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#Ash A low level Vulkan wrapper for Rust

Stable yet?

No.

Why Ash?

Functions return a type VkResult<T> = Result<T, vk::Result> instead of an error code. No mutable references for the output are required.

    pub fn create_swapchain_khr(&self,
                                create_info: &vk::SwapchainCreateInfoKHR)
                                -> VkResult<vk::SwapchainKHR>;
    let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();

Always returns a Vec<T> for functions that output multiple values.

    pub fn get_swapchain_images_khr(&self,
                                    swapchain: vk::SwapchainKHR)
                                    -> VkResult<Vec<vk::Image>>;
    let present_images = device.get_swapchain_images_khr(swapchain).unwrap();

Ash always uses slices in functions.

    // C
    void vkCmdPipelineBarrier(
        VkCommandBuffer                             commandBuffer,
        VkPipelineStageFlags                        srcStageMask,
        VkPipelineStageFlags                        dstStageMask,
        VkDependencyFlags                           dependencyFlags,
        uint32_t                                    memoryBarrierCount,
        const VkMemoryBarrier*                      pMemoryBarriers,
        uint32_t                                    bufferMemoryBarrierCount,
        const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
        uint32_t                                    imageMemoryBarrierCount,
        const VkImageMemoryBarrier*                 pImageMemoryBarriers);

    // Rust
    pub fn cmd_pipeline_barrier(&self,
                                command_buffer: vk::CommandBuffer,
                                src_stage_mask: vk::PipelineStageFlags,
                                dst_stage_mask: vk::PipelineStageFlags,
                                dependency_flags: vk::DependencyFlags,
                                memory_barriers: &[vk::MemoryBarrier],
                                buffer_memory_barriers: &[vk::BufferMemoryBarrier],
                                image_memory_barriers: &[vk::ImageMemoryBarrier]);

    device.cmd_pipeline_barrier(setup_command_buffer,
                                vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
                                vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
                                vk::DependencyFlags::empty(),
                                &[],
                                &[],
                                &[layout_transition_barrier]);

    // or

    let slice = device.map_memory::<Vertex>(vertex_input_buffer_memory,
                              0,
                              vertex_input_buffer_info.size,
                              vk::MemoryMapFlags::empty())
        .unwrap();
    slice.copy_from_slice(&vertices);

Ash still uses raw Vulkan structs. The only difference is type safety. Everything that can be an enum is an enum like vk::StructureType, flags are implemented similar to the Bitflags crate. Ash also follows the Rust style guide. The reason that Ash uses raw Vulkan structs is to be extensible, just like the Vulkan spec.

    let pool_create_info = vk::CommandPoolCreateInfo {
        s_type: vk::StructureType::CommandPoolCreateInfo,
        p_next: ptr::null(),
        flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
        queue_family_index: queue_family_index,
    };
    let pool = device.create_command_pool(&pool_create_info).unwrap();

Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device must load its own function pointers.

    // Looks for the vulkan lib in your path, alternatively you can supply the path explicitly.
    let entry = Entry::load_vulkan().unwrap();
    let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
    let device: Device = instance.create_device(pdevice, &device_create_info)
        .unwrap();

You don't have to pass an Instance or Device handle anymore, this is done implicitly for you.

    // C
    VkResult vkCreateCommandPool(
        VkDevice                                    device,
        const VkCommandPoolCreateInfo*              pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkCommandPool*                              pCommandPool);

    // Rust
    pub fn create_command_pool(&self,
                               create_info: &vk::CommandPoolCreateInfo)
                               -> VkResult<vk::CommandPool>;

    let pool = device.create_command_pool(&pool_create_info).unwrap();

Example

You can find the examples here.

Triangle

Currently only runs under Linux (x11) and requires GLFW, the LunarG Validation layers, a Vulkan library. Ports for other operating systems are in progress. (Currently the GLFW wrapper only wraps the low level x11 bindings)

The triangle example is written from top to bottom without many helper functions and external dependencies. It renders a color triangle.

screenshot

Open questions

Unsafe?

Currently ash can be used without any unsafe keyword. I have looked at a few other c wrappers and it seems this is common practice. But Ash is not particular safe and I am thinking of marking every function unsafe.

Optional extension loading

Currently extensions are loaded like normal vulkan functions. This means some extenstions can be loaded, for example the win32 surface on linux. Accessing a unloaded function currently triggers a debug_assert. I am thinking of seperating extensions into their own struct.

impl Device{
    pub fn load_swapchain(&self) -> Result<SwapchainExtension, Err>;
}
// Instead of
//let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();

let swapchain_ext = device.load_swapchain().unwrap();
let swapchain = swapchain_ext.create_swapchain_khr(&swapchain_create_info).unwrap();

Roadmap

Complete

In progress

  • Wrapping the complete spec
  • Optional extension loading

Not started

  • Custom allocators