//! This example showcases setting up a basic application and window controller. //! A Window Controller is backed by `NSWindowController`, and typically used in scenarios where //! you might have documents (backed by `NSDocument`) that you're working with. //! //! If you're not using that, you can probably get by fine with a standard `NSWindow`. use cacao::appkit::menu::{Menu, MenuItem}; use cacao::appkit::window::{Window, WindowConfig, WindowController, WindowDelegate}; use cacao::appkit::{App, AppDelegate}; struct BasicApp { window: WindowController, } impl AppDelegate for BasicApp { fn did_finish_launching(&self) { App::set_menu(vec![ Menu::new( "", vec![ MenuItem::Services, MenuItem::Separator, MenuItem::Hide, MenuItem::HideOthers, MenuItem::ShowAll, MenuItem::Separator, MenuItem::Quit, ], ), Menu::new("File", vec![MenuItem::CloseWindow]), Menu::new("View", vec![MenuItem::EnterFullScreen]), Menu::new( "Window", vec![ MenuItem::Minimize, MenuItem::Zoom, MenuItem::Separator, MenuItem::new("Bring All to Front"), ], ), ]); App::activate(); self.window.show(); } fn should_terminate_after_last_window_closed(&self) -> bool { true } } #[derive(Default)] struct MyWindow; impl WindowDelegate for MyWindow { const NAME: &'static str = "MyWindow"; fn did_load(&mut self, window: Window) { window.set_minimum_content_size(400., 400.); window.set_title("A Basic Window!?"); } fn will_close(&self) { println!("Closing now!"); } } fn main() { App::new( "com.test.window-delegate", BasicApp { window: WindowController::with(WindowConfig::default(), MyWindow::default()), }, ) .run(); }