ash/examples/src/bin/texture.rs
Maik Klein 855068323d
Address all the clippy lints ()
* Fix literals in vk.rs

* Address all the other clippy lints in ash

* Module level clippy lint

* More lints

* Make hashmaps generic for clippy

* Remove unused macro import
2019-10-20 17:18:40 +02:00

834 lines
32 KiB
Rust

use std::default::Default;
use std::ffi::CString;
use std::io::Cursor;
use std::mem::{self, align_of};
use std::os::raw::c_void;
use ash::util::*;
use ash::vk;
use examples::*;
#[derive(Clone, Debug, Copy)]
struct Vertex {
pos: [f32; 4],
uv: [f32; 2],
}
#[derive(Clone, Debug, Copy)]
pub struct Vector3 {
pub x: f32,
pub y: f32,
pub z: f32,
pub _pad: f32,
}
fn main() {
unsafe {
let base = ExampleBase::new(1920, 1080);
let renderpass_attachments = [
vk::AttachmentDescription {
format: base.surface_format.format,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
..Default::default()
},
vk::AttachmentDescription {
format: vk::Format::D16_UNORM,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
},
];
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
..Default::default()
}];
let subpasses = [vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&subpasses)
.dependencies(&dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let framebuffers: Vec<vk::Framebuffer> = base
.present_image_views
.iter()
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
.unwrap()
})
.collect();
let index_buffer_data = [0u32, 1, 2, 2, 3, 0];
let index_buffer_info = vk::BufferCreateInfo {
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BufferUsageFlags::INDEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(
&index_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
.expect("Unable to find suitable memorytype for the index buffer.");
let index_allocate_info = vk::MemoryAllocateInfo {
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
};
let index_buffer_memory = base
.device
.allocate_memory(&index_allocate_info, None)
.unwrap();
let index_ptr: *mut c_void = base
.device
.map_memory(
index_buffer_memory,
0,
index_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut index_slice = Align::new(
index_ptr,
align_of::<u32>() as u64,
index_buffer_memory_req.size,
);
index_slice.copy_from_slice(&index_buffer_data);
base.device.unmap_memory(index_buffer_memory);
base.device
.bind_buffer_memory(index_buffer, index_buffer_memory, 0)
.unwrap();
let vertices = [
Vertex {
pos: [-1.0, -1.0, 0.0, 1.0],
uv: [0.0, 0.0],
},
Vertex {
pos: [-1.0, 1.0, 0.0, 1.0],
uv: [0.0, 1.0],
},
Vertex {
pos: [1.0, 1.0, 0.0, 1.0],
uv: [1.0, 1.0],
},
Vertex {
pos: [1.0, -1.0, 0.0, 1.0],
uv: [1.0, 0.0],
},
];
let vertex_input_buffer_info = vk::BufferCreateInfo {
size: std::mem::size_of_val(&vertices) as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let vertex_input_buffer = base
.device
.create_buffer(&vertex_input_buffer_info, None)
.unwrap();
let vertex_input_buffer_memory_req = base
.device
.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index = find_memorytype_index(
&vertex_input_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vert_ptr = base
.device
.map_memory(
vertex_input_buffer_memory,
0,
vertex_input_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut slice = Align::new(
vert_ptr,
align_of::<Vertex>() as u64,
vertex_input_buffer_memory_req.size,
);
slice.copy_from_slice(&vertices);
base.device.unmap_memory(vertex_input_buffer_memory);
base.device
.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
.unwrap();
let uniform_color_buffer_data = Vector3 {
x: 1.0,
y: 1.0,
z: 1.0,
_pad: 0.0,
};
let uniform_color_buffer_info = vk::BufferCreateInfo {
size: std::mem::size_of_val(&uniform_color_buffer_data) as u64,
usage: vk::BufferUsageFlags::UNIFORM_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let uniform_color_buffer = base
.device
.create_buffer(&uniform_color_buffer_info, None)
.unwrap();
let uniform_color_buffer_memory_req = base
.device
.get_buffer_memory_requirements(uniform_color_buffer);
let uniform_color_buffer_memory_index = find_memorytype_index(
&uniform_color_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let uniform_color_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: uniform_color_buffer_memory_req.size,
memory_type_index: uniform_color_buffer_memory_index,
..Default::default()
};
let uniform_color_buffer_memory = base
.device
.allocate_memory(&uniform_color_buffer_allocate_info, None)
.unwrap();
let uniform_ptr = base
.device
.map_memory(
uniform_color_buffer_memory,
0,
uniform_color_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut uniform_aligned_slice = Align::new(
uniform_ptr,
align_of::<Vector3>() as u64,
uniform_color_buffer_memory_req.size,
