macOS: use CFRunLoopTimer, improve view release logic (#84)
* macOS: fix property_no fn * Use CFRunLoopTimer instead if NSTimer This means the timer doesn't keep a reference to the view, which should make it easer to check retain_count in release. * macOS: take pointer instead of Arc in WindowState::setup_timer * Save retain count increase from build fn, use in release fn * macOS: in window setup, run build fn before doing parenting * macOS: clean up parenting * macOS: wrap WindowState in Box instead of Arc to improve clarity * macOS: use better names for ivar consts, move them to view.rs * Remove no longer used crate static_assertions * macOS: in view release fn, delete class when retain_count == 1 * macOS: set window state ivar to null after dropping * macOS: store retain count after build in WindowState * macOS: rename BASEVIEW_WINDOW_STATE_IVAR to BASEVIEW_STATE_IVAR
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868bd0583c
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72302e9dd0
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@ -16,7 +16,6 @@ license = "MIT OR Apache-2.0"
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[dependencies]
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keyboard-types = { version = "0.5.0", default-features = false }
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raw-window-handle = "0.3.3"
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static_assertions = "1.1.0"
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[target.'cfg(target_os="linux")'.dependencies]
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xcb = { version = "0.9", features = ["thread", "xlib_xcb", "dri2"] }
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@ -29,6 +28,7 @@ winapi = { version = "0.3.8", features = ["libloaderapi", "winuser", "windef", "
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[target.'cfg(target_os="macos")'.dependencies]
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cocoa = "0.24.0"
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core-foundation = "0.9.1"
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objc = "0.2.7"
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uuid = { version = "0.8", features = ["v4"] }
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@ -1,5 +1,4 @@
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use std::ffi::c_void;
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use std::sync::Arc;
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use cocoa::appkit::{NSEvent, NSView};
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use cocoa::base::{id, nil, BOOL, YES, NO};
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@ -17,9 +16,11 @@ use uuid::Uuid;
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use crate::{Event, MouseButton, MouseEvent, Point, WindowOpenOptions};
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use crate::MouseEvent::{ButtonPressed, ButtonReleased};
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use super::window::{
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WindowState, WINDOW_STATE_IVAR_NAME, FRAME_TIMER_IVAR_NAME
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};
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use super::window::WindowState;
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/// Name of the field used to store the `WindowState` pointer.
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pub(super) const BASEVIEW_STATE_IVAR: &str = "baseview_state";
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pub(super) unsafe fn create_view(
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@ -66,14 +67,9 @@ unsafe fn create_view_class() -> &'static Class {
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accepts_first_mouse as extern "C" fn(&Object, Sel, id) -> BOOL
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);
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class.add_method(
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sel!(triggerOnFrame:),
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trigger_on_frame as extern "C" fn(&Object, Sel, id)
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);
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class.add_method(
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sel!(release),
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release as extern "C" fn(&Object, Sel)
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release as extern "C" fn(&mut Object, Sel)
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);
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class.add_method(
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sel!(viewWillMoveToWindow:),
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@ -151,8 +147,7 @@ unsafe fn create_view_class() -> &'static Class {
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flags_changed as extern "C" fn(&Object, Sel, id),
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);
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class.add_ivar::<*mut c_void>(WINDOW_STATE_IVAR_NAME);
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class.add_ivar::<*mut c_void>(FRAME_TIMER_IVAR_NAME);
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class.add_ivar::<*mut c_void>(BASEVIEW_STATE_IVAR);
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class.register()
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}
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@ -170,7 +165,7 @@ extern "C" fn property_no(
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_this: &Object,
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_sel: Sel,
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) -> BOOL {
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YES
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NO
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}
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@ -183,20 +178,7 @@ extern "C" fn accepts_first_mouse(
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}
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extern "C" fn trigger_on_frame(
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this: &Object,
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_sel: Sel,
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_event: id
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){
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let state: &mut WindowState = unsafe {
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WindowState::from_field(this)
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};
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state.trigger_frame();
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}
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extern "C" fn release(this: &Object, _sel: Sel) {
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extern "C" fn release(this: &mut Object, _sel: Sel) {
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unsafe {
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let superclass = msg_send![this, superclass];
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@ -206,19 +188,26 @@ extern "C" fn release(this: &Object, _sel: Sel) {
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unsafe {
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let retain_count: usize = msg_send![this, retainCount];
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let state_ptr: *mut c_void = *this.get_ivar(BASEVIEW_STATE_IVAR);
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if !state_ptr.is_null(){
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let retain_count_after_build = WindowState::from_field(this)
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.retain_count_after_build;
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if retain_count <= retain_count_after_build {
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WindowState::from_field(this).remove_timer();
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this.set_ivar(
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BASEVIEW_STATE_IVAR,
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::std::ptr::null() as *const c_void
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);
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// Drop WindowState
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Box::from_raw(state_ptr as *mut WindowState);
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}
