2020-03-07 14:35:18 +11:00
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//! Implements `Color`. Heavily based on the `Color` module in Servo's CSS parser, but tweaked
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2020-03-16 17:15:20 +11:00
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//! for (what I believe) is a friendlier API.
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2020-03-07 14:35:18 +11:00
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use objc::{class, msg_send, sel, sel_impl};
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2020-03-18 10:55:09 +11:00
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use crate::foundation::{id, CGFloat};
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2020-03-07 14:35:18 +11:00
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/// A color with red, green, blue, and alpha components, in a byte each.
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#[derive(Clone, Copy, PartialEq, Debug)]
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pub struct Color {
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/// The red component.
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pub red: u8,
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/// The green component.
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pub green: u8,
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/// The blue component.
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pub blue: u8,
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/// The alpha component.
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pub alpha: u8,
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}
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impl Default for Color {
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fn default() -> Color {
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Color { red: 0, green: 0, blue: 0, alpha: 0 }
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}
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}
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impl Color {
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/// Constructs a new Color value from float components. It expects the red,
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/// green, blue and alpha channels in that order, and all values will be
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/// clamped to the 0.0 ... 1.0 range.
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#[inline]
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2020-03-13 12:18:32 +11:00
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pub fn from_floats(red: f32, green: f32, blue: f32, alpha: f32) -> Self {
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Self::new(
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clamp_unit_f32(red),
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clamp_unit_f32(green),
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clamp_unit_f32(blue),
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clamp_unit_f32(alpha),
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2020-03-07 14:35:18 +11:00
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)
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}
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/// Returns a transparent color.
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#[inline]
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pub fn transparent() -> Self {
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2020-03-13 12:18:32 +11:00
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Self::new(0, 0, 0, 0)
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2020-03-07 14:35:18 +11:00
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}
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/// Same thing, but with `u8` values instead of floats in the 0 to 1 range.
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#[inline]
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2020-03-13 12:18:32 +11:00
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pub fn new(red: u8, green: u8, blue: u8, alpha: u8) -> Self {
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2020-03-07 14:35:18 +11:00
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Color {
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red: red,
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green: green,
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blue: blue,
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alpha: alpha,
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}
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}
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2020-03-13 12:18:32 +11:00
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/// Maps to NS/UIColor.
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pub fn into_platform_specific_color(&self) -> id {
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let red = self.red as CGFloat / 255.0;
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let green = self.green as CGFloat / 255.0;
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let blue = self.blue as CGFloat / 255.0;
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let alpha = self.alpha as CGFloat / 255.0;
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unsafe {
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msg_send![class!(NSColor), colorWithRed:red green:green blue:blue alpha:alpha]
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}
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}
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2020-03-07 14:35:18 +11:00
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/// Returns the red channel in a floating point number form, from 0 to 1.
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#[inline]
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pub fn red_f32(&self) -> f32 {
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self.red as f32 / 255.0
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}
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/// Returns the green channel in a floating point number form, from 0 to 1.
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#[inline]
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pub fn green_f32(&self) -> f32 {
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self.green as f32 / 255.0
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}
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/// Returns the blue channel in a floating point number form, from 0 to 1.
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#[inline]
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pub fn blue_f32(&self) -> f32 {
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self.blue as f32 / 255.0
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}
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/// Returns the alpha channel in a floating point number form, from 0 to 1.
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#[inline]
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pub fn alpha_f32(&self) -> f32 {
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self.alpha as f32 / 255.0
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2020-03-16 17:15:20 +11:00
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}
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2020-03-07 14:35:18 +11:00
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}
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#[inline]
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2020-03-13 12:18:32 +11:00
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pub fn rgb(red: u8, green: u8, blue: u8) -> Color {
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rgba(red, green, blue, 255)
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2020-03-07 14:35:18 +11:00
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}
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#[inline]
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2020-03-13 12:18:32 +11:00
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pub fn rgba(red: u8, green: u8, blue: u8, alpha: u8) -> Color {
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Color::new(red, green, blue, alpha)
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2020-03-07 14:35:18 +11:00
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}
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fn clamp_unit_f32(val: f32) -> u8 {
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// Whilst scaling by 256 and flooring would provide
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// an equal distribution of integers to percentage inputs,
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// this is not what Gecko does so we instead multiply by 255
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// and round (adding 0.5 and flooring is equivalent to rounding)
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//
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// Chrome does something similar for the alpha value, but not
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// the rgb values.
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//
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// See https://bugzilla.mozilla.org/show_bug.cgi?id=1340484
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//
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// Clamping to 256 and rounding after would let 1.0 map to 256, and
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// `256.0_f32 as u8` is undefined behavior:
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//
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// https://github.com/rust-lang/rust/issues/10184
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clamp_floor_256_f32(val * 255.)
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}
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fn clamp_floor_256_f32(val: f32) -> u8 {
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val.round().max(0.).min(255.) as u8
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}
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