use std::sync::RwLock; use cacao::ios::{ App, AppDelegate, Scene, SceneConfig, SceneSession, SceneConnectionOptions, WindowSceneDelegate, Window }; use cacao::color::Color; use cacao::layout::{Layout, LayoutConstraint}; use cacao::view::{View, ViewController, ViewDelegate}; #[derive(Default)] struct TestApp; impl AppDelegate for TestApp { fn config_for_scene_session(&self, session: SceneSession, _options: SceneConnectionOptions) -> SceneConfig { SceneConfig::new("Default Configuration", session.role()) } } #[derive(Default)] pub struct RootView { pub red: View, pub green: View, pub blue: View } impl ViewDelegate for RootView { const NAME: &'static str = "RootView"; fn did_load(&mut self, view: View) { self.red.set_background_color(Color::SystemRed); self.red.layer.set_corner_radius(16.); view.add_subview(&self.red); self.green.set_background_color(Color::SystemGreen); view.add_subview(&self.green); self.blue.set_background_color(Color::SystemBlue); view.add_subview(&self.blue); LayoutConstraint::activate(&[ self.red.top.constraint_equal_to(&view.top).offset(16.), self.red.leading.constraint_equal_to(&view.leading).offset(16.), self.red.trailing.constraint_equal_to(&view.trailing).offset(-16.), self.red.height.constraint_equal_to_constant(100.), self.green.top.constraint_equal_to(&self.red.bottom).offset(16.), self.green.leading.constraint_equal_to(&view.leading).offset(16.), self.green.trailing.constraint_equal_to(&view.trailing).offset(-16.), self.green.height.constraint_equal_to_constant(120.), self.blue.top.constraint_equal_to(&self.green.bottom).offset(16.), self.blue.leading.constraint_equal_to(&view.leading).offset(16.), self.blue.trailing.constraint_equal_to(&view.trailing).offset(-16.), self.blue.bottom.constraint_equal_to(&view.bottom).offset(-16.) ]); } } #[derive(Default)] pub struct WindowScene { pub window: RwLock>, pub root_view_controller: RwLock>> } impl WindowSceneDelegate for WindowScene { fn will_connect( &self, scene: Scene, session: SceneSession, options: SceneConnectionOptions ) { let bounds = scene.get_bounds(); let mut window = Window::new(bounds); window.set_window_scene(scene); let root_view_controller = ViewController::new(RootView::default()); window.set_root_view_controller(&root_view_controller); window.show(); { let mut w = self.window.write().unwrap(); *w = Some(window); let mut vc = self.root_view_controller.write().unwrap(); *vc = Some(root_view_controller); } } } fn main() { App::new(TestApp::default(), || { Box::new(WindowScene::default()) }).run(); }