2020-02-28 13:34:34 +11:00
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//! A wrapper for `NSApplicationDelegate` on macOS. Handles looping back events and providing a very janky
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//! messaging architecture.
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use std::sync::Once;
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use cocoa::base::{id, nil};
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use cocoa::appkit::{NSRunningApplication};
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use objc_id::Id;
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use objc::declare::ClassDecl;
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use objc::runtime::{Class, Object, Sel};
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use objc::{class, msg_send, sel, sel_impl};
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use crate::menu::Menu;
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mod events;
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use events::register_app_class;
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static APP_PTR: &str = "rstAppPtr";
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pub trait AppDelegate {
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type Message: Send + Sync;
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fn did_finish_launching(&self) {}
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fn did_become_active(&self) {}
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2020-03-01 10:34:07 +11:00
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fn on_message(&self, _message: Self::Message) {}
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2020-02-28 13:34:34 +11:00
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}
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/// A wrapper for `NSApplication`. It holds (retains) pointers for the Objective-C runtime,
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/// which is where our application instance lives. It also injects an `NSObject` subclass,
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/// which acts as the Delegate, looping back into our Vaulthund shared application.
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pub struct App<T = (), M = ()> {
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pub inner: Id<Object>,
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pub objc_delegate: Id<Object>,
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pub delegate: Box<T>,
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_t: std::marker::PhantomData<M>
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}
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impl App {
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/// Sets a set of `Menu`'s as the top level Menu for the current application. Note that behind
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/// the scenes, Cocoa/AppKit make a copy of the menu you pass in - so we don't retain it, and
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/// you shouldn't bother to either.
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pub fn set_menu(menus: Vec<Menu>) {
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unsafe {
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let menu_cls = class!(NSMenu);
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let main_menu: id = msg_send![menu_cls, new];
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let item_cls = class!(NSMenuItem);
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for menu in menus.iter() {
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let item: id = msg_send![item_cls, new];
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let _: () = msg_send![item, setSubmenu:&*menu.inner];
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let _: () = msg_send![main_menu, addItem:item];
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}
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let cls = class!(RSTApplication);
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let shared_app: id = msg_send![cls, sharedApplication];
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let _: () = msg_send![shared_app, setMainMenu:main_menu];
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}
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}
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}
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impl<T, M> App<T, M> where M: Send + Sync + 'static, T: AppDelegate<Message = M> {
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/// Dispatches a message by grabbing the `sharedApplication`, getting ahold of the delegate,
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/// and passing back through there. All messages are currently dispatched on the main thread.
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pub fn dispatch(message: M) {
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let queue = dispatch::Queue::main();
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queue.exec_async(move || unsafe {
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let app: id = msg_send![register_app_class(), sharedApplication];
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let app_delegate: id = msg_send![app, delegate];
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let delegate_ptr: usize = *(*app_delegate).get_ivar(APP_PTR);
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let delegate = delegate_ptr as *const T;
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(&*delegate).on_message(message);
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});
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}
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/// Creates an NSAutoReleasePool, configures various NSApplication properties (e.g, activation
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/// policies), injects an `NSObject` delegate wrapper, and retains everything on the
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/// Objective-C side of things.
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pub fn new(_bundle_id: &str, delegate: T) -> Self {
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// set_bundle_id(bundle_id);
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let _pool = unsafe {
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//msg_send![class!(
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cocoa::foundation::NSAutoreleasePool::new(nil)
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};
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let inner = unsafe {
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let app: id = msg_send![register_app_class(), sharedApplication];
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let _: () = msg_send![app, setActivationPolicy:0];
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//app.setActivationPolicy_(cocoa::appkit::NSApplicationActivationPolicyRegular);
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Id::from_ptr(app)
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};
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let app_delegate = Box::new(delegate);
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let objc_delegate = unsafe {
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let delegate_class = register_delegate_class::<T>();
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let delegate: id = msg_send![delegate_class, new];
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let delegate_ptr: *const T = &*app_delegate;
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(&mut *delegate).set_ivar(APP_PTR, delegate_ptr as usize);
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let _: () = msg_send![&*inner, setDelegate:delegate];
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Id::from_ptr(delegate)
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};
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App {
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objc_delegate: objc_delegate,
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inner: inner,
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delegate: app_delegate,
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_t: std::marker::PhantomData
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}
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}
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/// Kicks off the NSRunLoop for the NSApplication instance. This blocks when called.
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/// If you're wondering where to go from here... you need an `AppDelegate` that implements
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/// `did_finish_launching`. :)
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pub fn run(&self) {
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unsafe {
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let current_app = cocoa::appkit::NSRunningApplication::currentApplication(nil);
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current_app.activateWithOptions_(cocoa::appkit::NSApplicationActivateIgnoringOtherApps);
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let shared_app: id = msg_send![class!(RSTApplication), sharedApplication];
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let _: () = msg_send![shared_app, run];
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}
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}
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}
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/// Fires when the Application Delegate receives a `applicationDidFinishLaunching` notification.
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extern fn did_finish_launching<D: AppDelegate>(this: &Object, _: Sel, _: id) {
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unsafe {
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let app_ptr: usize = *this.get_ivar(APP_PTR);
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let app = app_ptr as *const D;
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(*app).did_finish_launching();
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};
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}
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/// Fires when the Application Delegate receives a `applicationDidBecomeActive` notification.
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extern fn did_become_active<D: AppDelegate>(this: &Object, _: Sel, _: id) {
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unsafe {
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let app_ptr: usize = *this.get_ivar(APP_PTR);
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let app = app_ptr as *const D;
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(*app).did_become_active();
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}
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}
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/// Registers an `NSObject` application delegate, and configures it for the various callbacks and
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/// pointers we need to have.
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fn register_delegate_class<D: AppDelegate>() -> *const Class {
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static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
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static INIT: Once = Once::new();
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INIT.call_once(|| unsafe {
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let superclass = Class::get("NSObject").unwrap();
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let mut decl = ClassDecl::new("RSTAppDelegate", superclass).unwrap();
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decl.add_ivar::<usize>(APP_PTR);
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// Add callback methods
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decl.add_method(sel!(applicationDidFinishLaunching:), did_finish_launching::<D> as extern fn(&Object, _, _));
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decl.add_method(sel!(applicationDidBecomeActive:), did_become_active::<D> as extern fn(&Object, _, _));
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DELEGATE_CLASS = decl.register();
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});
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unsafe {
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DELEGATE_CLASS
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}
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}
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