Working on fixing up docs, general cleanup
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@ -1,5 +1,6 @@
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//! A wrapper for `NSApplicationDelegate` on macOS. Handles looping back events and providing a very janky
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//! messaging architecture.
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//!
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use objc_id::Id;
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use objc::runtime::Object;
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@ -1,9 +1,10 @@
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//! This module includes wrappers for `CKShare` and `CKShareMetaData`.
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use cocoa::base::id;
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use objc::runtime::Object;
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use objc_id::ShareId;
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use crate::foundation::id;
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/// A wrapper for `CKShareMetaData`, which describes details about a `CKShare`. You might use this
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/// to, say, handle accepting an invite for a share.
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#[derive(Clone, Debug)]
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@ -8,11 +8,13 @@
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use std::rc::Rc;
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use std::cell::RefCell;
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use core_graphics::geometry::CGRect;
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use objc_id::ShareId;
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use objc::runtime::Object;
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use objc::{class, msg_send, sel, sel_impl};
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use crate::foundation::{id, YES, NO, CGRect, NSString};
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use crate::foundation::{id, YES, NO, NSString};
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use crate::geometry::Rect;
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use crate::layout::{Layout, LayoutAnchorX, LayoutAnchorY, LayoutAnchorDimension};
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@ -1,5 +1,10 @@
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//! Implements an `NSWindow` wrapper for MacOS, backed by Cocoa and associated widgets. This also handles looping back
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//! lifecycle events, such as window resizing or close events.
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//! lifecycle events, such as window resizing or close events. It currently implements a good chunk
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//! of the API, however it should be noted that in places where things are outright deprecated,
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//! this framework will opt to not bother providing access to them.
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//!
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//! If you require functionality like that, you're free to use the `objc` field on a `Window` to
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//! instrument it with the Objective-C runtime on your own.
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use std::unreachable;
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use std::rc::Rc;
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@ -49,13 +54,18 @@ pub struct Window<T = ()> {
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}
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impl Default for Window {
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/// Returns a default `Window`, with a default `WindowConfig`.
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fn default() -> Self {
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Window::new(WindowConfig::default())
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}
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}
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impl Window {
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/// Constructs a new Window.
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/// Constructs a new `Window`. You can use this instead of the `default()` method if you'd like
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/// to customize the appearance of a `Window`.
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///
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/// Why the config? Well, certain properties of windows are really not meant to be altered
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/// after we initialize the backing `NSWindow`.
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pub fn new(config: WindowConfig) -> Window {
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let objc = unsafe {
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let alloc: id = msg_send![register_window_class(), alloc];
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@ -159,6 +169,25 @@ impl<T> Window<T> {
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let _: () = msg_send![&*self.objc, setToolbar:&*toolbar.objc_controller.0];
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}
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}
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/// Toggles whether the toolbar is shown for this window. Has no effect if no toolbar exists on
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/// this window.
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pub fn toggle_toolbar_shown(&self) {
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unsafe {
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let _: () = msg_send![&*self.objc, toggleToolbarShown:nil];
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}
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}
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/// Set whether the toolbar toggle button is shown. Has no effect if no toolbar exists on this
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/// window.
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pub fn set_shows_toolbar_button(&self, shows: bool) {
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unsafe {
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let _: () = msg_send![&*self.objc, setShowsToolbarButton:match shows {
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true => YES,
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false => NO
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}];
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}
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}
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/// Given a view, sets it as the content view for this window.
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pub fn set_content_view<L: Layout + 'static>(&self, view: &L) {
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}
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}
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/// Returns whether this window is visible or not.
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pub fn is_visible(&self) -> bool {
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unsafe {
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match msg_send![&*self.objc, isVisible] {
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@ -247,6 +277,7 @@ impl<T> Window<T> {
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}
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}
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/// Returns whether this window is the key or not.
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pub fn is_key(&self) -> bool {
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unsafe {
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match msg_send![&*self.objc, isKeyWindow] {
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@ -257,6 +288,7 @@ impl<T> Window<T> {
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}
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}
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/// Returns whether this window can become the key window.
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pub fn can_become_key(&self) -> bool {
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unsafe {
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match msg_send![&*self.objc, canBecomeKeyWindow] {
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@ -267,18 +299,22 @@ impl<T> Window<T> {
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}
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}
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/// Make this window the key window.
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pub fn make_key_window(&self) {
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unsafe {
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let _: () = msg_send![&*self.objc, makeKeyWindow];
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}
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}
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/// Make the this window the key window and bring it to the front. Calling `show` does this for
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/// you.
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pub fn make_key_and_order_front(&self) {
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unsafe {
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let _: () = msg_send![&*self.objc, makeKeyAndOrderFront:nil];
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}
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}
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/// Returns if this is the main window or not.
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pub fn is_main_window(&self) -> bool {
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unsafe {
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match msg_send![&*self.objc, isMainWindow] {
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}
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}
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/// Returns if this can become the main window.
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pub fn can_become_main_window(&self) -> bool {
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unsafe {
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match msg_send![&*self.objc, canBecomeMainWindow] {
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@ -299,12 +336,7 @@ impl<T> Window<T> {
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}
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}
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pub fn toggle_toolbar_shown(&self) {
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unsafe {
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let _: () = msg_send![&*self.objc, toggleToolbarShown:nil];
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}
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}
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/// Set whether this window should be excluded from the top-level "Windows" menu.
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pub fn set_excluded_from_windows_menu(&self, excluded: bool) {
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unsafe {
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let _: () = msg_send![&*self.objc, setExcludedFromWindowsMenu:match excluded {
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}];
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}
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}
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pub fn set_shows_toolbar_button(&self, shows: bool) {
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unsafe {
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let _: () = msg_send![&*self.objc, setShowsToolbarButton:match shows {
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true => YES,
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false => NO
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}];
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}
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}
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/// Returns the backing scale (e.g, `1.0` for non retina, `2.0` for retina) used on this
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/// window.
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///
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scale as f64
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}
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}
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}
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impl<T> Window<T> where T: WindowDelegate + 'static {
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/// Constructs a new Window.
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/// Constructs a new Window with a `config` and `delegate`. Using a `WindowDelegate` enables
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/// you to respond to window lifecycle events - visibility, movement, and so on. It also
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/// enables easier structure of your codebase, and in a way simulates traditional class based
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/// architectures... just without the subclassing.
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pub fn with(config: WindowConfig, delegate: T) -> Self {
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let delegate = Rc::new(RefCell::new(delegate));
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