A typo
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@ -78,7 +78,7 @@ interface. This is not an App-Store-safe feature, so be aware of that before ena
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## General Notes
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**Why not extend the existing cocoa-rs crate?**
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A good question. At the end of the day, that crate (I believe, and someone can correct me if I'm wrong) is somewhat tied to Servo, and I wanted to experiment with what the best approach for reprepresenting the Cocoa UI model in Rust was. This crate doesn't ignore their work entirely, either - `core_foundation` and `core_graphics` are used internally and re-exported for general use.
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A good question. At the end of the day, that crate (I believe, and someone can correct me if I'm wrong) is somewhat tied to Servo, and I wanted to experiment with what the best approach for representing the Cocoa UI model in Rust was. This crate doesn't ignore their work entirely, either - `core_foundation` and `core_graphics` are used internally and re-exported for general use.
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**Why should I write in Rust, rather than X language?**
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In _my_ case, I want to be able to write native applications for my devices (and the platform I like to build products for) without being locked in to writing in Apple-specific languages... and without writing in C/C++ or JavaScript (note: the _toolchain_, not the language - ES6/Typescript are fine). I want to do this because I'm tired of hitting a mountain of work when I want to port my applications to other ecosystems. I think that Rust offers a (growing, but significant) viable model for sharing code across platforms and ecosystems without sacrificing performance.
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