OpenGL surface for X11/XCB
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parent
8d43a9e87e
commit
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6
.github/workflows/rust.yml
vendored
6
.github/workflows/rust.yml
vendored
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@ -11,12 +11,12 @@ jobs:
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steps:
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- uses: actions/checkout@v2
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- name: install XCB dependencies
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- name: Install XCB and GL dependencies
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run: |
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sudo apt update
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sudo apt install libx11-xcb-dev libxcb-dri2-0-dev
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sudo apt install libx11-xcb-dev libxcb-dri2-0-dev libgl1-mesa-dev
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if: contains(matrix.os, 'ubuntu')
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- name: install rust stable
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- name: Install rust stable
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uses: actions-rs/toolchain@v1
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with:
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toolchain: stable
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@ -10,13 +10,14 @@ authors = [
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edition = "2018"
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[dependencies]
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gl = "0.14.0"
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[target.'cfg(target_os="linux")'.dependencies]
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xcb = { version = "0.9", features = ["thread", "xlib_xcb", "dri2"] }
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x11 = { version = "2.3", features = ["xlib", "glx"]}
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[target.'cfg(target_os="windows")'.dependencies]
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winapi = { version = "0.3.8", features = ["libloaderapi", "winuser", "windef", "minwindef", "guiddef", "combaseapi", "wingdi"] }
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gl = "0.14.0"
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[target.'cfg(target_os="macos")'.dependencies]
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cocoa = "0.20.1"
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@ -9,8 +9,8 @@ A low-level windowing system geared towards making audio plugin UIs.
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Below is a proposed list of milestones (roughly in-order) and their status. Subject to change at any time.
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| Feature | Windows | Mac OS | Linux |
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| -------------------------------------- | ------------------ | ------------------ | ----------------- |
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| -------------------------------------- | ------------------ | ------------------ | ------------------ |
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| Spawns a window, no parent | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Cross-platform API for window spawning | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Window uses an OpenGL surface | :heavy_check_mark: | | |
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| Window uses an OpenGL surface | :heavy_check_mark: | | :heavy_check_mark: |
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| Basic DPI scaling support | | | :question: |
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@ -8,7 +8,7 @@ pub use win::*;
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#[cfg(target_os = "linux")]
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mod x11;
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#[cfg(target_os = "linux")]
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pub use x11::*;
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pub use crate::x11::*;
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#[cfg(target_os = "macos")]
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mod macos;
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@ -1,2 +1,7 @@
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mod window;
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pub use window::*;
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mod xcb_connection;
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use xcb_connection::XcbConnection;
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mod opengl_util;
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66
src/x11/opengl_util.rs
Normal file
66
src/x11/opengl_util.rs
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@ -0,0 +1,66 @@
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use std::ffi::CString;
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use std::os::raw::{c_int, c_void};
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use ::x11::{glx, xlib};
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use super::XcbConnection;
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pub type GlXCreateContextAttribsARBProc = unsafe extern "C" fn(
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dpy: *mut xlib::Display,
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fbc: glx::GLXFBConfig,
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share_context: glx::GLXContext,
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direct: xlib::Bool,
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attribs: *const c_int,
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) -> glx::GLXContext;
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// Check to make sure this system supports the correct version of GLX (>= 1.3 for now)
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// For now it just panics if not, but TODO: do correct error handling
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pub fn check_glx_version(xcb_connection: &XcbConnection) {
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let raw_display = xcb_connection.conn.get_raw_dpy();
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let mut maj: c_int = 0;
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let mut min: c_int = 0;
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unsafe {
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if glx::glXQueryVersion(raw_display, &mut maj as *mut c_int, &mut min as *mut c_int) == 0 {
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panic!("Cannot get GLX version");
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}
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if (maj < 1) || (maj == 1 && min < 3) {
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panic!("GLX version >= 1.3 required! (have {}.{})", maj, min);
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}
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}
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}
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// Get GLX framebuffer config
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// History: https://stackoverflow.com/questions/51558473/whats-the-difference-between-a-glx-visual-and-a-fbconfig
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pub fn get_glxfbconfig(xcb_connection: &XcbConnection, visual_attribs: &[i32]) -> glx::GLXFBConfig {
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let raw_display = xcb_connection.conn.get_raw_dpy();
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let xlib_display = xcb_connection.xlib_display;
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unsafe {
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let mut fbcount: c_int = 0;
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let fbcs = glx::glXChooseFBConfig(
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raw_display,
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xlib_display,
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visual_attribs.as_ptr(),
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&mut fbcount as *mut c_int,
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);
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if fbcount == 0 {
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panic!("Could not find compatible GLX FB config.");
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}
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// If we get more than one, any of the different configs work. Just choose the first one.
