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Micah Johnston 2c1b1a7b0f
Fix window cleanup logic on macOS (#164)
Instead of trying to detect when to clean up the window based on the `NSView`'s retain count, require window cleanup to be initiated explicitly via `Window::close`, `WindowHandle::close`, or `[NSWindowDelegate windowShouldClose:]` (in non-parented mode; called when the user clicks the "X" button). This fixes the leaks and use-after-frees that can be caused by the inherent unreliability of the retain count logic.

As discussed in #153, this change essentially means that the `NSView` created by Baseview will not be suitable as the top-level view for an Audio Unit, since the Baseview API now requires that child windows be cleaned up by an explicit call to `WindowHandle::close`, and the only reliable signal for cleaning up an Audio Unit view is a call to `[NSView dealloc]`. However, this does not mean that Baseview cannot be used in the context of an Audio Unit; it just means that plugin frameworks must implement a compatibility layer with a wrapper `NSView` (which is the approach taken by JUCE).

In order to implement this change:

- `WindowState` is stored in an `Rc` rather than a `Box`.
- `WindowHandle` holds an `Rc<WindowState>` so that `WindowHandle::close` can directly invoke window cleanup logic.
- Since the window can be closed during an event handler, `WindowState::from_view` now returns a clone of the `Rc<WindowState>` held by the `NSView` to ensure that it lives until the end of an event handler.
- In the non-parented case, the `NSView` is set as the window delegate, which allows it to receive the `windowShouldClose:` call when the user clicks the "X" button, upon which it will dispatch the `WillClose` event and initiate window cleanup logic.
- `Window::open_parented` and `open_blocking` no longer `release` the `NSView` immediately after attaching it. Instead, the `NSView` is released as part of the cleanup logic in `WindowInner::close`.
- `Window::resize` now checks if the window is open to avoid using the `NSView` after releasing it.
- The overridden `release` method, the `retain_count_after_build` field, the `ParentHandle` struct, and the `close_requested` flag have all been removed.
2023-12-17 22:57:51 -06:00
.github/workflows Build both with and without opengl on CI 2022-02-07 20:25:01 +01:00
examples Fix warnings in example (#158) 2023-12-16 19:29:27 -06:00
src Fix window cleanup logic on macOS (#164) 2023-12-17 22:57:51 -06:00
.gitignore Add Windows initial code 2020-05-25 21:35:03 +02:00
.rustfmt.toml Run rustfmt (#154) 2023-12-12 10:41:03 -06:00
Cargo.toml Merge pull request #134 from greatest-ape/raw-window-handle-0.5 2023-10-07 15:12:01 +02:00
LICENSE-APACHE Add license statement and files (dual MIT or Apache 2.0) 2020-11-12 21:52:49 +01:00
LICENSE-MIT Add license statement and files (dual MIT or Apache 2.0) 2020-11-12 21:52:49 +01:00
README.md Mention OpenGL contexts in the readme 2022-02-07 17:59:40 +01:00

baseview

A low-level windowing system geared towards making audio plugin UIs.

baseview abstracts the platform-specific windowing APIs (winapi, cocoa, xcb) into a platform-independent API, but otherwise gets out of your way so you can write plugin UIs.

Interested in learning more about the project? Join us on discord, channel #plugin-gui.

Roadmap

Below is a proposed list of milestones (roughly in-order) and their status. Subject to change at any time.

Feature Windows Mac OS Linux
Spawns a window, no parent ✔️ ✔️ ✔️
Cross-platform API for window spawning ✔️ ✔️ ✔️
Can find DPI scale factor ✔️ ✔️
Basic event handling (mouse, keyboard) ✔️ ✔️ ✔️
Parent window support ✔️ ✔️ ✔️
OpenGL context creation (behind the opengl feature) ✔️ ✔️ ✔️

Prerequisites

Linux

Install dependencies, e.g.,

sudo apt-get install libx11-dev libxcursor-dev libxcb-dri2-0-dev libxcb-icccm4-dev libx11-xcb-dev

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Baseview by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.