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}
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if retain_count == 1 {
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// Invalidate frame timer
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let frame_timer_ptr: *mut c_void = *this.get_ivar(
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FRAME_TIMER_IVAR_NAME
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);
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let _: () = msg_send![frame_timer_ptr as id, invalidate];
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// Drop WindowState
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let state_ptr: *mut c_void = *this.get_ivar(
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WINDOW_STATE_IVAR_NAME
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);
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Arc::from_raw(state_ptr as *mut WindowState);
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// Delete class
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let class = msg_send![this, class];
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::objc::runtime::objc_disposeClassPair(class);
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@ -1,12 +1,15 @@
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use std::ffi::c_void;
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use std::sync::Arc;
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use cocoa::appkit::{
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NSApp, NSApplication, NSApplicationActivationPolicyRegular,
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NSBackingStoreBuffered, NSWindow, NSWindowStyleMask,
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};
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use cocoa::base::{id, nil, NO, YES};
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use cocoa::base::{id, nil, NO};
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use cocoa::foundation::{NSAutoreleasePool, NSPoint, NSRect, NSSize, NSString};
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use core_foundation::runloop::{
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CFRunLoop, CFRunLoopTimer, CFRunLoopTimerContext, __CFRunLoopTimer,
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kCFRunLoopDefaultMode,
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};
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use keyboard_types::KeyboardEvent;
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use objc::{msg_send, runtime::Object, sel, sel_impl};
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@ -18,17 +21,10 @@ use crate::{
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WindowScalePolicy, WindowInfo
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};
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use super::view::create_view;
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use super::view::{create_view, BASEVIEW_STATE_IVAR};
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use super::keyboard::KeyboardState;
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/// Name of the field used to store the `WindowState` pointer in the custom
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/// view class.
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pub(super) const WINDOW_STATE_IVAR_NAME: &str = "WINDOW_STATE_IVAR_NAME";
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pub(super) const FRAME_TIMER_IVAR_NAME: &str = "FRAME_TIMER";
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pub struct AppRunner;
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impl AppRunner {
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@ -61,38 +57,35 @@ impl Window {
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{
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let _pool = unsafe { NSAutoreleasePool::new(nil) };
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let (mut window, opt_app_runner) = match options.parent {
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Parent::WithParent(parent) => {
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if let RawWindowHandle::MacOS(handle) = parent {
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let ns_view = handle.ns_view as *mut objc::runtime::Object;
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let mut window = unsafe {
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Window {
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ns_window: None,
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ns_view: create_view(&options),
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}
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};
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unsafe {
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let subview = create_view(&options);
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let window_handler = Box::new(build(&mut crate::Window(&mut window)));
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let _: id = msg_send![ns_view, addSubview: subview];
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let retain_count_after_build: usize = unsafe {
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msg_send![window.ns_view, retainCount]
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};
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let window = Window {
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ns_window: None,
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ns_view: subview,
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};
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(window, None)
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}
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} else {
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panic!("Not a macOS window");
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let opt_app_runner = match options.parent {
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Parent::WithParent(RawWindowHandle::MacOS(handle)) => {
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unsafe {
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let () = msg_send![
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handle.ns_view as *mut Object,
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addSubview: window.ns_view
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];
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}
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None
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},
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Parent::WithParent(_) => {
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panic!("Not a macOS window");
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},
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Parent::AsIfParented => {
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let ns_view = unsafe {
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create_view(&options)
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};
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let window = Window {
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ns_window: None,
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ns_view,
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};
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(window, None)
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None
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},
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Parent::None => {
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// It seems prudent to run NSApp() here before doing other
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@ -143,58 +136,30 @@ impl Window {
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ns_window.makeKeyAndOrderFront_(nil);
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let subview = create_view(&options);
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ns_window.setContentView_(window.ns_view);
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ns_window.setContentView_(subview);
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window.ns_window = Some(ns_window);
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let window = Window {
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ns_window: Some(ns_window),
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ns_view: subview,
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};
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(window, Some(crate::AppRunner(AppRunner)))
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Some(crate::AppRunner(AppRunner))
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}
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},
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};
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let window_handler = Box::new(build(&mut crate::Window(&mut window)));
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let window_state_arc = Arc::new(WindowState {
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let window_state_ptr = Box::into_raw(Box::new(WindowState {
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window,
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window_handler,
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keyboard_state: KeyboardState::new(),
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});
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let window_state_pointer = Arc::into_raw(
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window_state_arc.clone()
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) as *mut c_void;
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frame_timer: None,
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retain_count_after_build,
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}));
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unsafe {
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(*window_state_arc.window.ns_view).set_ivar(
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WINDOW_STATE_IVAR_NAME,
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window_state_pointer
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(*(*window_state_ptr).window.ns_view).set_ivar(
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BASEVIEW_STATE_IVAR,
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window_state_ptr as *mut c_void
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);
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}
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// Setup frame timer once window state is stored
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unsafe {
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let timer_interval = 0.015;
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let selector = sel!(triggerOnFrame:);
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let timer: id = msg_send![
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::objc::class!(NSTimer),
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scheduledTimerWithTimeInterval:timer_interval
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target:window_state_arc.window.ns_view
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selector:selector
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userInfo:nil
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repeats:YES
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];
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// Store pointer to timer for invalidation when view is released
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(*window_state_arc.window.ns_view).set_ivar(
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FRAME_TIMER_IVAR_NAME,
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timer as *mut c_void,
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)
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WindowState::setup_timer(window_state_ptr);
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}
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opt_app_runner
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@ -206,6 +171,8 @@ pub(super) struct WindowState {
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window: Window,
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window_handler: Box<dyn WindowHandler>,
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keyboard_state: KeyboardState,
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frame_timer: Option<CFRunLoopTimer>,
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pub retain_count_after_build: usize,
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}
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/// WindowState. Apparently, macOS blocks for the duration of an event,
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/// callback, meaning that this shouldn't be a problem in practice.
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pub(super) unsafe fn from_field(obj: &Object) -> &mut Self {
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let state_ptr: *mut c_void = *obj.get_ivar(WINDOW_STATE_IVAR_NAME);
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let state_ptr: *mut c_void = *obj.get_ivar(BASEVIEW_STATE_IVAR);
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&mut *(state_ptr as *mut Self)
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}
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@ -238,6 +205,54 @@ impl WindowState {
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) -> Option<KeyboardEvent> {
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self.keyboard_state.process_native_event(event)
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}
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/// Don't call until WindowState pointer is stored in view
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unsafe fn setup_timer(window_state_ptr: *mut WindowState){
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extern "C" fn timer_callback(
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_: *mut __CFRunLoopTimer,
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window_state_ptr: *mut c_void,
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){
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unsafe {
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let window_state = &mut *(
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window_state_ptr as *mut WindowState
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);
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window_state.trigger_frame();
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}
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}
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let mut timer_context = CFRunLoopTimerContext {
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version: 0,
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info: window_state_ptr as *mut c_void,
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retain: None,
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release: None,
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copyDescription: None,
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};
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let timer = CFRunLoopTimer::new(
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0.0,
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0.015,
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0,
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0,
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timer_callback,
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&mut timer_context,
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);
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CFRunLoop::get_current()
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.add_timer(&timer, kCFRunLoopDefaultMode);
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let window_state = &mut *(window_state_ptr);
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window_state.frame_timer = Some(timer);
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}
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/// Call when freeing view
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pub(super) unsafe fn remove_timer(&mut self){
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if let Some(frame_timer) = self.frame_timer.take(){
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CFRunLoop::get_current()
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.remove_timer(&frame_timer, kCFRunLoopDefaultMode);
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}
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}
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}
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