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let fbc = *fbcs;
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xlib::XFree(fbcs as *mut c_void);
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fbc
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}
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}
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pub unsafe fn load_gl_func(name: &str) -> *mut c_void {
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let cname = CString::new(name).unwrap();
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let ptr: *mut c_void = std::mem::transmute(glx::glXGetProcAddress(cname.as_ptr() as *const u8));
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if ptr.is_null() {
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panic!("could not load {}", name);
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}
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ptr
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}
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@ -1,15 +1,24 @@
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// TODO: messy for now, will refactor when I have more of an idea of the API/architecture
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// TODO: actually handle events
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// TODO: set window title
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// TODO: close window
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// TODO: proper error handling (no bare `unwrap`s)
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// TODO: refactor X connections (+setup, +screen) to a new struct
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// TODO: proper error handling (no bare `unwrap`s, no panics)
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// TODO: move more OpenGL-related stuff into opengl_util.rs
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// TODO: consider researching all unsafe calls here and figuring out what invariants need to be upheld.
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// (write safe wrappers?)
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use std::ffi::CStr;
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use std::os::raw::{c_int, c_void};
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use std::ptr::null_mut;
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use ::x11::{glx, xlib};
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// use xcb::dri2; // needed later
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use super::opengl_util;
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use super::XcbConnection;
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use crate::Parent;
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use crate::WindowOpenOptions;
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pub struct Window {
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xcb_connection: xcb::Connection,
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xcb_connection: XcbConnection,
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}
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impl Window {
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@ -17,21 +26,81 @@ impl Window {
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// Convert the parent to a X11 window ID if we're given one
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let parent = match options.parent {
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Parent::None => None,
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Parent::AsIfParented => None, // ???
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Parent::AsIfParented => None, // TODO: ???
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Parent::WithParent(p) => Some(p as u32),
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};
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// Connect to the X server
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let (conn, screen_num) = xcb::Connection::connect_with_xlib_display().unwrap();
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let xcb_connection = XcbConnection::new();
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// Figure out screen information
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let setup = conn.get_setup();
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let screen = setup.roots().nth(screen_num as usize).unwrap();
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// Check GLX version (>= 1.3 needed)
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opengl_util::check_glx_version(&xcb_connection);
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// Get GLX framebuffer config (requires GLX >= 1.3)
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#[rustfmt::skip]
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let fb_config = opengl_util::get_glxfbconfig(
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&xcb_connection,
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&[
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glx::GLX_X_RENDERABLE, 1,
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glx::GLX_DRAWABLE_TYPE, glx::GLX_WINDOW_BIT,
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glx::GLX_RENDER_TYPE, glx::GLX_RGBA_BIT,
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glx::GLX_X_VISUAL_TYPE, glx::GLX_TRUE_COLOR,
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glx::GLX_RED_SIZE, 8,
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glx::GLX_GREEN_SIZE, 8,
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glx::GLX_BLUE_SIZE, 8,
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glx::GLX_ALPHA_SIZE, 8,
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glx::GLX_DEPTH_SIZE, 24,
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glx::GLX_STENCIL_SIZE, 8,
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glx::GLX_DOUBLEBUFFER, 1,
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0
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],
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);
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// The GLX framebuffer config holds an XVisualInfo, which we'll need for other X operations.
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let x_visual_info: *const xlib::XVisualInfo =
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unsafe { glx::glXGetVisualFromFBConfig(xcb_connection.conn.get_raw_dpy(), fb_config) };
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// Load up DRI2 extensions.
