw( vkcontext.drawCmdBuffer, 3, 1, 0, 0 ); // vkCmdEndRenderPass( vkcontext.drawCmdBuffer ); } device.destroy_semaphore(present_complete_semaphore); device.destroy_semaphore(rendering_complete_semaphore); for pipeline in graphics_pipelines { device.destroy_pipeline(pipeline); } device.destroy_pipeline_layout(pipeline_layout); device.destroy_shader_module(vertex_shader_module); device.destroy_shader_module(fragment_shader_module); device.free_memory(vertex_input_buffer_memory); device.destroy_buffer(vertex_input_buffer); for framebuffer in framebuffers { device.destroy_framebuffer(framebuffer); } device.destroy_render_pass(renderpass); device.destroy_image_view(depth_image_view); device.destroy_fence(submit_fence); device.free_memory(depth_image_memory); device.destroy_image(depth_image); for image_view in present_image_views { device.destroy_image_view(image_view); } device.destroy_command_pool(pool); device.destroy_swapchain_khr(swapchain); device.destroy_device(); instance.destroy_surface_khr(surface); instance.destroy_instance(); }