//! Traits that an implementing application can conform to. These aim to wrap the general //! lifecycles across macOS/iOS/etc, while still conforming to a Rust-ish approach. use url::Url; use crate::app::enums::TerminateResponse; use crate::error::AppKitError; use crate::menu::Menu; use crate::printing::enums::PrintResponse; use crate::printing::settings::PrintSettings; use crate::user_activity::UserActivity; #[cfg(feature = "cloudkit")] use crate::cloudkit::share::CKShareMetaData; /// Controllers interested in processing messages can implement this to respond to messages as /// they're dispatched. All messages come in on the main thread. pub trait Dispatcher { type Message: Send + Sync; fn on_message(&self, _message: Self::Message) {} } /// `AppDelegate` is more or less `NSAppDelegate` from the Objective-C/Swift side, just named /// differently to fit in with the general naming scheme found within this framework. You can /// implement methods from this trait in order to respond to lifecycle events that the system will /// fire off. pub trait AppDelegate { /// Called right before the application will finish launching. You really, probably, want to do /// your setup in `did_finish_launching` unless you're sure of what you're doing. fn will_finish_launching(&self) {} /// Fired when the application has finished launching. Unlike most other "load" lifecycle /// events in this framework, you don't get a reference to an app here - if you need to call /// through to your shared application, then used the `App::shared()` call. fn did_finish_launching(&self) {} /// Fired immediately before the application is about to become active. fn will_become_active(&self) {} /// Fired when the application is about to become active. fn did_become_active(&self) {} /// Fired when the application is about to resign active state. fn will_resign_active(&self) {} /// Fired when the application has resigned active state. fn did_resign_active(&self) {} /// Fired when the application is about to hide. fn will_hide(&self) {} /// Fired after the application has hidden. fn did_hide(&self) {} /// Fired when the application is about to unhide itself. fn will_unhide(&self) {} /// Fired after the application has unhidden itself. fn did_unhide(&self) {} /// Fired immediately before the application object updates its windows. fn will_update(&self) {} /// Fired immediately after the application object updates its windows. fn did_update(&self) {} /// This is fired after the `Quit` menu item has been selected, or after you've called `App::terminate()`. /// /// In most cases you just want `TerminateResponse::Now` here, which enables business as usual. If you need, /// though, you can cancel the termination via `TerminateResponse::Cancel` to continue something essential. If /// you do this, you'll need to be sure to call `App::reply_to_termination_request()` to circle /// back. fn should_terminate(&self) -> TerminateResponse { TerminateResponse::Now } /// Fired before the application terminates. You can use this to do any required cleanup. fn will_terminate(&self) {} /// Sent by the application to the delegate prior to default behavior to reopen AppleEvents. /// /// `has_visible_windows` indicates whether the Application object found any visible windows in your application. /// You can use this value as an indication of whether the application would do anything if you return `true`. /// /// Return `true` if you want the application to perform its normal tasks, or `false` if you want the /// application to do nothing. The default implementation of this method returns `true`. /// /// Some finer points of discussion, from Apple documentation: /// /// These events are sent whenever the Finder reactivates an already running application because someone /// double-clicked it again or used the dock to activate it. /// /// For most document-based applications, an untitled document will be created. /// /// [Read more /// here](https://developer.apple.com/documentation/appkit/nsapplicationdelegate/1428638-applicationshouldhandlereopen?language=objc) fn should_handle_reopen(&self, _has_visible_windows: bool) -> bool { true } /// Supply a dock menu for the application dynamically. The default implementation for this /// method returns `None`, for no menu. fn dock_menu(&self) -> Option { None } /// Fired before the application presents an error message to the user. If you find the error /// to be... not what you want, you can take it, alter it, and return it anew. The default /// implementation of this method simply returns the error as-is. fn will_present_error(&self, error: AppKitError) -> AppKitError { error } /// Fired when the screen parameters for the application have changed (e.g, the user changed /// something in their settings). fn did_change_screen_parameters(&self) {} /// Fired when the user is going to continue an activity. fn will_continue_user_activity(&self, _activity_type: &str) -> bool { false } /// Fired when data for