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This should in theory work! When requesting an OpenGL context, the window visual is determined based on the matched framebuffer config. |
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.github/workflows | ||
examples | ||
src | ||
.gitignore | ||
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Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |
baseview
A low-level windowing system geared towards making audio plugin UIs.
baseview
abstracts the platform-specific windowing APIs (winapi, cocoa, xcb) into a platform-independent API, but otherwise gets out of your way so you can write plugin UIs.
Interested in learning more about the project? Join us on discord, channel #plugin-gui
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Roadmap
Below is a proposed list of milestones (roughly in-order) and their status. Subject to change at any time.
Feature | Windows | Mac OS | Linux |
---|---|---|---|
Spawns a window, no parent | ✔️ | ✔️ | ✔️ |
Cross-platform API for window spawning | ✔️ | ✔️ | ✔️ |
Can find DPI scale factor | ✔️ | ✔️ | |
Basic event handling (mouse, keyboard) | ✔️ | ✔️ | ✔️ |
Parent window support | ✔️ | ✔️ | ✔️ |
OpenGL context creation (behind the opengl feature) |
✔️ | ✔️ | ✔️ |
Prerequisites
Linux
Install dependencies, e.g.,
sudo apt-get install libx11-dev libxcursor-dev libxcb-dri2-0-dev libxcb-icccm4-dev libx11-xcb-dev
License
Licensed under either of Apache License, Version 2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Baseview by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.