//! This example showcases setting up a basic application and window delegate. //! Window Delegate's give you lifecycle methods that you can respond to. use cacao::macos::{App, AppDelegate}; use cacao::macos::window::{Window, WindowConfig, WindowDelegate}; struct BasicApp { window: Window } impl AppDelegate for BasicApp { fn did_finish_launching(&self) { App::activate(); self.window.show(); } } #[derive(Default)] struct MyWindow; impl WindowDelegate for MyWindow { const NAME: &'static str = "MyWindow"; fn did_load(&mut self, window: Window) { window.set_minimum_content_size(400., 400.); window.set_title("A Basic Window!?"); } fn will_close(&self) { println!("Closing now!"); } fn will_move(&self) { println!("Will move..."); } fn did_move(&self) { println!("Did move..."); } fn will_resize(&self, width: f64, height: f64) -> (f64, f64) { println!("Resizing to: {} {}", width, height); (width, height) } } fn main() { App::new("com.test.window-delegate", BasicApp { window: Window::with(WindowConfig::default(), MyWindow::default()) }).run(); }