Window movement delegate callback support
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34b02b28b5
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@ -12,7 +12,7 @@ use crate::foundation::id;
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use crate::utils::load;
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use crate::window::{WindowDelegate, WINDOW_DELEGATE_PTR};
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/// Called when an `NSWindow` receives a `windowWillClose:` event.
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/// Called when an `NSWindowDelegate` receives a `windowWillClose:` event.
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/// Good place to clean up memory and what not.
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extern fn will_close<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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@ -25,6 +25,66 @@ extern fn will_close<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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Rc::into_raw(window);
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}
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/// Called when an `NSWindowDelegate` receives a `windowWillMove:` event.
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extern fn will_move<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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{
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let window = window.borrow();
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(*window).will_move();
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}
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Rc::into_raw(window);
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}
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/// Called when an `NSWindowDelegate` receives a `windowDidMove:` event.
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extern fn did_move<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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{
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let window = window.borrow();
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(*window).did_move();
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}
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Rc::into_raw(window);
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}
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/// Called when an `NSWindowDelegate` receives a `windowDidChangeScreen:` event.
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extern fn did_change_screen<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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{
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let window = window.borrow();
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(*window).did_change_screen();
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}
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Rc::into_raw(window);
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}
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/// Called when an `NSWindowDelegate` receives a `windowDidChangeScreenProfile:` event.
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extern fn did_change_screen_profile<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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{
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let window = window.borrow();
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(*window).did_change_screen_profile();
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}
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Rc::into_raw(window);
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}
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/// Called when an `NSWindowDelegate` receives a `windowDidChangeBackingProperties:` event.
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extern fn did_change_backing_properties<T: WindowDelegate>(this: &Object, _: Sel, _: id) {
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let window = load::<T>(this, WINDOW_DELEGATE_PTR);
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{
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let window = window.borrow();
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(*window).did_change_backing_properties();
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}
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Rc::into_raw(window);
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}
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/// Injects an `NSWindow` subclass, with some callback and pointer ivars for what we
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/// need to do.
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pub(crate) fn register_window_class() -> *const Class {
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@ -59,6 +119,13 @@ pub(crate) fn register_window_class_with_delegate<T: WindowDelegate>() -> *const
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// NSWindowDelegate methods
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decl.add_method(sel!(windowWillClose:), will_close::<T> as extern fn(&Object, _, _));
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// Moving Windows
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decl.add_method(sel!(windowWillMove:), will_move::<T> as extern fn(&Object, _, _));
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decl.add_method(sel!(windowDidMove:), did_move::<T> as extern fn(&Object, _, _));
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decl.add_method(sel!(windowDidChangeScreen:), did_change_screen::<T> as extern fn(&Object, _, _));
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decl.add_method(sel!(windowDidChangeScreenProfile:), did_change_screen_profile::<T> as extern fn(&Object, _, _));
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decl.add_method(sel!(windowDidChangeBackingProperties:), did_change_backing_properties::<T> as extern fn(&Object, _, _));
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DELEGATE_CLASS = decl.register();
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});
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@ -74,19 +74,3 @@ impl<T> WindowController<T> where T: WindowDelegate + 'static {
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}
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}
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}
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/*impl<T> Drop for Window<T> {
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/// When a Window is dropped on the Rust side, we want to ensure that we break the delegate
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/// link on the Objective-C side. While this shouldn't actually be an issue, I'd rather be
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/// safer than sorry.
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///
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/// We also clean up our loopback pointer that we use for callbacks.
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fn drop(&mut self) {
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unsafe {
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let window: id = msg_send![*objc_controller, window];
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let _: () = msg_send![window, setDelegate:nil];
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let _ = Rc::from_raw(self.internal_callback_ptr);
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}
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}
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}*/
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@ -28,6 +28,14 @@ pub trait WindowDelegate {
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/// such as rendering in retina vs non-retina environments.
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fn did_change_screen(&self) {}
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/// Fired when the window profile changes screens - you might find this useful for certain scenarios,
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/// such as rendering in retina vs non-retina environments.
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fn did_change_screen_profile(&self) {}
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/// Fired when the window backing properties change - you might find this useful for certain scenarios,
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/// such as rendering in retina vs non-retina environments. It's rare to need this though.
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fn did_change_backing_properties(&self) {}
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/// Fires when this window is about to become the key window.
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fn did_become_key(&self) {}
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