);
uniform_aligned_slice.copy_from_slice(&[uniform_color_buffer_data]);
base.device.unmap_memory(uniform_color_buffer_memory);
base.device
.bind_buffer_memory(uniform_color_buffer, uniform_color_buffer_memory, 0)
.unwrap();
let image = image::load_from_memory(include_bytes!("../../assets/rust.png"))
.unwrap()
.to_rgba();
let image_dimensions = image.dimensions();
let image_data = image.into_raw();
let image_buffer_info = vk::BufferCreateInfo {
size: (std::mem::size_of::<u8>() * image_data.len()) as u64,
usage: vk::BufferUsageFlags::TRANSFER_SRC,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let image_buffer = base.device.create_buffer(&image_buffer_info, None).unwrap();
let image_buffer_memory_req = base.device.get_buffer_memory_requirements(image_buffer);
let image_buffer_memory_index = find_memorytype_index(
&image_buffer_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
.expect("Unable to find suitable memorytype for the vertex buffer.");
let image_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: image_buffer_memory_req.size,
memory_type_index: image_buffer_memory_index,
..Default::default()
};
let image_buffer_memory = base
.device
.allocate_memory(&image_buffer_allocate_info, None)
.unwrap();
let image_ptr = base
.device
.map_memory(
image_buffer_memory,
0,
image_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut image_slice = Align::new(
image_ptr,
std::mem::align_of::<u8>() as u64,
image_buffer_memory_req.size,
);
image_slice.copy_from_slice(&image_data);
base.device.unmap_memory(image_buffer_memory);
base.device
.bind_buffer_memory(image_buffer, image_buffer_memory, 0)
.unwrap();
let texture_create_info = vk::ImageCreateInfo {
image_type: vk::ImageType::TYPE_2D,
format: vk::Format::R8G8B8A8_UNORM,
extent: vk::Extent3D {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
},
mip_levels: 1,
array_layers: 1,
samples: vk::SampleCountFlags::TYPE_1,
tiling: vk::ImageTiling::OPTIMAL,
usage: vk::ImageUsageFlags::TRANSFER_DST | vk::ImageUsageFlags::SAMPLED,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let texture_image = base
.device
.create_image(&texture_create_info, None)
.unwrap();
let texture_memory_req = base.device.get_image_memory_requirements(texture_image);
let texture_memory_index = find_memorytype_index(
&texture_memory_req,
&base.device_memory_properties,
vk::MemoryPropertyFlags::DEVICE_LOCAL,
)
.expect("Unable to find suitable memory index for depth image.");
let texture_allocate_info = vk::MemoryAllocateInfo {
allocation_size: texture_memory_req.size,
memory_type_index: texture_memory_index,
..Default::default()
};
let texture_memory = base
.device
.allocate_memory(&texture_allocate_info, None)
.unwrap();
base.device
.bind_image_memory(texture_image, texture_memory, 0)
.expect("Unable to bind depth image memory");
record_submit_commandbuffer(
&base.device,
base.setup_command_buffer,
base.present_queue,
&[],
&[],
&[],
|device, texture_command_buffer| {
let texture_barrier = vk::ImageMemoryBarrier {
dst_access_mask: vk::AccessFlags::TRANSFER_WRITE,
new_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
level_count: 1,
layer_count: 1,
..Default::default()
},
..Default::default()
};
device.cmd_pipeline_barrier(
texture_command_buffer,
vk::PipelineStageFlags::BOTTOM_OF_PIPE,
vk::PipelineStageFlags::TRANSFER,
vk::DependencyFlags::empty(),
&[],
&[],
&[texture_barrier],
);
let buffer_copy_regions = vk::BufferImageCopy::builder()
.image_subresource(
vk::ImageSubresourceLayers::builder()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.layer_count(1)
.build(),
)
.image_extent(vk::Extent3D {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
});
device.cmd_copy_buffer_to_image(
texture_command_buffer,
image_buffer,
texture_image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
&[buffer_copy_regions.build()],
);
let texture_barrier_end = vk::ImageMemoryBarrier {
src_access_mask: vk::AccessFlags::TRANSFER_WRITE,
dst_access_mask: vk::AccessFlags::SHADER_READ,
old_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
new_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
image: texture_image,
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
level_count: 1,
layer_count: 1,
..Default::default()
},
..Default::default()
};
device.cmd_pipeline_barrier(
texture_command_buffer,
vk::PipelineStageFlags::TRANSFER,
vk::PipelineStageFlags::FRAGMENT_SHADER,
vk::DependencyFlags::empty(),
&[],
&[],
&[texture_barrier_end],
);
},
);
let sampler_info = vk::SamplerCreateInfo {
mag_filter: vk::Filter::LINEAR,
min_filter: vk::Filter::LINEAR,
mipmap_mode: vk::SamplerMipmapMode::LINEAR,
address_mode_u: vk::SamplerAddressMode::MIRRORED_REPEAT,
