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macOS: use CFRunLoopTimer, improve view release logic (#84)

* macOS: fix property_no fn

* Use CFRunLoopTimer instead if NSTimer

This means the timer doesn't keep a reference to the view,
which should make it easer to check retain_count in release.

* macOS: take pointer instead of Arc in WindowState::setup_timer

* Save retain count increase from build fn, use in release fn

* macOS: in window setup, run build fn before doing parenting

* macOS: clean up parenting

* macOS: wrap WindowState in Box instead of Arc to improve clarity

* macOS: use better names for ivar consts, move them to view.rs

* Remove no longer used crate static_assertions

* macOS: in view release fn, delete class when retain_count == 1

* macOS: set window state ivar to null after dropping

* macOS: store retain count after build in WindowState

* macOS: rename BASEVIEW_WINDOW_STATE_IVAR to BASEVIEW_STATE_IVAR
This commit is contained in:
Joakim Frostegård 2020-12-28 03:44:23 +01:00 committed by GitHub
parent 868bd0583c
commit 72302e9dd0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 120 additions and 116 deletions

View file

@ -16,7 +16,6 @@ license = "MIT OR Apache-2.0"
[dependencies]
keyboard-types = { version = "0.5.0", default-features = false }
raw-window-handle = "0.3.3"
static_assertions = "1.1.0"
[target.'cfg(target_os="linux")'.dependencies]
xcb = { version = "0.9", features = ["thread", "xlib_xcb", "dri2"] }
@ -29,6 +28,7 @@ winapi = { version = "0.3.8", features = ["libloaderapi", "winuser", "windef", "
[target.'cfg(target_os="macos")'.dependencies]
cocoa = "0.24.0"
core-foundation = "0.9.1"
objc = "0.2.7"
uuid = { version = "0.8", features = ["v4"] }

View file

@ -1,5 +1,4 @@
use std::ffi::c_void;
use std::sync::Arc;
use cocoa::appkit::{NSEvent, NSView};
use cocoa::base::{id, nil, BOOL, YES, NO};
@ -17,9 +16,11 @@ use uuid::Uuid;
use crate::{Event, MouseButton, MouseEvent, Point, WindowOpenOptions};
use crate::MouseEvent::{ButtonPressed, ButtonReleased};
use super::window::{
WindowState, WINDOW_STATE_IVAR_NAME, FRAME_TIMER_IVAR_NAME
};
use super::window::WindowState;
/// Name of the field used to store the `WindowState` pointer.
pub(super) const BASEVIEW_STATE_IVAR: &str = "baseview_state";
pub(super) unsafe fn create_view(
@ -66,14 +67,9 @@ unsafe fn create_view_class() -> &'static Class {
accepts_first_mouse as extern "C" fn(&Object, Sel, id) -> BOOL
);
class.add_method(
sel!(triggerOnFrame:),
trigger_on_frame as extern "C" fn(&Object, Sel, id)
);
class.add_method(
sel!(release),
release as extern "C" fn(&Object, Sel)
release as extern "C" fn(&mut Object, Sel)
);
class.add_method(
sel!(viewWillMoveToWindow:),
@ -151,8 +147,7 @@ unsafe fn create_view_class() -> &'static Class {
flags_changed as extern "C" fn(&Object, Sel, id),
);
class.add_ivar::<*mut c_void>(WINDOW_STATE_IVAR_NAME);
class.add_ivar::<*mut c_void>(FRAME_TIMER_IVAR_NAME);
class.add_ivar::<*mut c_void>(BASEVIEW_STATE_IVAR);
class.register()
}
@ -170,7 +165,7 @@ extern "C" fn property_no(
_this: &Object,
_sel: Sel,
) -> BOOL {
YES
NO
}
@ -183,20 +178,7 @@ extern "C" fn accepts_first_mouse(
}
extern "C" fn trigger_on_frame(
this: &Object,
_sel: Sel,
_event: id
){
let state: &mut WindowState = unsafe {
WindowState::from_field(this)
};
state.trigger_frame();
}
extern "C" fn release(this: &Object, _sel: Sel) {
extern "C" fn release(this: &mut Object, _sel: Sel) {
unsafe {
let superclass = msg_send![this, superclass];
@ -206,19 +188,26 @@ extern "C" fn release(this: &Object, _sel: Sel) {
unsafe {
let retain_count: usize = msg_send![this, retainCount];
let state_ptr: *mut c_void = *this.get_ivar(BASEVIEW_STATE_IVAR);
if !state_ptr.is_null(){
let retain_count_after_build = WindowState::from_field(this)
.retain_count_after_build;
if retain_count <= retain_count_after_build {
WindowState::from_field(this).remove_timer();
this.set_ivar(
BASEVIEW_STATE_IVAR,
::std::ptr::null() as *const c_void
);
// Drop WindowState
Box::from_raw(state_ptr as *mut WindowState);
}
}
if retain_count == 1 {
// Invalidate frame timer
let frame_timer_ptr: *mut c_void = *this.get_ivar(
FRAME_TIMER_IVAR_NAME
);
let _: () = msg_send![frame_timer_ptr as id, invalidate];
// Drop WindowState
let state_ptr: *mut c_void = *this.get_ivar(
WINDOW_STATE_IVAR_NAME
);
Arc::from_raw(state_ptr as *mut WindowState);
// Delete class
let class = msg_send![this, class];
::objc::runtime::objc_disposeClassPair(class);

