9cd6c07744
* ash/util: fix `clippy::seek_to_start_instead_of_rewind` * examples: fix `clippy::uninlined_format_args` * ash: fix `clippy::uninlined_format_args` * generator: fix `clippy::uninlined_format_args` * rust: upgrade to edition 2021
70 lines
2.3 KiB
Rust
70 lines
2.3 KiB
Rust
//! Demonstrate interop with beryllium/SDL windows.
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//!
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//! Sample creates a surface from a window through the
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//! platform agnostic window handle trait.
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//!
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//! On instance extensions platform specific extensions need to be enabled.
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use ash::vk;
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use std::error::Error;
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use winit::{
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dpi::PhysicalSize,
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event::{Event, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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fn main() -> Result<(), Box<dyn Error>> {
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let event_loop = EventLoop::new();
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unsafe {
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let entry = ash::Entry::linked();
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let surface_extensions =
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ash_window::enumerate_required_extensions(event_loop.raw_display_handle())?;
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let app_desc = vk::ApplicationInfo::default().api_version(vk::make_api_version(0, 1, 0, 0));
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let instance_desc = vk::InstanceCreateInfo::default()
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.application_info(&app_desc)
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.enabled_extension_names(surface_extensions);
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let instance = entry.create_instance(&instance_desc, None)?;
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let window = WindowBuilder::new()
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.with_inner_size(PhysicalSize::<u32>::from((800, 600)))
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.build(&event_loop)?;
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// Create a surface from winit window.
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let surface = ash_window::create_surface(
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&entry,
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&instance,
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window.raw_display_handle(),
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window.raw_window_handle(),
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None,
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)?;
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let surface_fn = ash::extensions::khr::Surface::new(&entry, &instance);
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println!("surface: {surface:?}");
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event_loop.run(move |event, _, control_flow| match event {
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winit::event::Event::WindowEvent {
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event:
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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winit::event::KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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},
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window_id: _,
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::LoopDestroyed => {
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surface_fn.destroy_surface(surface, None);
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}
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_ => {}
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})
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}
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}
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