2020-02-28 13:34:34 +11:00
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//! A module to house the traits used throughout this window
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//! module. There's a few different ones, and it's just... cleaner, if
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//! it's organized here.
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2020-03-20 14:07:44 +11:00
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use crate::window::Window;
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2020-02-28 13:34:34 +11:00
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/// Lifecycle events for anything that `impl Window`'s. These map to the standard Cocoa
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/// lifecycle methods, but mix in a few extra things to handle offering configuration tools
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/// in lieu of subclasses.
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2020-03-20 14:07:44 +11:00
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pub trait WindowDelegate {
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2020-02-28 13:34:34 +11:00
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/// Fires when this window has loaded in memory, and is about to display. This is a good point
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/// to set up your views and what not.
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///
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/// If you're coming from the web, you can think of this as `DOMContentLoaded`.
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2020-03-20 14:07:44 +11:00
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fn did_load(&mut self, _window: Window) {}
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2020-02-28 13:34:34 +11:00
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/// Fires when a window is going to close. You might opt to, say, clean up things here -
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/// perhaps you have a long running task, or something that should be removed.
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fn will_close(&self) {}
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/// Fired when the window is about to move.
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fn will_move(&self) {}
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/// Fired after the window has moved.
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fn did_move(&self) {}
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/// Fired when the window changes screens - you might find this useful for certain scenarios,
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/// such as rendering in retina vs non-retina environments.
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fn did_change_screen(&self) {}
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/// Fires when this window is about to become the key window.
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fn did_become_key(&self) {}
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/// Fires when this window is about to resign key window status.
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fn did_resign_key(&self) {}
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/// Fires when this window is about to become the main window.
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fn did_become_main(&self) {}
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/// Fires when this window is about to resign main status.
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fn did_resign_main(&self) {}
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/// Fires when the window is about to miniaturize (e.g, to the Dock).
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fn will_miniaturize(&self) {}
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/// Fires when this window miniaturized (e.g, to the Dock).
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fn did_miniaturize(&self) {}
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/// Fires when this window de-miniaturized (e.g, from the Dock).
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fn did_deminiaturize(&self) {}
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/// Fires when this window is about to go full screen.
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fn will_enter_fullscreen(&self) {}
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/// Fires when this window entered full screen.
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fn did_enter_fullscreen(&self) {}
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/// Fires when this window is about to exit full screen.
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fn will_exit_fullscreen(&self) {}
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/// Fires when this window exited full screen.
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fn did_exit_fullscreen(&self) {}
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/// Fires when this window failed to enter full screen.
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fn did_fail_to_enter_fullscreen(&self) {}
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/// Fires when this window failed to exit full screen.
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fn did_fail_to_exit_fullscreen(&self) {}
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}
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