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Replace uses of Arc with Rc in Windows impl

Everything is single threaded so there's no need to use Arcs.
This commit is contained in:
Robbert van der Helm 2022-11-30 18:25:05 +01:00
parent c5867b6af6
commit b8a5867436

View file

@ -21,8 +21,8 @@ use std::ffi::{c_void, OsStr};
use std::marker::PhantomData;
use std::os::windows::ffi::OsStrExt;
use std::ptr::null_mut;
use std::rc::Rc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use raw_window_handle::{HasRawWindowHandle, RawWindowHandle, Win32Handle};
@ -61,7 +61,7 @@ const WIN_FRAME_TIMER: usize = 4242;
pub struct WindowHandle {
hwnd: Option<HWND>,
is_open: Arc<AtomicBool>,
is_open: Rc<AtomicBool>,
// Ensure handle is !Send
_phantom: PhantomData<*mut ()>,
@ -95,16 +95,16 @@ unsafe impl HasRawWindowHandle for WindowHandle {
}
struct ParentHandle {
is_open: Arc<AtomicBool>,
is_open: Rc<AtomicBool>,
}
impl ParentHandle {
pub fn new(hwnd: HWND) -> (Self, WindowHandle) {
let is_open = Arc::new(AtomicBool::new(true));
let is_open = Rc::new(AtomicBool::new(true));
let handle = WindowHandle {
hwnd: Some(hwnd),
is_open: Arc::clone(&is_open),
is_open: Rc::clone(&is_open),
_phantom: PhantomData::default(),
};
@ -400,7 +400,7 @@ struct WindowState {
dw_style: u32,
#[cfg(feature = "opengl")]
gl_context: Arc<Option<GlContext>>,
gl_context: Rc<Option<GlContext>>,
}
impl WindowState {
@ -419,7 +419,7 @@ pub struct Window {
hwnd: HWND,
#[cfg(feature = "opengl")]
gl_context: Arc<Option<GlContext>>,
gl_context: Rc<Option<GlContext>>,
}
impl Window {
@ -538,7 +538,7 @@ impl Window {
// todo: manage error ^
#[cfg(feature = "opengl")]
let gl_context: Arc<Option<GlContext>> = Arc::new(options.gl_config.map(|gl_config| {
let gl_context: Rc<Option<GlContext>> = Rc::new(options.gl_config.map(|gl_config| {
let mut handle = Win32Handle::empty();
handle.hwnd = hwnd as *mut c_void;
let handle = RawWindowHandleWrapper { handle: RawWindowHandle::Win32(handle) };