cacao/examples/todos_list/add/view.rs

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Rust
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//! Implements a view for adding a new task/todo. This is still a bit cumbersome as patterns are
//! worked out, but a quick explainer: when the user clicks the "add" button, we dispatch a message
//! which flows back through here, and then we grab the value and process it.
//!
//! Ownership in Rust makes it tricky to do this right, and the TextField widget may undergo more
//! changes before version 0.1. This approach is unlikely to break as an example while those
//! changes are poked and prodded at, even if it is a bit verbose and confusing.
use cacao::layout::{Layout, LayoutConstraint};
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use cacao::text::Label;
use cacao::view::{View, ViewDelegate};
use cacao::button::Button;
use cacao::input::TextField;
use crate::storage::{dispatch_ui, Message};
#[derive(Debug, Default)]
pub struct AddNewTodoContentView {
pub view: Option<View>,
pub input: Option<TextField>,
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pub button: Option<Button>
}
impl AddNewTodoContentView {
pub fn on_message(&self, message: Message) {
match message {
Message::ProcessNewTodo => {
if let Some(input) = &self.input {
let task = input.get_value();
if task != "" {
dispatch_ui(Message::StoreNewTodo(task));
}
}
},
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_ => {}
}
}
}
impl ViewDelegate for AddNewTodoContentView {
const NAME: &'static str = "AddNewTodoContentView";
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fn did_load(&mut self, view: View) {
let instructions = Label::new();
instructions.set_text("Let's be real: we both know this task isn't getting done.");
let input = TextField::new();
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let mut button = Button::new("Add");
button.set_key_equivalent("\r");
button.set_action(|| dispatch_ui(Message::ProcessNewTodo));
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view.add_subview(&instructions);
view.add_subview(&input);
view.add_subview(&button);
LayoutConstraint::activate(&[
instructions.top.constraint_equal_to(&view.top).offset(16.),
instructions.leading.constraint_equal_to(&view.leading).offset(16.),
instructions.trailing.constraint_equal_to(&view.trailing).offset(-16.),
input.top.constraint_equal_to(&instructions.bottom).offset(8.),
input.leading.constraint_equal_to(&view.leading).offset(16.),
input.trailing.constraint_equal_to(&view.trailing).offset(-16.),
button.top.constraint_equal_to(&input.bottom).offset(8.),
button.trailing.constraint_equal_to(&view.trailing).offset(-16.),
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button.bottom.constraint_equal_to(&view.bottom).offset(-16.)
]);
self.view = Some(view);
self.input = Some(input);
self.button = Some(button);
}
}