Handle keyboard and mouse events (just println! for now)
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@ -14,6 +14,6 @@ Below is a proposed list of milestones (roughly in-order) and their status. Subj
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| Cross-platform API for window spawning | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Cross-platform API for window spawning | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Window uses an OpenGL surface | :heavy_check_mark: | | :heavy_check_mark: |
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| Window uses an OpenGL surface | :heavy_check_mark: | | :heavy_check_mark: |
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| Can find DPI scale factor | | | :heavy_check_mark: |
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| Can find DPI scale factor | | | :heavy_check_mark: |
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| Basic event handling (mouse, keyboard) | | | |
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| Basic event handling (mouse, keyboard) | | | :heavy_check_mark: |
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| Parent window support | | | |
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| Parent window support | | | |
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| *(Converge on a common API for all platforms?)* | | | |
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| *(Converge on a common API for all platforms?)* | | | |
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@ -105,9 +105,11 @@ impl Window {
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(
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(
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xcb::CW_EVENT_MASK,
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xcb::CW_EVENT_MASK,
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xcb::EVENT_MASK_EXPOSURE
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xcb::EVENT_MASK_EXPOSURE
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| xcb::EVENT_MASK_POINTER_MOTION
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| xcb::EVENT_MASK_BUTTON_PRESS
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| xcb::EVENT_MASK_BUTTON_PRESS
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| xcb::EVENT_MASK_BUTTON_RELEASE
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| xcb::EVENT_MASK_BUTTON_RELEASE
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| xcb::EVENT_MASK_BUTTON_1_MOTION,
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| xcb::EVENT_MASK_KEY_PRESS
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| xcb::EVENT_MASK_KEY_RELEASE,
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),
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),
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(xcb::CW_COLORMAP, colormap),
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(xcb::CW_COLORMAP, colormap),
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];
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];
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@ -251,7 +253,26 @@ impl Window {
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let ev = self.xcb_connection.conn.wait_for_event();
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let ev = self.xcb_connection.conn.wait_for_event();
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if let Some(event) = ev {
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if let Some(event) = ev {
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let event_type = event.response_type() & !0x80;
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let event_type = event.response_type() & !0x80;
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//println!("{:?}", event_type);
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// For all of the keyboard and mouse events, you can fetch
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// `x`, `y`, `detail`, and `state`.
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// - `x` and `y` are the position inside the window where the cursor currently is
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// when the event happened.
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// - `detail` will tell you which keycode was pressed/released (for keyboard events)
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// or which mouse button was pressed/released (for mouse events).
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// For mouse events, here's what the value means (at least on my current mouse):
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// 1 = left mouse button
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// 2 = middle mouse button (scroll wheel)
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// 3 = right mouse button
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// 4 = scroll wheel up
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// 5 = scroll wheel down
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// 8 = lower side button ("back" button)
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// 9 = upper side button ("forward" button)
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// Note that you *will* get a "button released" event for even the scroll wheel
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// events, which you can probably ignore.
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// - `state` will tell you the state of the main three mouse buttons and some of
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// the keyboard modifier keys at the time of the event.
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// http://rtbo.github.io/rust-xcb/src/xcb/ffi/xproto.rs.html#445
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match event_type {
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match event_type {
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xcb::EXPOSE => unsafe {
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xcb::EXPOSE => unsafe {
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@ -262,7 +283,61 @@ impl Window {
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glx::glXSwapBuffers(raw_display, window_id as xlib::XID);
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glx::glXSwapBuffers(raw_display, window_id as xlib::XID);
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glx::glXMakeCurrent(raw_display, 0, null_mut());
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glx::glXMakeCurrent(raw_display, 0, null_mut());
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},
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},
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_ => {}
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xcb::MOTION_NOTIFY => {
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let event = unsafe { xcb::cast_event::<xcb::MotionNotifyEvent>(&event) };
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let x = event.event_x();
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let y = event.event_y();
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let detail = event.detail();
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let state = event.state();
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println!("Mouse motion: ({}, {}) -- {} / {}", x, y, detail, state);
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}
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xcb::BUTTON_PRESS => {
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let event = unsafe { xcb::cast_event::<xcb::ButtonPressEvent>(&event) };
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let x = event.event_x();
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let y = event.event_y();
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let detail = event.detail();
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let state = event.state();
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println!(
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"Mouse button pressed: ({}, {}) -- {} / {}",
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x, y, detail, state
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);
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}
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xcb::BUTTON_RELEASE => {
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let event = unsafe { xcb::cast_event::<xcb::ButtonReleaseEvent>(&event) };
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let x = event.event_x();
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let y = event.event_y();
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let detail = event.detail();
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let state = event.state();
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println!(
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"Mouse button released: ({}, {}) -- {} / {}",
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x, y, detail, state
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);
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}
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xcb::KEY_PRESS => {
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let event = unsafe { xcb::cast_event::<xcb::KeyPressEvent>(&event) };
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let x = event.event_x();
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let y = event.event_y();
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let detail = event.detail();
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let state = event.state();
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println!(
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"Keyboard key pressed: ({}, {}) -- {} / {}",
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x, y, detail, state
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);
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}
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xcb::KEY_RELEASE => {
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let event = unsafe { xcb::cast_event::<xcb::KeyReleaseEvent>(&event) };
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let x = event.event_x();
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let y = event.event_y();
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let detail = event.detail();
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let state = event.state();
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println!(
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"Keyboard key released: ({}, {}) -- {} / {}",
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x, y, detail, state
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);
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}
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_ => {
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println!("Unhandled event type: {:?}", event_type);
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}
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}
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}
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}
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}
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}
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}
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