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william light e3171da665
Merge pull request #49 from RustAudio/build-closure
replace `WindowHandler::build()` with closure passed to `Window::open()`
2020-10-20 21:42:59 +02:00
.github/workflows Change dependency libxcursor to libxcursor-dev 2020-09-13 18:33:51 -05:00
examples x11: closure for building WindowHandler 2020-10-20 21:33:52 +02:00
src win/mac: closure for building WindowHandler 2020-10-20 21:33:57 +02:00
.gitignore Add Windows initial code 2020-05-25 21:35:03 +02:00
.rustfmt.toml fix some rustfmt annoyances 2020-09-11 22:29:29 +02:00
Cargo.toml Cargo.toml: remove maybe-uninit 2020-09-14 03:12:59 +02:00
README.md README: update Discord channel name 2020-09-11 18:07:02 +02:00

baseview

A low-level windowing system geared towards making audio plugin UIs.

baseview abstracts the platform-specific windowing APIs (winapi, cocoa, xcb) into a platform-independent API, but otherwise gets out of your way so you can write plugin UIs.

Interested in learning more about the project? Join us on discord, channel #plugin-gui.

Roadmap

Below is a proposed list of milestones (roughly in-order) and their status. Subject to change at any time.

Feature Windows Mac OS Linux
Spawns a window, no parent ✔️ ✔️ ✔️
Cross-platform API for window spawning ✔️ ✔️ ✔️
Window uses an OpenGL surface ✔️ ✔️
Can find DPI scale factor ✔️
Basic event handling (mouse, keyboard) ✔️
Parent window support
(Converge on a common API for all platforms?)