address_mode_v: vk::SamplerAddressMode::MIRRORED_REPEAT,
address_mode_w: vk::SamplerAddressMode::MIRRORED_REPEAT,
max_anisotropy: 1.0,
border_color: vk::BorderColor::FLOAT_OPAQUE_WHITE,
compare_op: vk::CompareOp::NEVER,
..Default::default()
};
let sampler = base.device.create_sampler(&sampler_info, None).unwrap();
let tex_image_view_info = vk::ImageViewCreateInfo {
view_type: vk::ImageViewType::TYPE_2D,
format: texture_create_info.format,
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::R,
g: vk::ComponentSwizzle::G,
b: vk::ComponentSwizzle::B,
a: vk::ComponentSwizzle::A,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: vk::ImageAspectFlags::COLOR,
level_count: 1,
layer_count: 1,
..Default::default()
},
image: texture_image,
..Default::default()
};
let tex_image_view = base
.device
.create_image_view(&tex_image_view_info, None)
.unwrap();
let descriptor_sizes = [
vk::DescriptorPoolSize {
ty: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
},
vk::DescriptorPoolSize {
ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
},
];
let descriptor_pool_info = vk::DescriptorPoolCreateInfo::builder()
.pool_sizes(&descriptor_sizes)
.max_sets(1);
let descriptor_pool = base
.device
.create_descriptor_pool(&descriptor_pool_info, None)
.unwrap();
let desc_layout_bindings = [
vk::DescriptorSetLayoutBinding {
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
vk::DescriptorSetLayoutBinding {
binding: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let descriptor_info =
vk::DescriptorSetLayoutCreateInfo::builder().bindings(&desc_layout_bindings);
let desc_set_layouts = [base
.device
.create_descriptor_set_layout(&descriptor_info, None)
.unwrap()];
let desc_alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(descriptor_pool)
.set_layouts(&desc_set_layouts);
let descriptor_sets = base
.device
.allocate_descriptor_sets(&desc_alloc_info)
.unwrap();
let uniform_color_buffer_descriptor = vk::DescriptorBufferInfo {
buffer: uniform_color_buffer,
offset: 0,
range: mem::size_of_val(&uniform_color_buffer_data) as u64,
};
let tex_descriptor = vk::DescriptorImageInfo {
image_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
image_view: tex_image_view,
sampler,
};
let write_desc_sets = [
vk::WriteDescriptorSet {
dst_set: descriptor_sets[0],
descriptor_count: 1,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
p_buffer_info: &uniform_color_buffer_descriptor,
..Default::default()
},
vk::WriteDescriptorSet {
dst_set: descriptor_sets[0],
dst_binding: 1,
descriptor_count: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
p_image_info: &tex_descriptor,
..Default::default()
},
];
base.device.update_descriptor_sets(&write_desc_sets, &[]);
let mut vertex_spv_file = Cursor::new(&include_bytes!("../../shader/texture/vert.spv")[..]);
let mut frag_spv_file = Cursor::new(&include_bytes!("../../shader/texture/frag.spv")[..]);
let vertex_code =
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
let vertex_shader_info = vk::ShaderModuleCreateInfo::builder().code(&vertex_code);
let frag_code =
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
let frag_shader_info = vk::ShaderModuleCreateInfo::builder().code(&frag_code);
let vertex_shader_module = base
.device
.create_shader_module(&vertex_shader_info, None)
.expect("Vertex shader module error");
let fragment_shader_module = base
.device
.create_shader_module(&frag_shader_info, None)
.expect("Fragment shader module error");
let layout_create_info =
vk::PipelineLayoutCreateInfo::builder().set_layouts(&desc_set_layouts);
let pipeline_layout = base
.device
.create_pipeline_layout(&layout_create_info, None)
.unwrap();
let shader_entry_name = CString::new("main").unwrap();
let shader_stage_create_infos = [
vk::PipelineShaderStageCreateInfo {
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
},
vk::PipelineShaderStageCreateInfo {
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
binding: 0,
stride: mem::size_of::<Vertex>() as u32,
input_rate: vk::VertexInputRate::VERTEX,
}];
let vertex_input_attribute_descriptions = [
vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32B32A32_SFLOAT,
offset: offset_of!(Vertex, pos) as u32,
},
vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: offset_of!(Vertex, uv) as u32,
},
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_attribute_descriptions(&vertex_input_attribute_descriptions)
.vertex_binding_descriptions(&vertex_input_binding_descriptions);
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
..Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
width: base.surface_resolution.width as f32,
height: base.surface_resolution.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
