//! This module contains a wrapper for `NSToolbar`, one of the standard UI elements in a native //! Cocoa application. To customize it and provide options, you should implement a //! `ToolbarController` for your desired struct, and instantiate your `Toolbar` with it. For //! example: //! //! ``` //! use appkit::prelude::*; //! //! #[derive(Default)] //! struct WindowToolbar; //! //! impl ToolbarController for WindowToolbar { //! /* Your trait implementation here */ //! } //! //! ``` //! //! And then, wherever your window is: //! //! ``` //! #[derive(Default)] //! struct AppWindow { //! pub toolbar: Toolbar //! } //! //! impl WindowController for AppWindow { //! fn did_load(&mut self, window: WindowHandle) { //! window.set_toolbar(&self.toolbar); //! } //! } //! ``` pub(crate) mod class; pub mod handle; pub use handle::ToolbarHandle; pub mod item; pub use item::ToolbarItem; pub mod traits; pub use traits::ToolbarController; pub mod toolbar; pub use toolbar::Toolbar; pub mod types; pub use types::*;