continuing an activity is available. Currently, the /// `restoration_handler` is not used, but there to communicate intent with what this API will /// eventually be doing. fn continue_user_activity(&self, _activity: UserActivity, _restoration_handler: F) -> bool { false } /// Fired when the activity could not be continued. fn failed_to_continue_user_activity(&self, _activity_type: &str, _error: AppKitError) {} /// Fired after the user activity object has been updated. fn updated_user_activity(&self, _activity: UserActivity) {} /// Fired when you've successfully registered for remote notifications with APNS. fn registered_for_remote_notifications(&self, _token: &str) { } /// Fired after you've received a push notification from APNS. //fn did_receive_remote_notification(&self, notification: PushNotification) {} /// Fired if there was a failure to register for remote notifications with APNS - e.g, /// connection issues or something. fn failed_to_register_for_remote_notifications(&self, _error: AppKitError) {} /// Fires after the user accepted a CloudKit sharing invitation associated with your /// application. #[cfg(feature = "cloudkit")] fn user_accepted_cloudkit_share(&self, _share_metadata: CKShareMetaData) {} /// Fired when you have a list of `Url`'s to open. This is best explained by quoting the Apple /// documentation verbatim: /// /// _"AppKit calls this method when your app is asked to open one or more URL-based resources. /// You must declare the URL types that your app supports in your `Info.plist` file using the `CFBundleURLTypes` key. /// The list can also include URLs for documents for which your app does not have an associated `NSDocument` class. /// You configure document types by adding the `CFBundleDocumentTypes` key to your Info.plist /// file." /// /// Note that since we have this as the de-facto method of handling resource opens, the system /// will _not_ call `application:openFile:` or `application:openFiles`. fn open_urls(&self, _urls: Vec) { } /// Fired when the file is requested to be opened programmatically. This is not a commonly used /// or implemented method. /// /// According to Apple: /// /// _"The method should open the file without bringing up its application’s user interface—that is, /// work with the file is under programmatic control of sender, rather than under keyboard control of the user."_ /// /// It's unclear how supported this is in sandbox environments, so use at your own risk. fn open_file_without_ui(&self, _filename: &str) -> bool { false } /// Fired when the application is ready and able to open a temporary file. /// Return `true` or `false` here depending on whether the operation was successful. /// /// It's your responsibility to remove the temp file. fn open_temp_file(&self, _filename: &str) -> bool { false } /// Fired before attempting to open an untitled file. Return `true` here if you want /// `open_untitled_file` to be called by the system. fn should_open_untitled_file(&self) -> bool { false } /// Called when the application has asked you to open a new, untitled file. /// Returns a `bool` indicating whether the file was successfully opened or not. fn open_untitled_file(&self) -> bool { true } /// Sent when the user starts up the application on the command line with the -NSPrint option. /// The application terminates immediately after this method returns. For more information, /// cosnult the official Apple documentation. /// /// (You probably never need to implement this, but we support it anyway) fn print_file(&self, _filename: &str) -> bool { false } /// Called when the user has requested to print some files. /// /// Returns a `PrintResponse`, indicating status of the print job. You can return /// `PrintResponse::ReplyLater` if you need to do something like confirming via a popover. If /// you do this, though, you must call `App::reply_to_open_or_print()` when the operation has /// been completed. /// /// Note that macOS has a long-deprecated `printFiles:` method, which your searching may bring /// up. This method really maps to `application:printFiles:withSettings:showPrintPanels:`, so /// be sure to just... look there. fn print_files(&self, _filenames: Vec, _settings: PrintSettings, _show_panels: bool) -> PrintResponse { PrintResponse::Failure } /// Fired when the occlusion state for the app has changed. /// /// From Apple's docs, as there's no other way to describe this better: _upon receiving this method, you can query the /// application for its occlusion state. Note that this only notifies about changes in the state of the occlusion, not /// when the occlusion region changes. You can use this method to increase responsiveness and save power by halting any /// expensive calculations that the user can not see._ fn occlusion_state_changed(&self) {} /// Fired when the system wants to know whether your application, via scripting, can handle the /// key specifying operations. fn delegate_handles_key(&self, _key: &str) -> bool { false } }