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// See also: https://www.x.org/releases/X11R7.7/doc/dri2proto/dri2proto.txt
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/*
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// needed later when we handle events
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let dri2_ev = {
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xcb_connection.conn.prefetch_extension_data(dri2::id());
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match xcb_connection.conn.get_extension_data(dri2::id()) {
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None => panic!("could not load dri2 extension"),
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Some(r) => r.first_event(),
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}
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};
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*/
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// Get screen information (?)
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let setup = xcb_connection.conn.get_setup();
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let screen = unsafe { setup.roots().nth((*x_visual_info).screen as usize).unwrap() };
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// Convert parent into something that X understands
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let parent_id = if let Some(p) = parent {
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p
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} else {
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screen.root()
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};
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// Create a colormap
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let colormap = xcb_connection.conn.generate_id();
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unsafe {
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xcb::create_colormap(
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&xcb_connection.conn,
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xcb::COLORMAP_ALLOC_NONE as u8,
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colormap,
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parent_id,
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(*x_visual_info).visualid as u32,
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);
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}
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// Create window, connecting to the parent if we have one
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let win = conn.generate_id();
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let event_mask = &[
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(xcb::CW_BACK_PIXEL, screen.black_pixel()),
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let window_id = xcb_connection.conn.generate_id();
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let cw_values = [
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(xcb::CW_BACK_PIXEL, screen.white_pixel()),
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(xcb::CW_BORDER_PIXEL, screen.black_pixel()),
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(
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xcb::CW_EVENT_MASK,
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xcb::EVENT_MASK_EXPOSURE
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@ -39,69 +108,154 @@ impl Window {
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| xcb::EVENT_MASK_BUTTON_RELEASE
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| xcb::EVENT_MASK_BUTTON_1_MOTION,
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),
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(xcb::CW_COLORMAP, colormap),
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];
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xcb::create_window(
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// Connection
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&conn,
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&xcb_connection.conn,
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// Depth
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xcb::COPY_FROM_PARENT as u8,
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unsafe { *x_visual_info }.depth as u8,
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// Window ID
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win,
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window_id,
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// Parent ID
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if let Some(p) = parent {
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p
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} else {
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screen.root()
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},
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parent_id,
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// x
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0,
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// y
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0,
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// width
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1024,
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options.width as u16,
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// height
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1024,
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options.height as u16,
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// border width
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0,
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// class
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xcb::WINDOW_CLASS_INPUT_OUTPUT as u16,
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// visual
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screen.root_visual(),
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// masks
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event_mask,
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unsafe { *x_visual_info }.visualid as u32,
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// value list
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&cw_values,
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);
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// Don't need the visual info anymore
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unsafe {
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xlib::XFree(x_visual_info as *mut c_void);
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}
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// Change window title
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let title = options.title;
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xcb::change_property(
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&conn,
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&xcb_connection.conn,
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xcb::PROP_MODE_REPLACE as u8,
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win,
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window_id,
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xcb::ATOM_WM_NAME,
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xcb::ATOM_STRING,
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8,
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title.as_bytes(),
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);
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// Display the window
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xcb::map_window(&conn, win);
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conn.flush();
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// Load GLX extensions
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// We need at least `GLX_ARB_create_context`
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let glx_extensions = unsafe {
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CStr::from_ptr(glx::glXQueryExtensionsString(
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xcb_connection.conn.get_raw_dpy(),
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xcb_connection.xlib_display,
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))
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.to_str()
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.unwrap()
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};
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glx_extensions
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.find("GLX_ARB_create_context")
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.expect("could not find GLX extension GLX_ARB_create_context");
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let x11_window = Self {
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xcb_connection: conn,
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// With GLX, we don't need a context pre-created in order to load symbols.
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// Otherwise, we would need to create a temporary legacy (dummy) GL context to load them.
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// (something that has at least GlXCreateContextAttribsARB)
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let glx_create_context_attribs: opengl_util::GlXCreateContextAttribsARBProc =
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unsafe { std::mem::transmute(opengl_util::load_gl_func("glXCreateContextAttribsARB")) };
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// Load all other symbols
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unsafe {
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gl::load_with(|n| opengl_util::load_gl_func(&n));
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}
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// Check GL3 support
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if !gl::GenVertexArrays::is_loaded() {
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panic!("no GL3 support available!");
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}
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// TODO: This requires a global, which is a no. Figure out if there's a better way to do it.
