Add OpenGL context on Windows
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@ -15,7 +15,8 @@ edition = "2018"
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xcb = { version = "0.9", features = ["thread", "xlib_xcb", "dri2"] }
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[target.'cfg(target_os="windows")'.dependencies]
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winapi = { version = "0.3.8", features = ["libloaderapi", "winuser", "windef", "minwindef", "guiddef", "combaseapi"] }
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winapi = { version = "0.3.8", features = ["libloaderapi", "winuser", "windef", "minwindef", "guiddef", "combaseapi", "wingdi"] }
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gl = "0.14.0"
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[target.'cfg(target_os="macos")'.dependencies]
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cocoa = "0.20.1"
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@ -5,20 +5,23 @@ use std::ptr::null_mut;
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use self::winapi::_core::mem::MaybeUninit;
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use self::winapi::shared::guiddef::GUID;
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use self::winapi::shared::minwindef::{LPARAM, LPVOID, LRESULT, UINT, WPARAM};
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use self::winapi::shared::windef::{HBRUSH, HICON, HMENU, HWND};
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use self::winapi::shared::windef::{HBRUSH, HICON, HMENU, HWND, HGLRC};
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use self::winapi::um::combaseapi::CoCreateGuid;
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use self::winapi::um::libloaderapi::GetModuleHandleA;
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use self::winapi::um::libloaderapi::{GetModuleHandleA, LoadLibraryA, GetProcAddress};
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use self::winapi::um::wingdi::{wglCreateContext, wglMakeCurrent, ChoosePixelFormat, SetPixelFormat, PFD_DOUBLEBUFFER, PFD_DRAW_TO_WINDOW, PFD_SUPPORT_OPENGL, PFD_TYPE_RGBA, PIXELFORMATDESCRIPTOR, SwapBuffers, PFD_MAIN_PLANE};
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use self::winapi::um::winuser::{
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CreateWindowExA, DefWindowProcA, DispatchMessageA, PeekMessageA, PostQuitMessage,
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CreateWindowExA, DefWindowProcA, DispatchMessageA, GetDC, PeekMessageA, PostQuitMessage,
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RegisterClassA, TranslateMessage, CS_HREDRAW, CS_OWNDC, CS_VREDRAW, CW_USEDEFAULT, MSG,
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PM_REMOVE, WM_DESTROY, WM_QUIT, WNDCLASSA, WS_OVERLAPPEDWINDOW, WS_VISIBLE,
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};
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use crate::WindowOpenOptions;
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use std::ffi::CString;
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pub struct Window;
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impl Window {
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// todo: we should decide this interface
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pub fn open(options: WindowOpenOptions) -> Self {
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unsafe {
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// We generate a unique name for the new window class to prevent name collisions
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@ -55,7 +58,7 @@ impl Window {
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};
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RegisterClassA(&wnd_class);
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let _hwnd = CreateWindowExA(
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let hwnd = CreateWindowExA(
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0,
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class_name.as_ptr() as *const i8,
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(options.title.to_owned() + "\0").as_ptr() as *const i8,
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@ -72,10 +75,54 @@ impl Window {
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0 as LPVOID,
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);
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let hdc = GetDC(hwnd);
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let mut pfd: PIXELFORMATDESCRIPTOR = MaybeUninit::uninit().assume_init();
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pfd.nSize = core::mem::size_of::<PIXELFORMATDESCRIPTOR>() as u16;
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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// todo: ask wrl why 24 instead of 32?
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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let pf_id: i32 = ChoosePixelFormat(hdc, &pfd);
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if pf_id == 0 {
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return Window;
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}
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if SetPixelFormat(hdc, pf_id, &pfd) == 0 {
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return Window;
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}
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let gl_context: HGLRC = wglCreateContext(hdc);
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if gl_context == 0 as HGLRC {
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return Window;
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}
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if wglMakeCurrent(hdc, gl_context) == 0 {
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return Window;
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}
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let h = LoadLibraryA("opengl32.dll\0".as_ptr() as *const i8);
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gl::load_with(|symbol| {
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let symbol = CString::new(symbol.as_bytes()).unwrap();
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let symbol = symbol.as_ptr();
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GetProcAddress(h, symbol) as *const _
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});
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// todo: decide what to do with the message pump
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loop {
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if !handle_msg(null_mut()) {
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break;
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}
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// todo: pass callback rendering function instead
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gl::ClearColor(0.3, 0.8, 0.3, 1.0);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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SwapBuffers(hdc);
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}
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}
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