ash/examples/shader/texture/texture.frag
2016-12-26 00:50:08 +01:00

19 lines
396 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 0) uniform UBO{
vec3 color;
} ubo;
layout (location = 0) in vec2 o_uv;
layout (location = 0) out vec4 uFragColor;
void main() {
vec4 color = texture(samplerColor, o_uv);
uFragColor = color;
}