View file

@ -1,12 +1,15 @@
use std::ffi::c_void;
use std::sync::Arc;
use cocoa::appkit::{
NSApp, NSApplication, NSApplicationActivationPolicyRegular,
NSBackingStoreBuffered, NSWindow, NSWindowStyleMask,
};
use cocoa::base::{id, nil, NO, YES};
use cocoa::base::{id, nil, NO};
use cocoa::foundation::{NSAutoreleasePool, NSPoint, NSRect, NSSize, NSString};
use core_foundation::runloop::{
CFRunLoop, CFRunLoopTimer, CFRunLoopTimerContext, __CFRunLoopTimer,
kCFRunLoopDefaultMode,
};
use keyboard_types::KeyboardEvent;
use objc::{msg_send, runtime::Object, sel, sel_impl};
@ -18,17 +21,10 @@ use crate::{
WindowScalePolicy, WindowInfo
};
use super::view::create_view;
use super::view::{create_view, BASEVIEW_STATE_IVAR};
use super::keyboard::KeyboardState;
/// Name of the field used to store the `WindowState` pointer in the custom
/// view class.
pub(super) const WINDOW_STATE_IVAR_NAME: &str = "WINDOW_STATE_IVAR_NAME";
pub(super) const FRAME_TIMER_IVAR_NAME: &str = "FRAME_TIMER";
pub struct AppRunner;
impl AppRunner {
@ -61,38 +57,35 @@ impl Window {
{
let _pool = unsafe { NSAutoreleasePool::new(nil) };
let (mut window, opt_app_runner) = match options.parent {
Parent::WithParent(parent) => {
if let RawWindowHandle::MacOS(handle) = parent {
let ns_view = handle.ns_view as *mut objc::runtime::Object;
let mut window = unsafe {
Window {
ns_window: None,
ns_view: create_view(&options),
}
};
unsafe {
let subview = create_view(&options);
let window_handler = Box::new(build(&mut crate::Window(&mut window)));
let _: id = msg_send![ns_view, addSubview: subview];
let retain_count_after_build: usize = unsafe {
msg_send![window.ns_view, retainCount]
};
let window = Window {
ns_window: None,
ns_view: subview,
};
(window, None)
}
} else {
panic!("Not a macOS window");
let opt_app_runner = match options.parent {
Parent::WithParent(RawWindowHandle::MacOS(handle)) => {
unsafe {
let () = msg_send![
handle.ns_view as *mut Object,
addSubview: window.ns_view
];
}
None
},
Parent::WithParent(_) => {
panic!("Not a macOS window");
},
Parent::AsIfParented => {
let ns_view = unsafe {
create_view(&options)
};
let window = Window {
ns_window: None,
ns_view,
};
(window, None)
None
},
Parent::None => {
// It seems prudent to run NSApp() here before doing other
@ -143,58 +136,30 @@ impl Window {
ns_window.makeKeyAndOrderFront_(nil);
let subview = create_view(&options);
ns_window.setContentView_(window.ns_view);
ns_window.setContentView_(subview);
window.ns_window = Some(ns_window);
let window = Window {
ns_window: Some(ns_window),
ns_view: subview,
};
(window, Some(crate::AppRunner(AppRunner)))
Some(crate::AppRunner(AppRunner))
}
},
};
let window_handler = Box::new(build(&mut crate::Window(&mut window)));
