b4a3d2bb04
There are now three todo!()s when compiling with the OpenGL flag that need to be filled in, with the only nontrivial one being the X11 version.
30 lines
903 B
Rust
30 lines
903 B
Rust
use crate::Size;
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/// The dpi scaling policy of the window
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum WindowScalePolicy {
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/// Use the system's dpi scale factor
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SystemScaleFactor,
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/// Use the given dpi scale factor (e.g. `1.0` = 96 dpi)
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ScaleFactor(f64),
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}
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/// The options for opening a new window
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pub struct WindowOpenOptions {
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pub title: String,
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/// The logical size of the window.
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///
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/// These dimensions will be scaled by the scaling policy specified in `scale`. Mouse
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/// position will be passed back as logical coordinates.
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pub size: Size,
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/// The dpi scaling policy
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pub scale: WindowScalePolicy,
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/// If provided, then an OpenGL context will be created for this window. You'll be able to
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/// access this context through [crate::Window::gl_context].
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#[cfg(feature = "opengl")]
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pub gl_config: Option<crate::gl::GlConfig>,
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}
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