macOS: add timer triggering WindowHandler::on_frame (#58)
* macOS: add simple NSTimer that triggers WindowHandler::on_frame * macOS: invalidate frame timer when releasing view * macOS: clean up
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@ -20,7 +20,7 @@ use crate::{
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};
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use crate::MouseEvent::{ButtonPressed, ButtonReleased};
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use super::window::{WindowState, WINDOW_STATE_IVAR_NAME};
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use super::window::{WindowState, WINDOW_STATE_IVAR_NAME, FRAME_TIMER_IVAR_NAME};
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pub(super) unsafe fn create_view<H: WindowHandler>(
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@ -67,6 +67,11 @@ unsafe fn create_view_class<H: WindowHandler>() -> &'static Class {
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accepts_first_mouse::<H> as extern "C" fn(&Object, Sel, id) -> BOOL
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);
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class.add_method(
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sel!(triggerOnFrame:),
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trigger_on_frame::<H> as extern "C" fn(&Object, Sel, id)
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);
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class.add_method(
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sel!(release),
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release::<H> as extern "C" fn(&Object, Sel)
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@ -144,6 +149,7 @@ unsafe fn create_view_class<H: WindowHandler>() -> &'static Class {
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);
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class.add_ivar::<*mut c_void>(WINDOW_STATE_IVAR_NAME);
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class.add_ivar::<*mut c_void>(FRAME_TIMER_IVAR_NAME);
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class.register()
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}
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@ -174,6 +180,19 @@ extern "C" fn accepts_first_mouse<H: WindowHandler>(
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}
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extern "C" fn trigger_on_frame<H: WindowHandler>(
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this: &Object,
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_sel: Sel,
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_event: id
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){
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let state: &mut WindowState<H> = unsafe {
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WindowState::from_field(this)
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};
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state.trigger_frame();
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}
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extern "C" fn release<H: WindowHandler>(this: &Object, _sel: Sel) {
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unsafe {
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let superclass = msg_send![this, superclass];
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@ -185,11 +204,16 @@ extern "C" fn release<H: WindowHandler>(this: &Object, _sel: Sel) {
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let retain_count: usize = msg_send![this, retainCount];
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if retain_count == 1 {
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// Invalidate frame timer
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let frame_timer_ptr: *mut c_void = *this.get_ivar(
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FRAME_TIMER_IVAR_NAME
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);
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let _: () = msg_send![frame_timer_ptr as id, invalidate];
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// Drop WindowState
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let state_ptr: *mut c_void = *this.get_ivar(
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WINDOW_STATE_IVAR_NAME
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);
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// Drop WindowState
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Arc::from_raw(state_ptr as *mut WindowState<H>);
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// Delete class
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@ -9,7 +9,7 @@ use cocoa::appkit::{
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NSApp, NSApplication, NSApplicationActivationPolicyRegular,
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NSBackingStoreBuffered, NSWindow, NSWindowStyleMask,
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};
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use cocoa::base::{id, nil, NO};
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use cocoa::base::{id, nil, NO, YES};
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use cocoa::foundation::{NSAutoreleasePool, NSPoint, NSRect, NSSize, NSString};
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use keyboard_types::KeyboardEvent;
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@ -30,6 +30,8 @@ use super::keyboard::KeyboardState;
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/// view class.
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pub(super) const WINDOW_STATE_IVAR_NAME: &str = "WINDOW_STATE_IVAR_NAME";
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pub(super) const FRAME_TIMER_IVAR_NAME: &str = "FRAME_TIMER";
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pub struct Window {
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/// Only set if we created the parent window, i.e. we are running in
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@ -172,6 +174,27 @@ impl Window {
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);
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}
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// Activate timer after window handler is setup and save a pointer to
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// it, so that it can be invalidated when view is released.
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unsafe {
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let timer_interval = 0.015;
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let selector = sel!(triggerOnFrame:);
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let timer: id = msg_send![
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::objc::class!(NSTimer),
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scheduledTimerWithTimeInterval:timer_interval
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target:window_state_arc.window.ns_view
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selector:selector
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userInfo:nil
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repeats:YES
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];
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(*window_state_arc.window.ns_view).set_ivar(
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FRAME_TIMER_IVAR_NAME,
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timer as *mut c_void,
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)
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}
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WindowHandle
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}
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}
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@ -200,6 +223,10 @@ impl <H: WindowHandler>WindowState<H> {
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self.window_handler.on_event(&mut self.window, event);
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}
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pub(super) fn trigger_frame(&mut self){
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self.window_handler.on_frame()
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}
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pub(super) fn process_native_key_event(
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&mut self,
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event: *mut Object
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