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/*
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// installing an event handler to check if error is generated
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unsafe {
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ctx_error_occurred = false;
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}
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let old_handler = unsafe {
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xlib::XSetErrorHandler(Some(ctx_error_handler))
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};
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*/
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// Create GLX context attributes. (?)
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let context_attribs: [c_int; 5] = [
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glx::arb::GLX_CONTEXT_MAJOR_VERSION_ARB as c_int,
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3,
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glx::arb::GLX_CONTEXT_MINOR_VERSION_ARB as c_int,
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0,
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0,
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];
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let ctx = unsafe {
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glx_create_context_attribs(
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xcb_connection.conn.get_raw_dpy(),
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fb_config,
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null_mut(),
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xlib::True,
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&context_attribs[0] as *const c_int,
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)
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};
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x11_window.handle_events();
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if ctx.is_null()
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/* || ctx_error_occurred */
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{
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panic!("Error when creating a GL 3.0 context");
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}
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if unsafe { glx::glXIsDirect(xcb_connection.conn.get_raw_dpy(), ctx) } == 0 {
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panic!("Obtained indirect rendering context");
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}
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// Display the window
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xcb::map_window(&xcb_connection.conn, window_id);
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xcb_connection.conn.flush();
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unsafe {
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xlib::XSync(xcb_connection.conn.get_raw_dpy(), xlib::False);
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}
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let x11_window = Self { xcb_connection };
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x11_window.handle_events(window_id, ctx);
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return x11_window;
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}
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// Event loop
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fn handle_events(&self) {
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fn handle_events(&self, window_id: u32, ctx: *mut x11::glx::__GLXcontextRec) {
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let raw_display = self.xcb_connection.conn.get_raw_dpy();
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loop {
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let ev = self.xcb_connection.wait_for_event();
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let ev = self.xcb_connection.conn.wait_for_event();
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if let Some(event) = ev {
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println!("{:?}", event.response_type());
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let event_type = event.response_type() & !0x80;
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//println!("{:?}", event_type);
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match event_type {
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xcb::EXPOSE => unsafe {
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glx::glXMakeCurrent(raw_display, window_id as xlib::XID, ctx);
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gl::ClearColor(0.3, 0.8, 0.3, 1.0);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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gl::Flush();
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glx::glXSwapBuffers(raw_display, window_id as xlib::XID);
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glx::glXMakeCurrent(raw_display, 0, null_mut());
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},
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_ => {}
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}
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}
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}
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}
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|
@ -111,11 +265,15 @@ impl Window {
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// TODO: currently returning (96, 96) on my system, even though I have 4k screens. Problem with my setup perhaps?
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#[allow(dead_code)]
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pub fn get_scaling() -> (u32, u32) {
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let (conn, screen_num) = xcb::Connection::connect_with_xlib_display().unwrap();
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// Connect to the X server
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let xcb_connection = XcbConnection::new();
|
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|
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// Figure out screen information
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let setup = conn.get_setup();
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let screen = setup.roots().nth(screen_num as usize).unwrap();
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let setup = xcb_connection.conn.get_setup();
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let screen = setup
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.roots()
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.nth(xcb_connection.xlib_display as usize)
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.unwrap();
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// Get the DPI from the screen struct
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//
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|
|
15
src/x11/xcb_connection.rs
Normal file
15
src/x11/xcb_connection.rs
Normal file
|
@ -0,0 +1,15 @@
|
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/// A very light abstraction around the XCB connection.
|
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///
|
||||
/// Keeps track of the xcb connection itself and the xlib display ID that was used to connect.
|
||||
|
||||
pub struct XcbConnection {
|
||||
pub conn: xcb::Connection,
|
||||
pub xlib_display: i32,
|
||||
}
|
||||
|
||||
impl XcbConnection {
|
||||
pub fn new() -> Self {
|
||||
let (conn, xlib_display) = xcb::Connection::connect_with_xlib_display().unwrap();
|
||||
Self { conn, xlib_display }
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue