Refactor foundation/class to support finding classes across multiple bundles (issue #63)
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@ -11,98 +11,82 @@ lazy_static! {
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static ref CLASSES: ClassMap = ClassMap::new();
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static ref CLASSES: ClassMap = ClassMap::new();
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}
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}
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/// Represents an entry in a `ClassMap`. We store an optional superclass_name for debugging
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/// purposes; it's an `Option` to make the logic of loading a class type where we don't need to
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/// care about the superclass type simpler.
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#[derive(Debug)]
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struct ClassEntry {
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pub superclass_name: Option<&'static str>,
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pub ptr: usize
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}
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/// Represents a key in a `ClassMap`.
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type ClassKey = (&'static str, Option<&'static str>);
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/// A ClassMap is a general cache for our Objective-C class lookup and registration. Rather than
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/// A ClassMap is a general cache for our Objective-C class lookup and registration. Rather than
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/// constantly calling into the runtime, we store pointers to Class types here after first lookup
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/// constantly calling into the runtime, we store pointers to Class types here after first lookup
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/// and/or creation. The general store format is (roughly speaking) as follows:
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/// and/or creation.
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///
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/// ```ignore
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/// {
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/// "subclass_type": {
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/// "superclass_type": *const Class as usize
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/// }
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/// }
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/// ```
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///
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/// The reasoning behind the double map is that it allows for lookup without allocating a `String`
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/// on each hit; allocations are only required when creating a Class to inject, purely for naming
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/// and debugging reasons.
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///
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///
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/// There may be a way to do this without using HashMaps and avoiding the heap, but working and
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/// There may be a way to do this without using HashMaps and avoiding the heap, but working and
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/// usable beats ideal for now. Open to suggestions.
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/// usable beats ideal for now. Open to suggestions.
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#[derive(Debug)]
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#[derive(Debug)]
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pub(crate) struct ClassMap(RwLock<HashMap<&'static str, HashMap<&'static str, usize>>>);
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pub(crate) struct ClassMap(RwLock<HashMap<ClassKey, ClassEntry>>);
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impl ClassMap {
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impl ClassMap {
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/// Returns a new ClassMap.
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/// Returns a new ClassMap.
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pub fn new() -> Self {
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pub fn new() -> Self {
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ClassMap(RwLock::new({
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ClassMap(RwLock::new(HashMap::new()))
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let mut map = HashMap::new();
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// Top-level classes, like `NSView`, we cache here. The reasoning is that if a subclass
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// is being created, we can avoid querying the runtime for the superclass - i.e, many
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// subclasses will have `NSView` as their superclass.
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map.insert("_supers", HashMap::new());
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map
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}))
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}
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}
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/// Attempts to load a previously registered subclass.
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/// Attempts to load a previously registered class.
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pub fn load_subclass(&self, subclass_name: &'static str, superclass_name: &'static str) -> Option<*const Class> {
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///
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let reader = self.0.read().unwrap();
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/// This checks our internal map first, and then calls out to the Objective-C runtime to ensure
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/// we're not missing anything.
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if let Some(inner) = (*reader).get(subclass_name) {
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pub fn load(&self, class_name: &'static str, superclass_name: Option<&'static str>) -> Option<*const Class> {
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if let Some(class) = inner.get(superclass_name) {
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return Some(*class as *const Class);
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}
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}
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None
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}
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/// Store a newly created subclass type.
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pub fn store_subclass(&self, subclass_name: &'static str, superclass_name: &'static str, class: *const Class) {
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let mut writer = self.0.write().unwrap();
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if let Some(map) = (*writer).get_mut(subclass_name) {
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map.insert(superclass_name, class as usize);
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} else {
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let mut map = HashMap::new();
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map.insert(superclass_name, class as usize);
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(*writer).insert(subclass_name, map);
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}
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}
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/// Attempts to load a Superclass. This first checks for the cached pointer; if not present, it
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/// will load the superclass from the Objective-C runtime and cache it for future lookup. This
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/// assumes that the class is one that should *already* and *always* exist in the runtime, and
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/// by design will panic if it can't load the correct superclass, as that would lead to very
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/// invalid behavior.