extent: base.surface_resolution,
..Default::default()
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
..Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::builder()
.rasterization_samples(vk::SampleCountFlags::TYPE_1);
let noop_stencil_state = vk::StencilOpState {
fail_op: vk::StencilOp::KEEP,
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
..Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
depth_test_enable: 1,
depth_write_enable: 1,
depth_compare_op: vk::CompareOp::LESS_OR_EQUAL,
front: noop_stencil_state,
back: noop_stencil_state,
max_depth_bounds: 1.0,
..Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
blend_enable: 0,
src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_DST_COLOR,
color_blend_op: vk::BlendOp::ADD,
src_alpha_blend_factor: vk::BlendFactor::ZERO,
dst_alpha_blend_factor: vk::BlendFactor::ZERO,
alpha_blend_op: vk::BlendOp::ADD,
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info =
vk::PipelineDynamicStateCreateInfo::builder().dynamic_states(&dynamic_state);
let graphic_pipeline_infos = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.render_pass(renderpass);
let graphics_pipelines = base
.device
.create_graphics_pipelines(
vk::PipelineCache::null(),
&[graphic_pipeline_infos.build()],
None,
)
.unwrap();
let graphic_pipeline = graphics_pipelines[0];
base.render_loop(|| {
let (present_index, _) = base
.swapchain_loader
.acquire_next_image(
base.swapchain,
std::u64::MAX,
base.present_complete_semaphore,
vk::Fence::null(),
)
.unwrap();
let clear_values = [
vk::ClearValue {
color: vk::ClearColorValue {
float32: [0.0, 0.0, 0.0, 0.0],
},
},
vk::ClearValue {
depth_stencil: vk::ClearDepthStencilValue {
depth: 1.0,
stencil: 0,
},
},
];
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer(framebuffers[present_index as usize])
.render_area(vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution,
})
.clear_values(&clear_values);
record_submit_commandbuffer(
&base.device,
base.draw_command_buffer,
base.present_queue,
&[vk::PipelineStageFlags::BOTTOM_OF_PIPE],
&[base.present_complete_semaphore],
&[base.rendering_complete_semaphore],
|device, draw_command_buffer| {
device.cmd_begin_render_pass(
draw_command_buffer,
&render_pass_begin_info,
vk::SubpassContents::INLINE,
);
device.cmd_bind_descriptor_sets(
draw_command_buffer,
vk::PipelineBindPoint::GRAPHICS,
pipeline_layout,
0,
&descriptor_sets[..],
&[],
);
device.cmd_bind_pipeline(
draw_command_buffer,
vk::PipelineBindPoint::GRAPHICS,
graphic_pipeline,
);
device.cmd_set_viewport(draw_command_buffer, 0, &viewports);
device.cmd_set_scissor(draw_command_buffer, 0, &scissors);
device.cmd_bind_vertex_buffers(
draw_command_buffer,
0,
&[vertex_input_buffer],
&[0],
);
device.cmd_bind_index_buffer(
draw_command_buffer,
index_buffer,
0,
vk::IndexType::UINT32,
);
device.cmd_draw_indexed(
draw_command_buffer,
index_buffer_data.len() as u32,
1,
0,
0,
1,
);
// Or draw without the index buffer
// device.cmd_draw(draw_command_buffer, 3, 1, 0, 0);
device.cmd_end_render_pass(draw_command_buffer);
},
);
//let mut present_info_err = mem::zeroed();
let present_info = vk::PresentInfoKHR {
wait_semaphore_count: 1,
p_wait_semaphores: &base.rendering_complete_semaphore,
swapchain_count: 1,
p_swapchains: &base.swapchain,
p_image_indices: &present_index,
..Default::default()
};
base.swapchain_loader
.queue_present(base.present_queue, &present_info)
.unwrap();
});
base.device.device_wait_idle().unwrap();
for pipeline in graphics_pipelines {
base.device.destroy_pipeline(pipeline, None);
}
base.device.destroy_pipeline_layout(pipeline_layout, None);
base.device
.destroy_shader_module(vertex_shader_module, None);
base.device
.destroy_shader_module(fragment_shader_module, None);
base.device.free_memory(image_buffer_memory, None);
base.device.destroy_buffer(image_buffer, None);
base.device.free_memory(texture_memory, None);
base.device.destroy_image_view(tex_image_view, None);
base.device.destroy_image(texture_image, None);
base.device.free_memory(index_buffer_memory, None);
base.device.destroy_buffer(index_buffer, None);
base.device.free_memory(uniform_color_buffer_memory, None);
base.device.destroy_buffer(uniform_color_buffer, None);
base.device.free_memory(vertex_input_buffer_memory, None);
base.device.destroy_buffer(vertex_input_buffer, None);
for &descriptor_set_layout in desc_set_layouts.iter() {
base.device
.destroy_descriptor_set_layout(descriptor_set_layout, None);
}
base.device.destroy_descriptor_pool(descriptor_pool, None);
base.device.destroy_sampler(sampler, None);
for framebuffer in framebuffers {
base.device.destroy_framebuffer(framebuffer, None);
}
base.device.destroy_render_pass(renderpass, None);
}
}