Bringing Window to a usable point

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Ryan McGrath 2020-03-26 19:02:53 -07:00
parent 6b8aad4a94
commit ebec770581
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2 changed files with 156 additions and 6 deletions

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@ -1,4 +1,4 @@
//! This crate provides pieces necessary for interfacing with `AppKit` (`Cocoa`, on macOS). It //! This crate provides pieces necessary for interfacing with `AppKit` on macOS and (eventually) `UIKit` on iOS. It
//! tries to do so in a way that, if you've done programming for the framework before (in Swift or //! tries to do so in a way that, if you've done programming for the framework before (in Swift or
//! Objective-C), will feel familiar. This is tricky in Rust due to the ownership model, but some //! Objective-C), will feel familiar. This is tricky in Rust due to the ownership model, but some
//! creative coding and assumptions can get us pretty far. //! creative coding and assumptions can get us pretty far.
@ -9,12 +9,9 @@
//! controls. This does _not_ mean you can't assess, review, or question unsafe usage - just know //! controls. This does _not_ mean you can't assess, review, or question unsafe usage - just know
//! it's happening, and in large part it's not going away. //! it's happening, and in large part it's not going away.
//! //!
//! It's best to look at this crate as a bridge to the future: you can write your own (safe) Rust
//! code, and have it intermix in the (existing, unsafe) world.
//!
//! This crate is also, currently, _very_ early stage and may have bugs. Your usage of it is at //! This crate is also, currently, _very_ early stage and may have bugs. Your usage of it is at
//! your own risk. With that said, provided you follow the rules (regarding memory/ownership) it's //! your own risk. With that said, provided you follow the rules (regarding memory/ownership) it's
//! already fine for some apps. Check the README for more info! //! already fine for some apps.
pub mod alert; pub mod alert;
pub mod app; pub mod app;

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@ -1,15 +1,18 @@
//! Implements an `NSWindow` wrapper for MacOS, backed by Cocoa and associated widgets. This also handles looping back //! Implements an `NSWindow` wrapper for MacOS, backed by Cocoa and associated widgets. This also handles looping back
//! lifecycle events, such as window resizing or close events. //! lifecycle events, such as window resizing or close events.
use std::unreachable;
use std::rc::Rc; use std::rc::Rc;
use std::cell::RefCell; use std::cell::RefCell;
use core_graphics::base::CGFloat;
use core_graphics::geometry::{CGRect, CGSize}; use core_graphics::geometry::{CGRect, CGSize};
use objc::{msg_send, sel, sel_impl}; use objc::{msg_send, sel, sel_impl};
use objc::runtime::Object; use objc::runtime::Object;
use objc_id::ShareId; use objc_id::ShareId;
use crate::color::Color;
use crate::foundation::{id, nil, YES, NO, NSString, NSUInteger}; use crate::foundation::{id, nil, YES, NO, NSString, NSUInteger};
use crate::layout::traits::Layout; use crate::layout::traits::Layout;
use crate::toolbar::{Toolbar, ToolbarController}; use crate::toolbar::{Toolbar, ToolbarController};
@ -138,7 +141,15 @@ impl<T> Window<T> {
pub fn set_minimum_content_size<F: Into<f64>>(&self, width: F, height: F) { pub fn set_minimum_content_size<F: Into<f64>>(&self, width: F, height: F) {
unsafe { unsafe {
let size = CGSize::new(width.into(), height.into()); let size = CGSize::new(width.into(), height.into());
let _: () = msg_send![&*self.objc, setMinSize:size]; let _: () = msg_send![&*self.objc, setContentMinSize:size];
}
}
/// Sets the maximum size this window can shrink to.
pub fn set_maximum_content_size<F: Into<f64>>(&self, width: F, height: F) {
unsafe {
let size = CGSize::new(width.into(), height.into());
let _: () = msg_send![&*self.objc, setContentMaxSize:size];
} }
} }
@ -183,6 +194,148 @@ impl<T> Window<T> {
let _: () = msg_send![&*self.objc, close]; let _: () = msg_send![&*self.objc, close];
} }
} }
/// Toggles a Window being full screen or not.
pub fn toggle_full_screen(&self) {
unsafe {
let _: () = msg_send![&*self.objc, toggleFullScreen:nil];
}
}
/// Sets the background color for the window. You generally don't want to do this often.
pub fn set_background_color(&self, color: Color) {
unsafe {
let _: () = msg_send![&*self.objc, setBackgroundColor:color.into_platform_specific_color()];
}
}
pub fn is_opaque(&self) -> bool {
unsafe {
match msg_send![&*self.objc, isOpaque] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
/// Indicates whether the window is on a currently active space.
///
/// From Apple's documentation:
///
/// _The value of this property is YES if the window is on the currently active space; otherwise, NO.
/// For visible windows, this property indicates whether the window is currently visible on the active
/// space. For nonvisible windows, it indicates whether ordering the window onscreen would cause it to
/// be on the active space._
pub fn is_on_active_space(&self) -> bool {
unsafe {
match msg_send![&*self.objc, isOnActiveSpace] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn is_visible(&self) -> bool {
unsafe {
match msg_send![&*self.objc, isVisible] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn is_key(&self) -> bool {
unsafe {
match msg_send![&*self.objc, isKeyWindow] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn can_become_key(&self) -> bool {
unsafe {
match msg_send![&*self.objc, canBecomeKeyWindow] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn make_key_window(&self) {
unsafe {
let _: () = msg_send![&*self.objc, makeKeyWindow];
}
}
pub fn make_key_and_order_front(&self) {
unsafe {
let _: () = msg_send![&*self.objc, makeKeyAndOrderFront:nil];
}
}
pub fn is_main_window(&self) -> bool {
unsafe {
match msg_send![&*self.objc, isMainWindow] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn can_become_main_window(&self) -> bool {
unsafe {
match msg_send![&*self.objc, canBecomeMainWindow] {
YES => true,
NO => false,
_ => unreachable!()
}
}
}
pub fn toggle_toolbar_shown(&self) {
unsafe {
let _: () = msg_send![&*self.objc, toggleToolbarShown:nil];
}
}
pub fn set_excluded_from_windows_menu(&self, excluded: bool) {
unsafe {
let _: () = msg_send![&*self.objc, setExcludedFromWindowsMenu:match excluded {
true => YES,
false => NO
}];
}
}
pub fn set_shows_toolbar_button(&self, shows: bool) {
unsafe {
let _: () = msg_send![&*self.objc, setShowsToolbarButton:match shows {
true => YES,
false => NO
}];
}
}
/// Returns the backing scale (e.g, `1.0` for non retina, `2.0` for retina) used on this
/// window.
///
/// Note that Apple recommends AGAINST using this in most cases. It's exposed here for the rare
/// cases where you DO need it.
pub fn backing_scale_factor(&self) -> f64 {
unsafe {
let scale: CGFloat = msg_send![&*self.objc, backingScaleFactor];
scale as f64
}
}
} }
impl<T> Window<T> where T: WindowDelegate + 'static { impl<T> Window<T> where T: WindowDelegate + 'static {