parent
0f64a84362
commit
e3bbb9366c
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@ -134,3 +134,47 @@ impl From<WindowToolbarStyle> for NSUInteger {
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}
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}
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}
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/// Describe the level of the window. Stacking of window levels take precedence over stacking
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/// of windows withing each level.
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#[derive(Clone, Copy, Debug)]
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pub enum WindowLevel {
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/// The default level for NSWindow objects.
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Normal,
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/// Useful for floating palettes.
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Floating,
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/// The level for a modal panel.
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ModalPanel,
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/// Reserved for the application’s main menu.
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MainMenu,
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/// The level for a status window.
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Status,
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/// The level for the dock.
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DockWindow,
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/// The level for a pop-up menu.
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PopUpMenu,
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/// The level for a screen saver.
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ScreenSaver
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}
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impl From<WindowLevel> for NSInteger {
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fn from(mode: WindowLevel) -> Self {
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match mode {
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WindowLevel::Normal => 0,
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WindowLevel::Floating => 3,
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WindowLevel::ModalPanel => 8,
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WindowLevel::MainMenu => 24,
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WindowLevel::Status => 25,
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WindowLevel::DockWindow => 100,
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WindowLevel::PopUpMenu => 101,
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WindowLevel::ScreenSaver => 1000
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}
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}
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}
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@ -312,6 +312,21 @@ impl<T> Window<T> {
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}
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}
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/// Sets the window level, which determines the stacking order of windows on the screen.
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pub fn set_level(&self, value: WindowLevel) {
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let value: NSInteger = value.into();
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unsafe {
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let _: () = msg_send![&*self.objc, setLevel: value];
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}
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}
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/// Removes window from the screen making it effectively hidden.
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pub fn order_out(&self) {
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unsafe {
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let _: () = msg_send![&*self.objc, orderOut: nil];
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}
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}
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/// Set whether the toolbar toggle button is shown. Has no effect if no toolbar exists on this
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/// window.
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pub fn set_shows_toolbar_button(&self, shows: bool) {
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