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william light ce48ae111a
Merge pull request #42 from RustAudio/rename-draw-to-on_frame
Rename WindowHandler.draw to WindowHandler.on_frame (merge after #41)
2020-09-11 17:48:50 +02:00
.github/workflows CI: run tests in pull requests 2020-09-06 00:45:49 +02:00
examples rename WindowHandler.draw() to WindowHandler.on_frame() 2020-09-11 16:54:13 +02:00
src rename WindowHandler.draw() to WindowHandler.on_frame() 2020-09-11 16:54:13 +02:00
.gitignore Add Windows initial code 2020-05-25 21:35:03 +02:00
Cargo.toml x11: switch from wait_for_event() to directly using poll() 2020-09-11 16:13:32 +02:00
README.md Merge pull request #26 from crsaracco/master 2020-07-08 17:18:33 -04:00

baseview

A low-level windowing system geared towards making audio plugin UIs.

baseview abstracts the platform-specific windowing APIs (winapi, cocoa, xcb) into a platform-independent API, but otherwise gets out of your way so you can write plugin UIs.

Interested in learning more about the project? Join us on discord, channel #vst2-gui.

Roadmap

Below is a proposed list of milestones (roughly in-order) and their status. Subject to change at any time.

Feature Windows Mac OS Linux
Spawns a window, no parent ✔️ ✔️ ✔️
Cross-platform API for window spawning ✔️ ✔️ ✔️
Window uses an OpenGL surface ✔️ ✔️
Can find DPI scale factor ✔️
Basic event handling (mouse, keyboard) ✔️
Parent window support
(Converge on a common API for all platforms?)