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pub fn load_superclass(&self, name: &'static str) -> Option<*const Class> {
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{
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{
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let reader = self.0.read().unwrap();
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let reader = self.0.read().unwrap();
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if let Some(superclass) = (*reader)["_supers"].get(name) {
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if let Some(entry) = (*reader).get(&(class_name, superclass_name)) {
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return Some(*superclass as *const Class);
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let ptr = &entry.ptr;
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return Some(*ptr as *const Class);
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}
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}
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}
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}
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let objc_superclass_name = CString::new(name).unwrap();
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// If we don't have an entry for the class_name in our internal map, we should still check
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let superclass = unsafe { objc_getClass(objc_superclass_name.as_ptr() as *const _) };
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// if we can load it from the Objective-C runtime directly. The reason we need to do this
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// is that there's a use-case where someone might have multiple bundles attempting to
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// use or register the same subclass; Rust doesn't see the same pointers unlike the Objective-C
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// runtime, and we can wind up in a situation where we're attempting to register a Class
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// that already exists but we can't see.
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let objc_class_name = CString::new(class_name).unwrap();
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let class = unsafe { objc_getClass(objc_class_name.as_ptr() as *const _) };
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// This should not happen, for our use-cases, but it's conceivable that this could actually
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// This should not happen for our use-cases, but it's conceivable that this could actually
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// be expected, so just return None and let the caller panic if so desired.
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// be expected, so just return None and let the caller panic if so desired.
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if superclass.is_null() {
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if class.is_null() {
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return None;
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return None;
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}
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}
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// If we got here, then this class exists in the Objective-C runtime but is not known to
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// us. For consistency's sake, we'll add this to our store and return that.
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{
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{
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let mut writer = self.0.write().unwrap();
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let mut writer = self.0.write().unwrap();
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if let Some(supers) = (*writer).get_mut("_supers") {
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writer.insert((class_name, superclass_name), ClassEntry {
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supers.insert(name, superclass as usize);
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superclass_name,
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}
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ptr: class as usize
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});
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}
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}
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Some(superclass)
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Some(class)
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}
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/// Store a newly created subclass type.
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pub fn store(&self, class_name: &'static str, superclass_name: Option<&'static str>, class: *const Class) {
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let mut writer = self.0.write().unwrap();
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writer.insert((class_name, superclass_name), ClassEntry {
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superclass_name,
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ptr: class as usize
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});
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}
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}
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}
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}
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@ -120,15 +104,21 @@ impl ClassMap {
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///
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///
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/// There's definitely room to optimize here, but it works for now.
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/// There's definitely room to optimize here, but it works for now.
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#[inline(always)]
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#[inline(always)]
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pub fn load_or_register_class<F>(superclass_name: &'static str, subclass_name: &'static str, config: F) -> *const Class
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pub fn load_or_register_class<F>(
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superclass_name: &'static str,
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subclass_name: &'static str,
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config: F
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) -> *const Class
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where
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where
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F: Fn(&mut ClassDecl) + 'static
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F: Fn(&mut ClassDecl) + 'static
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{
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{
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if let Some(subclass) = CLASSES.load_subclass(subclass_name, superclass_name) {
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if let Some(subclass) = CLASSES.load(subclass_name, Some(superclass_name)) {
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return subclass;
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return subclass;
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}
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}
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if let Some(superclass) = CLASSES.load_superclass(superclass_name) {
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// If we can't find the class anywhere, then we'll attempt to load the superclass and register
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// our new class type.
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if let Some(superclass) = CLASSES.load(superclass_name, None) {
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let objc_subclass_name = format!("{}_{}", subclass_name, superclass_name);
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let objc_subclass_name = format!("{}_{}", subclass_name, superclass_name);
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match ClassDecl::new(&objc_subclass_name, unsafe { &*superclass }) {
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match ClassDecl::new(&objc_subclass_name, unsafe { &*superclass }) {
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@ -136,7 +126,7 @@ where
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config(&mut decl);
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config(&mut decl);
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let class = decl.register();
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let class = decl.register();
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CLASSES.store_subclass(subclass_name, superclass_name, class);
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CLASSES.store(subclass_name, Some(superclass_name), class);
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return class;
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return class;
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},
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},
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