Also resize the OpenGL view on macOS
This fixes resizing with OpenGL applications.
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@ -11,6 +11,7 @@ use cocoa::appkit::{
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NSOpenGLProfileVersionLegacy, NSOpenGLView, NSView,
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};
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use cocoa::base::{id, nil, YES};
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use cocoa::foundation::NSSize;
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use core_foundation::base::TCFType;
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use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName};
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@ -134,6 +135,14 @@ impl GlContext {
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let () = msg_send![self.view, setNeedsDisplay: YES];
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}
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}
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/// On macOS the `NSOpenGLView` needs to be resized separtely from our main view.
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pub(crate) fn resize(&self, size: NSSize) {
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unsafe { NSView::setFrameSize(self.view, size) };
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unsafe {
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let _: () = msg_send![self.view, setNeedsDisplay: YES];
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}
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}
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}
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impl Drop for GlContext {
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@ -106,4 +106,10 @@ impl GlContext {
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pub fn swap_buffers(&self) {
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self.context.swap_buffers();
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}
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/// On macOS the `NSOpenGLView` needs to be resized separtely from our main view.
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#[cfg(target_os = "macos")]
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pub(crate) fn resize(&self, size: cocoa::foundation::NSSize) {
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self.context.resize(size);
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}
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}
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