let window_state_arc = Arc::new(WindowState {
let window_state_ptr = Box::into_raw(Box::new(WindowState {
window,
window_handler,
keyboard_state: KeyboardState::new(),
});
let window_state_pointer = Arc::into_raw(
window_state_arc.clone()
) as *mut c_void;
frame_timer: None,
retain_count_after_build,
}));
unsafe {
(*window_state_arc.window.ns_view).set_ivar(
WINDOW_STATE_IVAR_NAME,
window_state_pointer
(*(*window_state_ptr).window.ns_view).set_ivar(
BASEVIEW_STATE_IVAR,
window_state_ptr as *mut c_void
);
}
// Setup frame timer once window state is stored
unsafe {
let timer_interval = 0.015;
let selector = sel!(triggerOnFrame:);
let timer: id = msg_send![
::objc::class!(NSTimer),
scheduledTimerWithTimeInterval:timer_interval
target:window_state_arc.window.ns_view
selector:selector
userInfo:nil
repeats:YES
];
// Store pointer to timer for invalidation when view is released
(*window_state_arc.window.ns_view).set_ivar(
FRAME_TIMER_IVAR_NAME,
timer as *mut c_void,
)
WindowState::setup_timer(window_state_ptr);
}
opt_app_runner
@ -206,6 +171,8 @@ pub(super) struct WindowState {
window: Window,
window_handler: Box<dyn WindowHandler>,
keyboard_state: KeyboardState,
frame_timer: Option<CFRunLoopTimer>,
pub retain_count_after_build: usize,
}
@ -216,7 +183,7 @@ impl WindowState {
/// WindowState. Apparently, macOS blocks for the duration of an event,
/// callback, meaning that this shouldn't be a problem in practice.
pub(super) unsafe fn from_field(obj: &Object) -> &mut Self {
let state_ptr: *mut c_void = *obj.get_ivar(WINDOW_STATE_IVAR_NAME);
let state_ptr: *mut c_void = *obj.get_ivar(BASEVIEW_STATE_IVAR);
&mut *(state_ptr as *mut Self)
}
@ -238,6 +205,54 @@ impl WindowState {
) -> Option<KeyboardEvent> {
self.keyboard_state.process_native_event(event)
}
/// Don't call until WindowState pointer is stored in view
unsafe fn setup_timer(window_state_ptr: *mut WindowState){
extern "C" fn timer_callback(
_: *mut __CFRunLoopTimer,
window_state_ptr: *mut c_void,
){
unsafe {
let window_state = &mut *(
window_state_ptr as *mut WindowState
);
window_state.trigger_frame();
}
}
let mut timer_context = CFRunLoopTimerContext {
version: 0,
info: window_state_ptr as *mut c_void,
retain: None,
release: None,
copyDescription: None,
};
let timer = CFRunLoopTimer::new(
0.0,
0.015,
0,
0,
timer_callback,
&mut timer_context,
);
CFRunLoop::get_current()
.add_timer(&timer, kCFRunLoopDefaultMode);
let window_state = &mut *(window_state_ptr);
window_state.frame_timer = Some(timer);
}
/// Call when freeing view
pub(super) unsafe fn remove_timer(&mut self){
if let Some(frame_timer) = self.frame_timer.take(){
CFRunLoop::get_current()
.remove_timer(&frame_timer, kCFRunLoopDefaultMode);
}
}
}