macOS: always use scale=1.0 with WindowScalePolicy::SystemScaleFactor
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@ -15,7 +15,7 @@ Below is a proposed list of milestones (roughly in-order) and their status. Subj
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| Spawns a window, no parent | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Cross-platform API for window spawning | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Window uses an OpenGL surface | :heavy_check_mark: | | :heavy_check_mark: |
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| Can find DPI scale factor | | | :heavy_check_mark: |
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| Can find DPI scale factor | | :heavy_check_mark: | :heavy_check_mark: |
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| Basic event handling (mouse, keyboard) | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Parent window support | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
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| Send messages | | :heavy_check_mark: | |
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@ -128,9 +128,7 @@ impl Window {
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let scaling = match options.scale {
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WindowScalePolicy::ScaleFactor(scale) => scale,
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WindowScalePolicy::SystemScaleFactor => {
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get_scaling().unwrap_or(1.0)
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},
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WindowScalePolicy::SystemScaleFactor => 1.0,
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};
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let window_info = WindowInfo::from_logical_size(
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@ -293,9 +291,3 @@ unsafe impl HasRawWindowHandle for Window {
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})
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}
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}
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fn get_scaling() -> Option<f64> {
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// TODO: find system scaling
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None
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}
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